Player Matchup

Zeus
Zeus
Hoolious
Zeus
Level 115
God Stats
1W - 1L
1,263 SR
Queue Stats
15W - 14L
1,459 Elo+
Party 1
Tyr
Tyr
LittelFae
Tyr
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 24L
1,455 Elo+
Party 1
Kuzenbo
Kuzenbo
Litteldriver
Kuzenbo
Level 64
God Stats
1W - 0L
1,371 SR
Queue Stats
10W - 12L
1,398 Elo+
Party 1
Team Averages
Level 95
1,378 SR
1,437 Elo+

VS

Team Averages
Level 94
1,579 SR
1,429 Elo+
Ne Zha
Ne Zha
Killer Dawg122
Ne Zha
Level 82
God Stats
14W - 13L
1,623 SR
Queue Stats
287W - 344L
1,425 Elo+
Solo
Zhong Kui
Zhong Kui
LordSerrator_420
Zhong Kui
Level 102
God Stats
12W - 12L
1,470 SR
Queue Stats
194W - 243L
1,436 Elo+
Solo
Hercules
Hercules
RCG_Raven
Hercules
Level 99
God Stats
32W - 22L
1,645 SR
Queue Stats
223W - 245L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
13
7 / 4 / 6
9,433
726
13,916
7,427
2,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
4 / 2 / 8
8,485
653
7,789
10,714
10,510
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kuzenbo
Litteldriver
Kuzenbo
12
2 / 1 / 10
9,129
702
7,546
8,733
11,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 4
8,407
647
4,451
9,013
3,429
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
13
3 / 4 / 4
9,138
703
11,034
13,272
7,932
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
RCG_Raven
Hercules
13
2 / 3 / 5
8,407
647
7,403
15,524
13,892
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
20
13
Kills
7
7
Deaths
13
24
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Zeus
7
4
6
2.5
L
2
6
4
0.67
W
4
2
8
4
W
Kuzenbo
Litteldriver
Kuzenbo
2
1
10
7
L
Zhong Kui
3
4
4
1.25
L
Hercules
RCG_Raven
Hercules
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,251
Damage
22,888
26,874
Taken
37,809
24,875
Mitigated
25,253
4,998
Healing
8,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
13,916
1,996
0
643
7,427
2,753
0
3,310
4,117
33,675
0
L
4,451
1,213
0
306
9,013
3,429
390
3,947
4,930
0
20,465
W
7,789
1,345
0
2,396
10,714
10,510
0
5,316
5,398
0
26,062
W
Kuzenbo
Litteldriver
Kuzenbo
7,546
2,949
51
1,908
8,733
11,612
0
5,365
3,368
16,344
0
L
Zhong Kui
11,034
1,217
127
4,929
13,272
7,932
0
7,421
5,495
41,830
0
L
Hercules
RCG_Raven
Hercules
7,403
1,426
283
3,268
15,524
13,892
0
9,623
5,423
7,102
13,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,047
Gold Earned
25,952
119
Minions Killed
150
6
Camps Cleared
6
666,580
Distance Traveled
721,434
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,433
726
57
4
4
207,910
3
L
Ne Zha
8,407
647
36
3
1
236,373
4
W
Tyr
8,485
653
41
3
1
231,404
2
W
Kuzenbo
9,129
702
21
2
1
227,266
0
L
Zhong Kui
9,138
703
84
6
4
220,682
4
L
Hercules
8,407
647
30
2
1
264,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role