Player Matchup

Hercules
Hercules
A Fat Swine
Hercules
Level 160
God Stats
21W - 9L
1,562 SR
Queue Stats
596W - 597L
1,430 Elo+
Party 2
Serqet
Serqet
His Dark Decree
Serqet
Level 159
God Stats
1W - 1L
1,236 SR
Queue Stats
30W - 27L
1,493 Elo+
Party 2
King Arthur
King Arthur
Likely_Stroken
King Arthur
Level 145
God Stats
7W - 4L
1,538 SR
Queue Stats
93W - 84L
1,486 Elo+
Party 3
Sol
Sol
Q33nCinder22
Sol
Level 156
God Stats
3W - 3L
1,406 SR
Queue Stats
232W - 267L
1,445 Elo+
Party 2
Vulcan
Vulcan
Yeeter_i_Am
Vulcan
Level 130
God Stats
3W - 2L
1,600 SR
Queue Stats
161W - 176L
1,569 Elo+
Party 3
Team Averages
Level 150
1,469 SR
1,484 Elo+

VS

Team Averages
Level 118
1,496 SR
1,497 Elo+
Ne Zha
Ne Zha
Parthuraxx
Ne Zha
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,651 Elo+
Solo
Scylla
Scylla
SixAceOfSpade
Scylla
Level 127
God Stats
1W - 4L
1,467 SR
Queue Stats
243W - 237L
1,488 Elo+
Solo
Horus
Horus
Threejays38
Horus
Level 128
God Stats
7W - 4L
1,687 SR
Queue Stats
273W - 270L
1,473 Elo+
Party 1
Tyr
Tyr
ssgssbeastman
Tyr
Level 95
God Stats
16W - 12L
1,584 SR
Queue Stats
292W - 265L
1,451 Elo+
Party 1
Tiamat
Tiamat
xxTUFF S0Bx
Tiamat
Level 116
God Stats
0W - 1L
1,241 SR
Queue Stats
98W - 103L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
A Fat Swine
Hercules
13
1 / 1 / 4
8,223
514
7,645
12,612
11,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

14
5 / 3 / 8
9,131
571
7,175
10,530
3,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
Likely_Stroken
King Arthur
11
1 / 6 / 5
7,438
465
3,505
13,114
5,756
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+20
Physical Power
+30
Physical Protection
+50
Health

AURA - Reduces the Physical Protection of enemies within 55 units by 5%.

12
5 / 2 / 4
8,036
502
9,381
8,844
2,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Vulcan
17
6 / 2 / 4
10,246
640
13,052
7,370
2,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Parthuraxx
Ne Zha
13
3 / 5 / 3
7,973
498
10,046
14,300
4,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
3 / 4 / 4
8,540
534
5,017
9,279
2,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

11
1 / 4 / 4
7,408
463
5,671
14,529
9,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 2 / 0
8,096
506
8,377
13,545
11,063
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tiamat
11
4 / 3 / 3
7,439
465
5,916
9,453
5,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
28
18
Kills
14
14
Deaths
18
25
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hercules
A Fat Swine
Hercules
1
1
4
3
W
5
3
8
3
W
King Arthur
Likely_Stroken
King Arthur
1
6
5
0.58
L
Ne Zha
Parthuraxx
Ne Zha
3
5
3
0.9
W
5
2
4
3.5
L
3
4
4
1.25
L
1
4
4
0.75
W
Vulcan
6
2
4
4
L
3
2
0
1.5
L
Tiamat
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,758
Damage
35,027
52,470
Taken
61,106
25,924
Mitigated
32,801
20,217
Healing
21,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
A Fat Swine
Hercules
7,645
2,050
0
7,749
12,612
11,090
0
1,283
11,235
0
38,439
W
7,175
1,559
0
4,041
10,530
3,548
0
819
9,635
0
48,833
W
King Arthur
Likely_Stroken
King Arthur
3,505
112
515
3,244
13,114
5,756
270
4,940
7,760
0
21,285
L
Ne Zha
Parthuraxx
Ne Zha
10,046
4,550
0
4,878
14,300
4,470
1,060
5,069
8,870
0
54,095
W
9,381
4,275
0
3,109
8,844
2,890
322
1,757
6,857
44,360
5,136
L
5,017
624
0
2,573
9,279
2,550
0
5,776
2,719
55,898
0
L
5,671
2,945
986
5,579
14,529
9,549
246
3,876
10,545
0
27,101
W
Vulcan
13,052
2,691
65
1,494
7,370
2,640
125
1,380
5,928
76,724
0
L
8,377
775
0
4,869
13,545
11,063
0
3,096
9,487
0
39,869
L
Tiamat
5,916
704
250
2,181
9,453
5,169
104
2,876
6,517
31,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,074
Gold Earned
39,456
415
Minions Killed
402
0
Camps Cleared
0
1,529,902
Distance Traveled
1,528,331
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,223
514
82
5
0
300,387
0
W
Serqet
9,131
571
75
5
0
343,611
1
W
King Arthur
7,438
465
32
2
0
252,423
4
L
Ne Zha
7,973
498
87
5
0
350,551
2
W
Sol
8,036
502
92
6
0
308,064
1
L
Scylla
8,540
534
119
7
0
282,564
3
L
Horus
7,408
463
40
3
0
287,863
1
W
Vulcan
10,246
640
134
8
0
325,417
0
L
Tyr
8,096
506
84
5
0
331,811
0
L
Tiamat
7,439
465
72
5
0
275,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role