Player Matchup

Izanami
Izanami
LeVargones
Izanami
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 15L
1,392 Elo+
Party 2
Cthulhu
Cthulhu
PKSJoners
Cthulhu
Level 4
God Stats
1W - 3L
1,680 SR
Queue Stats
1W - 3L
1,669 Elo+
Party 2
Thoth
Thoth
Shunboy
Thoth
Level 23
God Stats
0W - 3L
1,500 SR
Queue Stats
12W - 21L
1,382 Elo+
Party 2
Team Averages
Level 16
1,560 SR
1,481 Elo+

VS

Team Averages
Level 101
1,604 SR
1,359 Elo+
Bellona
Bellona
Samuelsilas1
Bellona
Level 120
God Stats
1W - 0L
1,941 SR
Queue Stats
21W - 25L
1,475 Elo+
Solo
Bastet
Bastet
Uri_Pain
Bastet
Level 84
God Stats
7W - 7L
1,618 SR
Queue Stats
84W - 196L
1,315 Elo+
Party 1
Janus
Janus
geodepoint
Janus
Level 98
God Stats
1W - 1L
1,254 SR
Queue Stats
62W - 135L
1,286 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
LeVargones
Izanami
15
4 / 6 / 1
12,258
613
9,716
12,997
5,722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
PKSJoners
Cthulhu
15
1 / 3 / 4
12,305
615
8,997
13,051
15,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thoth
Shunboy
Thoth
14
0 / 7 / 5
10,767
538
7,618
11,850
4,250
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Samuelsilas1
Bellona
15
4 / 2 / 6
12,391
620
10,756
15,933
20,782
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bastet
Uri_Pain
Bastet
17
8 / 1 / 6
13,758
688
12,590
10,577
4,178
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
17
4 / 2 / 7
12,920
646
10,344
9,911
3,844
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
5
Kills
16
16
Deaths
5
10
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Izanami
LeVargones
Izanami
4
6
1
0.75
L
Cthulhu
PKSJoners
Cthulhu
1
3
4
1
W
Bellona
Samuelsilas1
Bellona
4
2
6
3.5
L
Thoth
Shunboy
Thoth
0
7
5
0.36
W
Bastet
Uri_Pain
Bastet
8
1
6
11
W
Janus
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,331
Damage
33,690
37,898
Taken
36,421
25,970
Mitigated
28,804
6,742
Healing
9,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
LeVargones
Izanami
9,716
6,227
0
2,178
12,997
5,722
576
2,008
10,989
0
48,571
L
Cthulhu
PKSJoners
Cthulhu
8,997
791
498
2,353
13,051
15,998
0
4,932
8,119
31,902
0
W
Bellona
Samuelsilas1
Bellona
10,756
1,585
0
3,304
15,933
20,782
607
6,811
8,662
1,573
25,814
L
Thoth
Shunboy
Thoth
7,618
208
0
1,713
11,850
4,250
0
5,466
6,384
33,933
0
W
Bastet
Uri_Pain
Bastet
12,590
2,277
0
3,301
10,577
4,178
906
4,630
5,716
0
60,208
W
Janus
10,344
663
0
2,887
9,911
3,844
1,196
4,688
4,971
63,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,330
Gold Earned
39,069
214
Minions Killed
231
6
Camps Cleared
11
996,128
Distance Traveled
1,123,403
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
12,258
613
98
5
4
325,558
5
L
Cthulhu
12,305
615
38
2
0
357,028
1
W
Bellona
12,391
620
32
2
0
380,189
12
L
Thoth
10,767
538
78
4
2
313,542
7
W
Bastet
13,758
688
70
4
9
390,236
2
W
Janus
12,920
646
129
6
2
352,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role