Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
blakjack101024
Anubis
Level 158
God Stats
3W - 0L
1,782 SR
Queue Stats
130W - 96L
1,685 Elo+
Party 1
Cthulhu
Cthulhu
theGRIMstump
Cthulhu
Level 131
God Stats
3W - 1L
1,790 SR
Queue Stats
19W - 16L
1,566 Elo+
Party 1
Team Averages
Level 149
1,690 SR
1,583 Elo+

VS

Team Averages
Level 137
1,650 SR
1,596 Elo+
Merlin
Merlin
Chhor21
Merlin
Level 153
God Stats
4W - 2L
1,607 SR
Queue Stats
198W - 192L
1,621 Elo+
Party 2
Khepri
Khepri
WaterbendingToph
Khepri
Level 145
God Stats
11W - 7L
1,730 SR
Queue Stats
345W - 369L
1,572 Elo+
Party 2
Ullr
Ullr
thetamation1
Ullr
Level 112
God Stats
0W - 2L
1,612 SR
Queue Stats
54W - 38L
1,597 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
6 / 1 / 5
8,914
810
9,045
5,267
1,851
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 3 / 7
7,991
726
8,840
6,559
3,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
theGRIMstump
Cthulhu
12
3 / 2 / 8
8,237
749
5,397
8,595
6,846
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Chhor21
Merlin
11
1 / 4 / 4
7,152
650
5,424
8,072
2,386
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 4 / 4
7,413
674
3,156
9,458
8,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
4 / 3 / 2
7,698
700
6,194
7,851
2,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
16
11
Kills
6
6
Deaths
11
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
6
1
5
8.5
L
Merlin
Chhor21
Merlin
1
4
4
0.75
L
1
4
4
0.75
W
2
3
7
1.83
W
Cthulhu
theGRIMstump
Cthulhu
3
2
8
3.5
L
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,282
Damage
14,774
20,421
Taken
25,381
11,846
Mitigated
13,868
5,020
Healing
2,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
9,045
5,575
0
745
5,267
1,851
1,819
2,727
2,540
0
37,900
L
Merlin
Chhor21
Merlin
5,424
359
0
1,233
8,072
2,386
0
5,342
2,508
27,607
0
L
3,156
254
0
1,014
9,458
8,996
0
3,500
5,749
9,482
0
W
8,840
509
0
1,997
6,559
3,149
275
3,370
3,189
32,798
0
W
Cthulhu
theGRIMstump
Cthulhu
5,397
448
384
1,894
8,595
6,846
378
2,861
5,734
18,273
0
L
6,194
3,854
0
624
7,851
2,486
0
4,750
2,887
0
15,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,142
Gold Earned
22,263
143
Minions Killed
102
7
Camps Cleared
3
570,827
Distance Traveled
572,897
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,914
810
53
5
4
188,411
3
L
Merlin
7,152
650
61
6
2
178,117
0
L
Khepri
7,413
674
14
1
0
204,806
3
W
Anubis
7,991
726
56
5
2
186,414
0
W
Cthulhu
8,237
749
34
3
1
196,002
2
L
Ullr
7,698
700
27
2
1
189,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role