Player Matchup

Tiamat
Tiamat
IronDeagle
Tiamat
Level 146
God Stats
5W - 4L
1,445 SR
Queue Stats
16W - 8L
1,694 Elo+
Party 3
Sobek
Sobek
Jolster USN
Sobek
Level 69
God Stats
1W - 0L
1,509 SR
Queue Stats
43W - 28L
1,652 Elo+
Party 3
Susano
Susano
TheWizardOfSpas
Susano
Level 156
God Stats
6W - 1L
1,931 SR
Queue Stats
105W - 63L
1,723 Elo+
Party 3
Ullr
Ullr
TokyoGalil
Ullr
Level 127
God Stats
1W - 1L
1,324 SR
Queue Stats
36W - 13L
1,809 Elo+
Party 3
Team Averages
Level 125
1,552 SR
1,720 Elo+

VS

Team Averages
Level 83
1,401 SR
1,480 Elo+
Fafnir
Fafnir
CoCoSiMp14
Fafnir
Level 105
God Stats
0W - 1L
1,385 SR
Queue Stats
14W - 19L
1,490 Elo+
Party 2
Jing Wei
Jing Wei
DIS MY LEAF
Jing Wei
Level 126
God Stats
1W - 1L
1,494 SR
Queue Stats
16W - 27L
1,431 Elo+
Party 2
Kukulkan
Kukulkan
Gwap_Killa69
Kukulkan
Level 16
God Stats
0W - 1L
1,536 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Pele
Pele
XxSTL-TEZZxX
Pele
Level 85
God Stats
0W - 1L
1,187 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
IronDeagle
Tiamat
16
4 / 0 / 10
11,063
790
11,321
8,750
4,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 0 / 13
11,722
837
6,714
17,556
20,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
11 / 1 / 11
12,630
902
20,792
14,985
7,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

19
12 / 0 / 8
13,262
947
18,679
11,169
4,630
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
CoCoSiMp14
Fafnir
14
0 / 3 / 0
8,923
637
4,616
18,698
23,689
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
DIS MY LEAF
Jing Wei
15
1 / 7 / 0
9,767
698
7,168
18,267
7,392
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
Gwap_Killa69
Kukulkan
15
0 / 10 / 0
9,066
648
4,485
12,998
5,311
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
0 / 10 / 0
8,805
629
8,131
15,943
5,673
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
1
30
Kills
1
1
Deaths
30
42
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fafnir
CoCoSiMp14
Fafnir
0
3
0
0
L
Jing Wei
DIS MY LEAF
Jing Wei
1
7
0
0.14
L
Kukulkan
Gwap_Killa69
Kukulkan
0
10
0
0
W
Tiamat
IronDeagle
Tiamat
4
0
10
9
W
3
0
13
9.5
W
11
1
11
16.5
W
12
0
8
16
L
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,506
Damage
24,400
52,460
Taken
65,906
38,122
Mitigated
42,065
19,562
Healing
9,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
CoCoSiMp14
Fafnir
4,616
1,061
232
2,210
18,698
23,689
0
5,828
12,530
16,610
0
L
Jing Wei
DIS MY LEAF
Jing Wei
7,168
5,944
0
2,464
18,267
7,392
0
4,707
13,318
0
37,773
L
Kukulkan
Gwap_Killa69
Kukulkan
4,485
473
0
1,643
12,998
5,311
516
2,322
10,604
36,361
0
W
Tiamat
IronDeagle
Tiamat
11,321
1,103
744
3,146
8,750
4,967
1,366
1,561
7,189
34,965
0
W
6,714
555
0
9,382
17,556
20,960
542
3,351
12,917
22,548
0
W
20,792
3,821
0
4,310
14,985
7,565
759
2,537
12,448
0
50,383
W
18,679
8,215
0
1,980
11,169
4,630
5,830
2,159
9,010
0
74,455
L
8,131
1,015
0
2,750
15,943
5,673
0
5,091
10,730
0
31,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,677
Gold Earned
36,561
245
Minions Killed
204
13
Camps Cleared
5
1,225,972
Distance Traveled
879,355
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,923
637
18
1
2
271,611
3
L
Jing Wei
9,767
698
69
5
0
237,635
1
L
Kukulkan
9,066
648
65
5
1
176,435
0
W
Tiamat
11,063
790
58
4
3
276,488
2
W
Sobek
11,722
837
39
3
1
311,956
0
W
Susano
12,630
902
54
4
5
334,145
1
W
Ullr
13,262
947
94
7
4
303,383
2
L
Pele
8,805
629
52
4
2
193,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role