Player Matchup

Jormungandr
Jormungandr
EarthThrone1318
Jormungandr
Level 87
God Stats
0W - 2L
1,098 SR
Queue Stats
149W - 172L
1,445 Elo+
Party 2
Cthulhu
Cthulhu
allycatt123
Cthulhu
Level 54
God Stats
2W - 1L
1,504 SR
Queue Stats
66W - 66L
1,396 Elo+
Party 2
Cerberus
Cerberus
theDarklord5440
Cerberus
Level 66
God Stats
8W - 5L
1,639 SR
Queue Stats
119W - 117L
1,431 Elo+
Party 2
Team Averages
Level 69
1,414 SR
1,424 Elo+

VS

Team Averages
Level 117
1,424 SR
1,393 Elo+
Kumbhakarna
Kumbhakarna
Ike2point0
Kumbhakarna
Level 84
God Stats
1W - 2L
1,295 SR
Queue Stats
88W - 114L
1,359 Elo+
Party 1
Baron Samedi
Baron Samedi
VibeResiliaut
Baron Samedi
Level 149
God Stats
6W - 4L
1,509 SR
Queue Stats
45W - 55L
1,432 Elo+
Party 1
Mercury
Mercury
VileMagicMills
Mercury
Level 117
God Stats
15W - 16L
1,468 SR
Queue Stats
364W - 452L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
EarthThrone1318
Jormungandr
10
2 / 6 / 3
7,282
662
9,357
11,821
9,546
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
allycatt123
Cthulhu
11
1 / 5 / 3
7,439
676
6,713
13,151
11,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
10
3 / 5 / 1
7,326
666
6,079
13,120
9,550
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Ike2point0
Kumbhakarna
11
4 / 2 / 7
7,907
719
3,005
9,743
8,480
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
VibeResiliaut
Baron Samedi
13
4 / 3 / 8
8,376
761
11,699
10,088
4,115
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
8 / 1 / 7
9,232
839
12,924
8,789
3,285
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
6
Kills
16
16
Deaths
6
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
EarthThrone1318
Jormungandr
2
6
3
0.58
W
Kumbhakarna
Ike2point0
Kumbhakarna
4
2
7
3.75
W
Baron Samedi
VibeResiliaut
Baron Samedi
4
3
8
2.67
W
8
1
7
11.5
L
Cthulhu
allycatt123
Cthulhu
1
5
3
0.5
L
Cerberus
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,149
Damage
27,628
38,092
Taken
28,620
30,133
Mitigated
15,880
5,470
Healing
12,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
EarthThrone1318
Jormungandr
9,357
2,113
0
910
11,821
9,546
0
4,737
7,084
25,456
0
W
Kumbhakarna
Ike2point0
Kumbhakarna
3,005
836
395
1,095
9,743
8,480
150
6,004
3,363
9,151
0
W
Baron Samedi
VibeResiliaut
Baron Samedi
11,699
1,499
3,156
5,405
10,088
4,115
432
8,624
1,338
35,860
0
W
12,924
7,268
0
2,453
8,789
3,285
730
7,416
1,291
0
35,431
L
Cthulhu
allycatt123
Cthulhu
6,713
224
0
1,966
13,151
11,037
11
4,364
8,787
17,543
0
L
Cerberus
6,079
642
0
2,594
13,120
9,550
0
6,035
7,085
18,698
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,047
Gold Earned
25,515
122
Minions Killed
132
3
Camps Cleared
8
500,004
Distance Traveled
608,390
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,282
662
42
4
2
150,272
2
W
Kumbhakarna
7,907
719
18
2
0
178,349
2
W
Baron Samedi
8,376
761
63
6
1
183,012
1
W
Mercury
9,232
839
51
5
7
247,029
3
L
Cthulhu
7,439
676
29
3
0
184,646
0
L
Cerberus
7,326
666
51
5
1
165,086
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role