Player Matchup

Hun Batz
Hun Batz
Silver IV
CamaradaSolano
Hun Batz
Silver IV
Level 123
God Stats
1W - 0L
1,414 SR
Queue Stats
22W - 43L
967 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
Déúteros
Cu Chulainn
Silver I
Level 160
God Stats
43W - 30L
1,631 SR
Queue Stats
472W - 487L
921 MMR
Solo
Artemis
Artemis
Silver I
Mingledsnail
Artemis
Silver I
Level 74
God Stats
25W - 9L
1,702 SR
Queue Stats
152W - 161L
1,015 MMR
Party 1
Nu Wa
Nu Wa
Silver II
Zelbitz
Nu Wa
Silver II
Level 93
God Stats
9W - 4L
1,658 SR
Queue Stats
142W - 152L
1,020 MMR
Party 1
Sylvanus
Sylvanus
Bronze IV
zenkiuzumaki
Sylvanus
Bronze IV
Level 149
God Stats
1W - 1L
1,710 SR
Queue Stats
3W - 14L
950 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 120
1,623 SR
975 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 103
1,420 SR
1,097 MMR
Artio
Artio
Silver III
 
Artio
Silver III
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver III
Pato789
Cthulhu
Silver III
Level 107
God Stats
3W - 5L
1,494 SR
Queue Stats
51W - 64L
910 MMR
Solo
Neith
Neith
Silver IV
SteeloTooFooly
Neith
Silver IV
Level 127
God Stats
0W - 3L
1,300 SR
Queue Stats
18W - 36L
1,075 MMR
Solo
Cliodhna
Cliodhna
Silver II
VÎCÎÛS
Cliodhna
Silver II
Level 124
God Stats
3W - 4L
1,500 SR
Queue Stats
370W - 392L
1,084 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver II
gabrielgad
Morgan Le Fay
Silver II
Level 68
God Stats
1W - 5L
1,307 SR
Queue Stats
109W - 130L
918 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
14
7 / 4 / 4
9,016
530
9,224
15,334
5,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
Déúteros
Cu Chulainn
13
0 / 6 / 2
8,216
483
6,281
19,312
9,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Artemis
Mingledsnail
Artemis
16
4 / 2 / 4
9,538
561
8,272
8,828
2,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nu Wa
Zelbitz
Nu Wa
16
4 / 1 / 6
9,971
587
12,525
4,529
1,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
zenkiuzumaki
Sylvanus
12
3 / 4 / 4
8,192
482
6,350
13,414
12,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
SetAthenaTiamatJanus

VS

Bans
SkadiGilgameshIzanamiUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
2 / 7 / 5
7,307
430
4,261
18,284
13,310
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
Pato789
Cthulhu
15
5 / 1 / 3
9,114
536
14,128
13,441
13,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
2 / 4 / 4
8,902
524
5,744
10,917
3,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cliodhna
VÎCÎÛS
Cliodhna
15
8 / 3 / 4
9,442
555
13,215
11,954
3,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
gabrielgad
Morgan Le Fay
14
0 / 3 / 4
8,179
481
4,051
8,424
2,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
37
18
Kills
17
17
Deaths
18
20
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
2
7
5
0.64
W
Hun Batz
7
4
4
2.25
W
Cu Chulainn
Déúteros
Cu Chulainn
0
6
2
0.17
W
Artemis
Mingledsnail
Artemis
4
2
4
3
L
Cthulhu
Pato789
Cthulhu
5
1
3
6.5
L
2
4
4
1
L
Cliodhna
VÎCÎÛS
Cliodhna
8
3
4
3.33
W
Nu Wa
Zelbitz
Nu Wa
4
1
6
7
L
Morgan Le Fay
gabrielgad
Morgan Le Fay
0
3
4
0.67
W
Sylvanus
zenkiuzumaki
Sylvanus
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,652
Damage
41,399
61,417
Taken
63,020
31,935
Mitigated
35,867
19,412
Healing
19,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
4,261
763
186
2,117
18,284
13,310
0
6,416
11,546
24,220
0
W
Hun Batz
9,224
2,722
0
3,682
15,334
5,295
0
3,582
11,612
0
56,044
W
Cu Chulainn
Déúteros
Cu Chulainn
6,281
1,426
0
5,300
19,312
9,914
76
9,507
8,234
0
46,392
W
Artemis
Mingledsnail
Artemis
8,272
4,376
0
4,242
8,828
2,874
766
1,814
7,014
0
74,194
L
Cthulhu
Pato789
Cthulhu
14,128
1,352
186
4,953
13,441
13,542
105
2,181
11,191
56,820
0
L
5,744
2,323
0
5,082
10,917
3,070
862
1,672
9,161
0
61,022
L
Cliodhna
VÎCÎÛS
Cliodhna
13,215
1,955
0
4,056
11,954
3,519
0
4,462
7,254
0
58,532
W
Nu Wa
Zelbitz
Nu Wa
12,525
2,944
0
303
4,529
1,448
442
2,375
2,110
60,194
0
L
Morgan Le Fay
gabrielgad
Morgan Le Fay
4,051
316
0
2,640
8,424
2,426
0
2,747
5,479
60,666
0
W
Sylvanus
zenkiuzumaki
Sylvanus
6,350
1,487
1,790
4,095
13,414
12,404
38
3,234
9,941
29,969
10,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,933
Gold Earned
42,944
493
Minions Killed
499
0
Camps Cleared
0
1,566,698
Distance Traveled
1,622,931
24
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,307
430
29
2
0
305,809
0
W
Hun Batz
9,016
530
86
5
0
345,962
6
W
Cu Chulainn
8,216
483
94
6
0
305,821
5
W
Artemis
9,538
561
123
7
0
313,366
2
L
Cthulhu
9,114
536
111
7
0
339,843
0
L
Neith
8,902
524
123
7
0
290,784
0
L
Cliodhna
9,442
555
100
6
0
366,967
4
W
Nu Wa
9,971
587
123
7
0
326,934
9
L
Morgan Le Fay
8,179
481
136
8
0
319,528
7
W
Sylvanus
8,192
482
67
4
0
274,615
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role