Player Matchup

Merlin
Merlin
 
Merlin
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
DaMedic ated
Hercules
Level 123
God Stats
2W - 4L
1,305 SR
Queue Stats
551W - 545L
1,542 Elo+
Party 3
Sylvanus
Sylvanus
Fuzzbuckit12
Sylvanus
Level 89
God Stats
13W - 5L
1,731 SR
Queue Stats
188W - 160L
1,550 Elo+
Party 3
Gilgamesh
Gilgamesh
ice fire ball
Gilgamesh
Level 105
God Stats
8W - 8L
1,436 SR
Queue Stats
476W - 407L
1,491 Elo+
Party 2
Heimdallr
Heimdallr
powerpans
Heimdallr
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,411 Elo+
Solo
Team Averages
Level 105
1,494 SR
1,499 Elo+

VS

Team Averages
Level 105
1,578 SR
1,492 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Grim2397
Baron Samedi
Level 67
God Stats
2W - 5L
1,554 SR
Queue Stats
39W - 44L
1,403 Elo+
Party 4
Izanami
Izanami
Skelly1998
Izanami
Level 136
God Stats
14W - 14L
1,686 SR
Queue Stats
82W - 79L
1,606 Elo+
Party 4
Mercury
Mercury
TsukuyomiShock
Mercury
Level 121
God Stats
15W - 10L
1,658 SR
Queue Stats
218W - 196L
1,553 Elo+
Party 4
Nu Wa
Nu Wa
wehatelucki
Nu Wa
Level 75
God Stats
8W - 6L
1,491 SR
Queue Stats
459W - 461L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
2 / 0 / 4
6,400
640
4,326
3,569
1,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
DaMedic ated
Hercules
9
2 / 0 / 4
5,739
574
1,291
5,274
2,892
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sylvanus
Fuzzbuckit12
Sylvanus
10
3 / 1 / 4
5,922
592
4,306
7,594
3,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
ice fire ball
Gilgamesh
12
5 / 1 / 0
6,954
695
4,359
7,444
3,562
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Heimdallr
powerpans
Heimdallr
8
1 / 2 / 6
4,738
474
1,237
4,073
1,361
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
7
0 / 4 / 0
4,614
461
3,337
6,603
3,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
Grim2397
Baron Samedi
7
0 / 2 / 0
4,190
419
1,171
3,787
2,234
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Skelly1998
Izanami
9
0 / 2 / 2
5,257
526
4,390
4,780
1,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
4 / 3 / 0
6,140
614
2,323
6,278
2,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
0 / 2 / 3
5,688
569
2,608
4,162
1,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
13
Kills
4
4
Deaths
13
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
4
4
L
Amaterasu
 
Amaterasu
0
4
0
0
W
Hercules
DaMedic ated
Hercules
2
0
4
4
W
Sylvanus
Fuzzbuckit12
Sylvanus
3
1
4
5
L
Baron Samedi
Grim2397
Baron Samedi
0
2
0
0
L
Izanami
Skelly1998
Izanami
0
2
2
0.5
L
4
3
0
1.33
W
Gilgamesh
ice fire ball
Gilgamesh
5
1
0
5
W
Heimdallr
powerpans
Heimdallr
1
2
6
2
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,519
Damage
13,829
27,954
Taken
25,610
12,536
Mitigated
10,989
12,089
Healing
6,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
4,326
98
0
709
3,569
1,163
215
921
2,648
41,365
0
L
Amaterasu
 
Amaterasu
3,337
1,211
0
414
6,603
3,853
0
1,411
5,172
2,002
14,476
W
Hercules
DaMedic ated
Hercules
1,291
303
1,017
2,126
5,274
2,892
180
897
4,377
0
16,182
W
Sylvanus
Fuzzbuckit12
Sylvanus
4,306
974
599
4,417
7,594
3,558
789
597
6,997
24,794
10,446
L
Baron Samedi
Grim2397
Baron Samedi
1,171
0
50
1,202
3,787
2,234
0
1,902
1,823
11,797
0
L
Izanami
Skelly1998
Izanami
4,390
2,641
0
1,371
4,780
1,457
41
1,419
3,361
0
33,620
L
2,323
1,186
0
1,898
6,278
2,248
0
1,492
4,758
0
27,469
W
Gilgamesh
ice fire ball
Gilgamesh
4,359
1,143
0
2,520
7,444
3,562
0
533
6,911
6,486
31,551
W
Heimdallr
powerpans
Heimdallr
1,237
236
177
524
4,073
1,361
53
1,099
2,974
0
10,697
L
2,608
528
0
1,310
4,162
1,197
0
2,324
1,742
32,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,753
Gold Earned
25,889
286
Minions Killed
262
0
Camps Cleared
0
936,480
Distance Traveled
931,190
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,400
640
92
9
0
184,761
1
L
Amaterasu
4,614
461
36
4
0
177,374
0
W
Hercules
5,739
574
27
3
0
213,181
2
W
Sylvanus
5,922
592
67
7
0
163,655
1
L
Baron Samedi
4,190
419
18
2
0
172,837
2
L
Izanami
5,257
526
73
7
0
170,940
3
L
Mercury
6,140
614
60
6
0
227,259
0
W
Gilgamesh
6,954
695
80
8
0
218,769
3
W
Heimdallr
4,738
474
20
2
0
156,114
1
L
Nu Wa
5,688
569
75
8
0
182,780
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role