Player Matchup

Geb
Geb
ChillMuffin
Geb
Level 60
God Stats
0W - 1L
1,435 SR
Queue Stats
3W - 8L
1,304 Elo+
Party 2
Izanami
Izanami
DeezDekuNuts
Izanami
Level 157
God Stats
1W - 2L
1,404 SR
Queue Stats
44W - 69L
1,388 Elo+
Party 2
Chaac
Chaac
IHP Gamer
Chaac
Level 122
God Stats
0W - 2L
1,507 SR
Queue Stats
25W - 44L
1,295 Elo+
Party 2
Poseidon
Poseidon
IHPMuffin
Poseidon
Level 81
God Stats
0W - 2L
1,365 SR
Queue Stats
19W - 22L
1,297 Elo+
Party 2
Mercury
Mercury
PurpaDrank
Mercury
Level 122
God Stats
0W - 2L
1,280 SR
Queue Stats
23W - 46L
1,398 Elo+
Party 2
Team Averages
Level 108
1,398 SR
1,336 Elo+

VS

Team Averages
Level 133
1,472 SR
1,506 Elo+
Medusa
Medusa
BadAndy_
Medusa
Level 144
God Stats
5W - 3L
1,183 SR
Queue Stats
97W - 99L
1,514 Elo+
Party 1
Bellona
Bellona
Evade_Spiderman
Bellona
Level 129
God Stats
13W - 4L
1,615 SR
Queue Stats
214W - 213L
1,469 Elo+
Solo
Arachne
Arachne
Nahhemah
Arachne
Level 156
God Stats
4W - 2L
1,430 SR
Queue Stats
623W - 629L
1,452 Elo+
Solo
Nu Wa
Nu Wa
Warden_of_Valor
Nu Wa
Level 134
God Stats
2W - 1L
1,477 SR
Queue Stats
92W - 87L
1,560 Elo+
Party 1
Geb
Geb
skippy5953
Geb
Level 104
God Stats
8W - 4L
1,657 SR
Queue Stats
264W - 245L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 3
10,083
593
9,112
21,340
26,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
DeezDekuNuts
Izanami
16
1 / 6 / 2
10,071
592
9,545
21,063
8,757
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
IHP Gamer
Chaac
18
1 / 3 / 3
10,304
606
13,814
23,861
30,171
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Poseidon
IHPMuffin
Poseidon
17
1 / 5 / 1
10,371
610
15,180
13,652
4,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
PurpaDrank
Mercury
16
0 / 7 / 0
9,149
538
5,239
15,747
5,417
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BadAndy_
Medusa
19
5 / 1 / 11
12,482
734
15,324
14,416
7,288
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

19
3 / 1 / 17
13,900
818
20,966
22,120
24,901
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
Nahhemah
Arachne
19
7 / 1 / 7
12,997
765
11,308
11,832
6,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
9 / 0 / 12
13,499
794
29,501
9,510
4,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
2 / 1 / 16
11,901
700
9,504
18,573
23,344
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
89
4
Kills
26
26
Deaths
4
9
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Medusa
BadAndy_
Medusa
5
1
11
10.5
L
1
5
3
0.5
L
Izanami
DeezDekuNuts
Izanami
1
6
2
0.33
W
3
1
17
11.5
L
Chaac
IHP Gamer
Chaac
1
3
3
0.83
L
Poseidon
IHPMuffin
Poseidon
1
5
1
0.3
W
Arachne
Nahhemah
Arachne
7
1
7
10.5
L
Mercury
PurpaDrank
Mercury
0
7
0
0
W
9
0
12
15
W
2
1
16
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,890
Damage
86,603
95,663
Taken
76,451
75,522
Mitigated
66,451
14,164
Healing
19,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
BadAndy_
Medusa
15,324
6,434
0
1,557
14,416
7,288
4,459
6,225
7,987
0
54,811
L
9,112
186
0
2,716
21,340
26,248
0
9,009
11,765
21,618
0
L
Izanami
DeezDekuNuts
Izanami
9,545
7,149
0
4,578
21,063
8,757
430
6,670
14,081
0
54,938
W
20,966
7,113
2,133
5,108
22,120
24,901
1,201
6,027
15,288
2,424
56,923
L
Chaac
IHP Gamer
Chaac
13,814
694
0
5,351
23,861
30,171
0
11,522
11,557
6,975
52,282
L
Poseidon
IHPMuffin
Poseidon
15,180
791
0
748
13,652
4,929
0
4,846
8,548
54,369
0
W
Arachne
Nahhemah
Arachne
11,308
7,411
0
2,700
11,832
6,628
381
3,237
7,955
0
46,726
L
Mercury
PurpaDrank
Mercury
5,239
615
0
771
15,747
5,417
0
7,225
8,082
0
27,977
W
29,501
6,275
518
2,217
9,510
4,290
2,528
3,365
6,045
61,836
0
W
9,504
1,125
2,127
3,524
18,573
23,344
45
7,140
10,986
30,065
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,978
Gold Earned
64,779
404
Minions Killed
359
8
Camps Cleared
9
1,550,646
Distance Traveled
1,753,703
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,482
734
100
6
0
319,227
2
L
Geb
10,083
593
7
0
0
303,729
1
L
Izanami
10,071
592
130
8
3
277,697
5
W
Bellona
13,900
818
81
5
2
357,103
2
L
Chaac
10,304
606
95
6
0
327,262
6
L
Poseidon
10,371
610
104
6
0
313,948
0
W
Arachne
12,997
765
73
4
5
387,456
2
L
Mercury
9,149
538
68
4
5
328,010
4
W
Nu Wa
13,499
794
62
4
2
318,859
0
W
Geb
11,901
700
43
3
0
371,058
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role