Player Matchup

Cupid
Cupid
RADAR_MAGNETO
Cupid
Level 28
God Stats
3W - 0L
1,554 SR
Queue Stats
3W - 8L
1,058 Elo+
Solo
Cthulhu
Cthulhu
Rythmm02
Cthulhu
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 24L
1,257 Elo+
Party 1
Susano
Susano
Sso ReFlex5092
Susano
Level 10
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 16L
1,500 Elo+
Party 1
Team Averages
Level 20
1,518 SR
1,272 Elo+

VS

Team Averages
Level 48
1,540 SR
1,214 Elo+
Ymir
Ymir
Badboy3159049
Ymir
Level 7
God Stats
3W - 5L
1,438 SR
Queue Stats
3W - 9L
1,117 Elo+
Party 2
Awilix
Awilix
FeudalStorm3011
Awilix
Level 108
God Stats
15W - 10L
1,523 SR
Queue Stats
120W - 148L
1,335 Elo+
Party 2
Set
Set
Voolzey
Set
Level 29
God Stats
2W - 2L
1,658 SR
Queue Stats
19W - 27L
1,190 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 8
12,215
611
5,433
18,185
5,628
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Rythmm02
Cthulhu
17
5 / 4 / 13
13,997
700
18,452
14,659
15,280
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
11 / 7 / 7
15,394
770
15,709
13,511
5,007
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 8 / 8
12,778
639
9,947
24,169
22,260
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

18
15 / 8 / 1
15,221
761
25,801
21,867
7,490
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Set
10
0 / 2 / 3
10,446
522
2,338
5,512
1,747
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
29
18
Kills
17
17
Deaths
18
28
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
8
8
0.75
L
15
8
1
1.94
W
2
6
8
1
W
Cthulhu
Rythmm02
Cthulhu
5
4
13
2.88
W
11
7
7
2.07
L
Set
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,594
Damage
38,086
46,355
Taken
51,548
25,915
Mitigated
31,497
5,861
Healing
5,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,947
355
0
967
24,169
22,260
730
11,761
12,408
32,603
0
L
25,801
11,291
136
4,672
21,867
7,490
1,191
5,970
15,897
0
81,103
W
5,433
2,478
197
2,889
18,185
5,628
1,597
3,788
14,397
0
18,584
W
Cthulhu
Rythmm02
Cthulhu
18,452
1,651
1,090
1,370
14,659
15,280
210
3,070
11,589
52,563
0
W
15,709
2,986
0
315
13,511
5,007
663
3,249
10,262
0
35,897
L
Set
2,338
1,046
0
0
5,512
1,747
0
2,033
3,479
0
11,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,606
Gold Earned
38,445
148
Minions Killed
147
2
Camps Cleared
10
1,041,324
Distance Traveled
726,114
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
12,778
639
49
2
1
270,479
0
L
Awilix
15,221
761
80
4
8
340,471
0
W
Cupid
12,215
611
35
2
1
301,087
0
W
Cthulhu
13,997
700
74
4
1
375,875
0
W
Susano
15,394
770
39
2
0
364,362
5
L
Set
10,446
522
18
1
1
115,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role