Player Matchup

Jormungandr
Jormungandr
Apollex24
Jormungandr
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
125W - 110L
1,478 Elo+
Solo
Thor
Thor
Joryp
Thor
Level 15
God Stats
2W - 0L
1,834 SR
Queue Stats
8W - 6L
1,495 Elo+
Party 1
Izanami
Izanami
Masterchump
Izanami
Level 29
God Stats
6W - 2L
1,464 SR
Queue Stats
68W - 75L
1,407 Elo+
Solo
Gilgamesh
Gilgamesh
Paawa
Gilgamesh
Level 14
God Stats
3W - 2L
1,657 SR
Queue Stats
9W - 8L
1,499 Elo+
Party 1
Olorun
Olorun
TheSatanicPanic
Olorun
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,675 Elo+
Solo
Team Averages
Level 18
1,591 SR
1,511 Elo+

VS

Team Averages
Level 19
1,475 SR
1,511 Elo+
Apollo
Apollo
Hatcherade
Apollo
Level 29
God Stats
24W - 17L
1,571 SR
Queue Stats
64W - 47L
1,585 Elo+
Solo
Nox
Nox
Lornd7
Nox
Level 27
God Stats
3W - 5L
1,339 SR
Queue Stats
85W - 89L
1,570 Elo+
Solo
King Arthur
King Arthur
Softball Blaze
King Arthur
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
45W - 67L
1,448 Elo+
Party 2
Loki
Loki
TTVAbstractGoose
Loki
Level 6
God Stats
1W - 2L
1,723 SR
Queue Stats
42W - 62L
1,436 Elo+
Party 2
Athena
Athena
ThorsWammer
Athena
Level 28
God Stats
0W - 1L
1,243 SR
Queue Stats
36W - 28L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Apollex24
Jormungandr
10
1 / 2 / 5
6,758
563
3,245
7,521
6,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thor
Joryp
Thor
12
5 / 2 / 3
7,557
630
3,412
6,622
2,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Izanami
Masterchump
Izanami
11
3 / 4 / 3
7,188
599
5,909
7,770
2,611
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
Paawa
Gilgamesh
12
8 / 1 / 1
7,704
642
8,265
9,038
5,228
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 1 / 2
8,330
694
5,800
7,226
3,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Hatcherade
Apollo
1
0 / 1 / 0
3,895
325
253
744
61
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nox
Lornd7
Nox
11
1 / 4 / 3
5,932
494
4,399
6,893
2,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
Softball Blaze
King Arthur
8
1 / 6 / 0
5,461
455
3,560
9,341
4,887
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
3 / 5 / 2
6,046
504
4,294
7,885
2,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mace

Mace

+10
Physical Power

Athena
11
4 / 4 / 4
6,584
549
5,042
14,157
10,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
18
20
Kills
9
10
Deaths
20
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Apollex24
Jormungandr
1
2
5
1.75
L
Apollo
Hatcherade
Apollo
0
1
0
0
W
Thor
Joryp
Thor
5
2
3
3.25
L
Nox
Lornd7
Nox
1
4
3
0.63
W
Izanami
Masterchump
Izanami
3
4
3
1.13
W
Gilgamesh
Paawa
Gilgamesh
8
1
1
8.5
L
King Arthur
Softball Blaze
King Arthur
1
6
0
0.17
L
3
5
2
0.8
W
3
1
2
4
L
Athena
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,631
Damage
17,548
38,177
Taken
39,020
19,343
Mitigated
20,542
10,616
Healing
5,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Apollex24
Jormungandr
3,245
1,233
0
722
7,521
6,471
345
2,466
5,021
17,333
0
L
Apollo
Hatcherade
Apollo
253
62
0
136
744
61
0
73
671
0
1,394
W
Thor
Joryp
Thor
3,412
978
0
1,988
6,622
2,028
92
1,056
5,534
0
34,110
L
Nox
Lornd7
Nox
4,399
769
0
734
6,893
2,780
360
3,873
3,020
29,088
0
W
Izanami
Masterchump
Izanami
5,909
4,058
0
1,670
7,770
2,611
798
2,914
4,786
0
43,777
W
Gilgamesh
Paawa
Gilgamesh
8,265
1,554
0
1,658
9,038
5,228
268
729
8,281
2,467
28,558
L
King Arthur
Softball Blaze
King Arthur
3,560
983
0
995
9,341
4,887
92
529
8,812
2,768
14,291
L
4,294
1,502
0
2,064
7,885
2,474
229
1,067
6,818
0
27,114
W
5,800
3,233
0
4,578
7,226
3,005
688
2,407
4,697
57,857
8,021
L
Athena
5,042
1,592
0
1,120
14,157
10,340
70
3,664
10,493
24,624
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,537
Gold Earned
27,918
370
Minions Killed
182
0
Camps Cleared
0
1,125,231
Distance Traveled
925,629
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
6,758
563
25
2
0
210,390
2
L
Apollo
3,895
325
1
0
0
25,632
0
W
Thor
7,557
630
69
6
0
247,887
0
L
Nox
5,932
494
50
4
0
203,231
2
W
Izanami
7,188
599
91
8
0
226,830
6
W
Gilgamesh
7,704
642
59
5
0
224,478
2
L
King Arthur
5,461
455
27
2
0
202,341
4
L
Loki
6,046
504
52
4
0
219,443
2
W
Olorun
8,330
694
126
11
0
215,646
1
L
Athena
6,584
549
52
4
0
274,982
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role