Player Matchup

Fenrir
Fenrir
Masters
 
Fenrir
Masters
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Masters
Luciano31
Mulan
Masters
Level 114
God Stats
6W - 6L
1,605 SR
Queue Stats
191W - 207L
2,538 MMR
Solo
Janus
Janus
Masters
Raizerth
Janus
Masters
Level 148
God Stats
6W - 13L
1,476 SR
Queue Stats
186W - 156L
2,719 MMR
Solo
Horus
Horus
Diamond II
WorstSuppBR
Horus
Diamond II
Level 68
God Stats
36W - 30L
1,751 SR
Queue Stats
244W - 231L
2,395 MMR
Party 1
Sol
Sol
Masters
oCorsaryio
Sol
Masters
Level 86
God Stats
5W - 6L
1,601 SR
Queue Stats
95W - 74L
2,505 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 113
1,587 SR
2,331 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 155
1,609 SR
2,347 MMR
Artio
Artio
Masters
 
Artio
Masters
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Masters
ImNotReal
Loki
Masters
Level 160
God Stats
30W - 18L
1,738 SR
Queue Stats
123W - 88L
2,518 MMR
Solo
Susano
Susano
Masters
Kev1nK1ng
Susano
Masters
Level 160
God Stats
28W - 11L
1,796 SR
Queue Stats
311W - 270L
2,781 MMR
Solo
Anhur
Anhur
Masters
MisterRobott
Anhur
Masters
Level 157
God Stats
19W - 16L
1,635 SR
Queue Stats
506W - 480L
2,494 MMR
Solo
Agni
Agni
Masters
Roldanqpzm
Agni
Masters
Level 144
God Stats
1W - 2L
1,375 SR
Queue Stats
395W - 387L
2,442 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
0 / 4 / 2
5,554
505
3,519
7,059
2,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+20
Physical Power
+30
Physical Protection
+50
Health

AURA - Reduces the Physical Protection of enemies within 55 units by 5%.

Mulan
Luciano31
Mulan
11
2 / 2 / 0
6,552
596
5,926
6,912
3,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Janus
Raizerth
Janus
10
1 / 5 / 0
5,950
541
2,284
6,995
1,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 3 / 2
5,772
525
2,994
9,372
4,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 2 / 1
6,563
597
7,653
8,257
1,567
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
CliodhnaNikeSet

VS

Bans
Morgan Le FayGebPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
10
0 / 0 / 4
6,010
546
2,952
8,925
4,110
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Loki
11
0 / 2 / 3
6,137
558
4,480
9,652
4,292
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Susano
Kev1nK1ng
Susano
12
9 / 0 / 3
7,277
662
7,697
6,437
1,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 2 / 1
6,788
617
4,983
5,733
1,531
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
3 / 1 / 4
7,608
692
6,491
5,804
1,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
5
Kills
16
16
Deaths
5
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
4
2
0.25
W
Artio
 
Artio
0
0
4
2
W
Loki
0
2
3
0.75
W
Susano
Kev1nK1ng
Susano
9
0
3
10.5
L
Mulan
Luciano31
Mulan
2
2
0
1
W
4
2
1
2.25
L
Janus
Raizerth
Janus
1
5
0
0.2
W
3
1
4
5
L
1
3
2
0.67
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,376
Damage
26,603
38,595
Taken
36,551
14,220
Mitigated
13,825
14,050
Healing
14,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,519
912
0
1,779
7,059
2,479
0
1,953
5,010
0
27,592
W
Artio
 
Artio
2,952
189
2,301
3,632
8,925
4,110
31
3,962
4,929
14,298
0
W
Loki
4,480
924
0
2,910
9,652
4,292
0
236
8,888
0
35,463
W
Susano
Kev1nK1ng
Susano
7,697
2,908
0
1,965
6,437
1,903
0
1,910
4,326
0
36,026
L
Mulan
Luciano31
Mulan
5,926
788
0
3,440
6,912
3,662
0
0
6,912
921
32,500
W
4,983
2,555
0
1,535
5,733
1,531
260
2,048
3,685
0
42,363
L
Janus
Raizerth
Janus
2,284
178
0
779
6,995
1,933
0
2,151
4,670
35,326
0
W
6,491
757
0
2,439
5,804
1,989
302
1,665
3,993
53,393
0
L
2,994
1,537
658
3,082
9,372
4,579
0
3,391
5,881
0
11,376
L
7,653
3,825
0
4,312
8,257
1,567
0
1,712
6,529
58,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,391
Gold Earned
33,820
359
Minions Killed
366
0
Camps Cleared
0
1,076,055
Distance Traveled
1,201,403
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,554
505
61
6
0
200,082
1
W
Artio
6,010
546
19
2
0
246,419
3
W
Loki
6,137
558
65
6
0
234,684
3
W
Susano
7,277
662
63
6
0
250,022
3
L
Mulan
6,552
596
82
7
0
225,739
4
W
Anhur
6,788
617
89
8
0
230,146
2
L
Janus
5,950
541
90
8
0
225,601
0
W
Agni
7,608
692
130
12
0
240,132
3
L
Horus
5,772
525
13
1
0
223,751
8
L
Sol
6,563
597
113
10
0
200,882
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role