Player Matchup

Loki
Loki
Harxey
Loki
Level 27
God Stats
1W - 3L
1,348 SR
Queue Stats
22W - 33L
1,378 Elo+
Party 2
Cupid
Cupid
Headshot1593
Cupid
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,141 Elo+
Party 2
Chaac
Chaac
QuasGhoul
Chaac
Level 53
God Stats
5W - 13L
1,438 SR
Queue Stats
13W - 39L
1,221 Elo+
Party 2
Khepri
Khepri
Super-Rio26
Khepri
Level 135
God Stats
404W - 348L
1,601 SR
Queue Stats
727W - 666L
1,542 Elo+
Party 2
Zeus
Zeus
paperman2021
Zeus
Level 46
God Stats
3W - 6L
1,420 SR
Queue Stats
21W - 44L
1,270 Elo+
Party 2
Team Averages
Level 54
1,461 SR
1,310 Elo+

VS

Team Averages
Level 84
1,583 SR
1,460 Elo+
Fenrir
Fenrir
ChocolateMLK436
Fenrir
Level 25
God Stats
1W - 1L
1,751 SR
Queue Stats
58W - 66L
1,356 Elo+
Party 1
Baron Samedi
Baron Samedi
DanzoPup442
Baron Samedi
Level 125
God Stats
3W - 3L
1,408 SR
Queue Stats
240W - 212L
1,543 Elo+
Party 1
Camazotz
Camazotz
KilluaOsu
Camazotz
Level 66
God Stats
4W - 0L
1,690 SR
Queue Stats
200W - 198L
1,495 Elo+
Party 3
Apollo
Apollo
TSETerdFerguson
Apollo
Level 45
God Stats
2W - 2L
1,553 SR
Queue Stats
91W - 92L
1,444 Elo+
Party 3
Tiamat
Tiamat
heroicvenom
Tiamat
Level 160
God Stats
21W - 29L
1,513 SR
Queue Stats
585W - 557L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Harxey
Loki
19
1 / 7 / 2
12,186
406
9,492
20,790
7,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
0 / 7 / 4
10,495
350
5,580
19,260
6,065
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
QuasGhoul
Chaac
19
6 / 9 / 2
13,049
435
21,795
33,641
55,550
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Khepri
17
3 / 7 / 7
12,458
415
11,443
34,205
52,039
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
4 / 10 / 3
11,959
399
23,143
20,692
7,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 4 / 10
15,605
520
13,170
26,786
34,062
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
DanzoPup442
Baron Samedi
20
8 / 0 / 17
16,237
541
15,190
22,866
31,839
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Camazotz
KilluaOsu
Camazotz
20
14 / 2 / 11
17,188
573
27,327
31,236
17,165
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
5 / 4 / 15
15,005
500
18,964
22,651
10,938
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
20
10 / 4 / 11
16,668
556
33,434
26,584
25,013
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
104
14
Kills
40
40
Deaths
14
18
Assists
64
Player
Kills
Deaths
Assists
KDA
W
3
4
10
2
W
Baron Samedi
DanzoPup442
Baron Samedi
8
0
17
16.5
L
Loki
Harxey
Loki
1
7
2
0.29
L
0
7
4
0.29
W
Camazotz
KilluaOsu
Camazotz
14
2
11
9.75
L
Chaac
QuasGhoul
Chaac
6
9
2
0.78
L
Khepri
3
7
7
0.93
W
5
4
15
3.13
W
Tiamat
10
4
11
3.88
L
4
10
3
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,453
Damage
108,085
128,588
Taken
130,123
128,375
Mitigated
119,017
30,555
Healing
67,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,170
2,618
365
8,106
26,786
34,062
1,759
8,572
18,214
28,955
60,177
W
Baron Samedi
DanzoPup442
Baron Samedi
15,190
1,162
5,460
11,337
22,866
31,839
2,647
7,561
15,305
72,053
0
L
Loki
Harxey
Loki
9,492
2,404
0
5,154
20,790
7,707
0
6,369
14,182
0
91,338
L
5,580
3,070
1,436
3,170
19,260
6,065
1,004
9,456
9,614
0
43,113
W
Camazotz
KilluaOsu
Camazotz
27,327
7,995
0
23,110
31,236
17,165
4,261
7,112
24,124
0
143,776
L
Chaac
QuasGhoul
Chaac
21,795
2,891
162
7,507
33,641
55,550
600
9,713
22,523
21,250
61,232
L
Khepri
11,443
599
4,184
6,989
34,205
52,039
0
16,640
17,096
44,417
0
W
18,964
14,888
0
8,580
22,651
10,938
5,864
8,046
14,605
0
107,990
W
Tiamat
33,434
3,905
398
9,866
26,584
25,013
873
10,730
15,854
114,262
0
L
23,143
2,822
0
1,953
20,692
7,014
188
9,694
10,599
84,417
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,147
Gold Earned
80,703
505
Minions Killed
744
0
Camps Cleared
0
2,517,290
Distance Traveled
2,899,776
25
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
15,605
520
151
5
0
571,379
1
W
Baron Samedi
16,237
541
95
3
0
537,328
12
L
Loki
12,186
406
147
5
0
570,324
5
L
Cupid
10,495
350
82
3
0
532,677
0
W
Camazotz
17,188
573
164
5
0
637,179
2
L
Chaac
13,049
435
113
4
0
489,024
1
L
Khepri
12,458
415
39
1
0
478,175
14
W
Apollo
15,005
500
152
5
0
566,561
0
W
Tiamat
16,668
556
182
6
0
587,329
0
L
Zeus
11,959
399
124
4
0
447,090
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role