Player Matchup

Ne Zha
Ne Zha
FrznPenguin
Ne Zha
Level 145
God Stats
13W - 7L
1,834 SR
Queue Stats
421W - 436L
1,632 Elo+
Solo
Freya
Freya
MostWantedBandit
Freya
Level 136
God Stats
69W - 63L
1,725 SR
Queue Stats
206W - 198L
1,616 Elo+
Solo
Geb
Geb
Pemnid
Geb
Level 142
God Stats
11W - 5L
1,865 SR
Queue Stats
297W - 200L
1,709 Elo+
Party 2
Danzaburou
Danzaburou
thecosmickitten
Danzaburou
Level 100
God Stats
18W - 13L
1,623 SR
Queue Stats
239W - 131L
1,714 Elo+
Party 2
Nu Wa
Nu Wa
ĐụMá
Nu Wa
Level 118
God Stats
62W - 37L
1,715 SR
Queue Stats
103W - 69L
1,706 Elo+
Party 2
Team Averages
Level 128
1,752 SR
1,675 Elo+

VS

Team Averages
Level 122
1,552 SR
1,603 Elo+
Ravana
Ravana
Imsaltheg
Ravana
Level 150
God Stats
4W - 5L
1,235 SR
Queue Stats
422W - 384L
1,575 Elo+
Party 1
Ra
Ra
OGRusBus
Ra
Level 88
God Stats
148W - 141L
1,595 SR
Queue Stats
720W - 566L
1,625 Elo+
Party 1
Geb
Geb
Pope666
Geb
Level 106
God Stats
17W - 11L
1,704 SR
Queue Stats
632W - 513L
1,592 Elo+
Party 1
Anhur
Anhur
daniconti
Anhur
Level 147
God Stats
3W - 2L
1,490 SR
Queue Stats
356W - 315L
1,583 Elo+
Solo
Mulan
Mulan
termutis
Mulan
Level 119
God Stats
36W - 20L
1,735 SR
Queue Stats
112W - 98L
1,638 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
13
4 / 7 / 6
8,917
525
10,028
13,980
4,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 3 / 2
8,880
522
11,924
12,373
5,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Geb
Pemnid
Geb
12
0 / 1 / 6
8,029
472
5,679
10,407
7,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
thecosmickitten
Danzaburou
15
3 / 4 / 2
9,224
543
5,496
8,964
1,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
ĐụMá
Nu Wa
16
3 / 5 / 6
9,258
545
12,636
12,726
3,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Imsaltheg
Ravana
18
7 / 2 / 9
10,619
625
11,033
9,229
3,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 2 / 5
9,922
584
10,775
11,229
4,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Geb
13
2 / 3 / 6
8,347
491
4,302
14,029
12,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
daniconti
Anhur
17
5 / 3 / 2
10,052
591
8,030
11,055
3,448
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mulan
termutis
Mulan
15
2 / 3 / 5
8,810
518
7,150
17,062
14,791
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
47
13
Kills
20
20
Deaths
13
22
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
4
7
6
1
W
Ravana
Imsaltheg
Ravana
7
2
9
5.75
L
3
3
2
1.33
W
4
2
5
3.25
L
Geb
Pemnid
Geb
0
1
6
3
W
Geb
2
3
6
1.67
W
Anhur
daniconti
Anhur
5
3
2
2
W
Mulan
termutis
Mulan
2
3
5
1.5
L
Danzaburou
thecosmickitten
Danzaburou
3
4
2
1
L
Nu Wa
ĐụMá
Nu Wa
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,763
Damage
41,290
58,450
Taken
62,604
23,950
Mitigated
38,497
20,281
Healing
20,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
10,028
4,336
0
3,166
13,980
4,869
0
3,962
10,018
0
49,954
W
Ravana
Imsaltheg
Ravana
11,033
3,674
0
2,592
9,229
3,930
1,167
3,488
5,741
0
76,094
L
11,924
3,246
0
5,649
12,373
5,987
320
1,779
10,594
50,734
6,126
W
10,775
1,393
2,710
4,841
11,229
4,065
369
6,952
4,277
85,548
0
L
Geb
Pemnid
Geb
5,679
1,159
0
2,660
10,407
7,209
0
3,155
7,252
28,079
0
W
Geb
4,302
569
0
2,036
14,029
12,263
0
5,590
8,439
18,128
0
W
Anhur
daniconti
Anhur
8,030
4,271
0
2,570
11,055
3,448
846
2,891
8,164
0
79,197
W
Mulan
termutis
Mulan
7,150
593
0
6,181
17,062
14,791
49
10,076
6,986
0
48,642
L
Danzaburou
thecosmickitten
Danzaburou
5,496
1,503
0
3,138
8,964
1,939
432
637
8,327
0
59,571
L
Nu Wa
ĐụMá
Nu Wa
12,636
3,648
0
5,668
12,726
3,946
0
5,679
7,047
68,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,308
Gold Earned
47,750
449
Minions Killed
533
0
Camps Cleared
0
1,561,421
Distance Traveled
1,768,431
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,917
525
88
5
0
288,673
1
W
Ravana
10,619
625
116
7
0
374,375
6
L
Freya
8,880
522
98
6
0
283,456
6
W
Ra
9,922
584
160
9
0
364,430
6
L
Geb
8,029
472
34
2
0
342,626
2
W
Geb
8,347
491
16
1
0
367,803
2
W
Anhur
10,052
591
133
8
0
308,740
3
W
Mulan
8,810
518
108
6
0
353,083
4
L
Danzaburou
9,224
543
120
7
0
317,138
5
L
Nu Wa
9,258
545
109
6
0
329,528
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role