Player Matchup

Hun Batz
Hun Batz
BySerGio5
Hun Batz
Level 145
God Stats
1W - 4L
1,484 SR
Queue Stats
355W - 322L
1,625 Elo+
Party 1
Artemis
Artemis
Geheim122
Artemis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
Luiscarlo
Ra
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,759 Elo+
Party 1
Hades
Hades
berserk852
Hades
Level 13
God Stats
27W - 36L
1,645 SR
Queue Stats
39W - 55L
1,552 Elo+
Solo
Terra
Terra
izeacao22
Terra
Level 33
God Stats
4W - 3L
1,708 SR
Queue Stats
45W - 48L
1,528 Elo+
Party 1
Team Averages
Level 42
1,567 SR
1,593 Elo+

VS

Team Averages
Level 16
1,501 SR
1,522 Elo+
Kukulkan
Kukulkan
Kozooooooo
Kukulkan
Level 27
God Stats
25W - 18L
1,486 SR
Queue Stats
214W - 273L
1,349 Elo+
Party 2
Vamana
Vamana
Lockiavelli
Vamana
Level 26
God Stats
52W - 49L
1,265 SR
Queue Stats
260W - 320L
1,347 Elo+
Party 2
Hercules
Hercules
ServersMMUiTrash
Hercules
Level 7
God Stats
5W - 6L
1,500 SR
Queue Stats
53W - 38L
1,745 Elo+
Solo
Cthulhu
Cthulhu
Solo0rTr0ll
Cthulhu
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 39L
1,628 Elo+
Solo
Neith
Neith
Tadn
Neith
Level 6
God Stats
4W - 0L
1,754 SR
Queue Stats
19W - 18L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BySerGio5
Hun Batz
16
8 / 8 / 3
10,100
561
14,039
18,045
5,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
Geheim122
Artemis
9
0 / 11 / 1
6,110
339
2,706
9,881
2,566
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

12
4 / 8 / 2
8,470
471
9,012
10,487
2,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hades
15
1 / 4 / 3
8,800
489
6,812
15,828
11,535
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Terra
izeacao22
Terra
10
1 / 5 / 5
7,446
414
1,752
13,578
10,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Kozooooooo
Kukulkan
15
6 / 5 / 8
9,892
550
7,712
8,442
2,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
16
4 / 3 / 11
9,948
553
6,342
13,462
8,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
13 / 5 / 7
11,402
633
15,207
19,545
10,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cthulhu
Solo0rTr0ll
Cthulhu
17
4 / 0 / 1
10,954
609
5,070
10,618
10,652
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Neith
Tadn
Neith
18
9 / 2 / 8
11,411
634
19,013
11,465
5,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
71
14
Kills
36
36
Deaths
15
14
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
BySerGio5
Hun Batz
8
8
3
1.19
L
Artemis
Geheim122
Artemis
0
11
1
0.05
W
Kukulkan
Kozooooooo
Kukulkan
6
5
8
2
W
Vamana
4
3
11
3.17
L
4
8
2
0.63
W
13
5
7
3.3
W
Cthulhu
Solo0rTr0ll
Cthulhu
4
0
1
4.5
W
Neith
Tadn
Neith
9
2
8
6.5
L
Hades
1
4
3
0.63
L
Terra
izeacao22
Terra
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,321
Damage
53,344
67,819
Taken
63,532
33,463
Mitigated
37,039
14,389
Healing
21,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
BySerGio5
Hun Batz
14,039
2,812
0
2,755
18,045
5,995
0
794
17,204
0
61,078
L
Artemis
Geheim122
Artemis
2,706
2,085
0
457
9,881
2,566
84
1,377
8,504
0
15,785
W
Kukulkan
Kozooooooo
Kukulkan
7,712
839
0
204
8,442
2,787
762
1,145
7,115
42,941
0
W
Vamana
6,342
2,255
130
5,882
13,462
8,322
2,062
5,337
7,757
0
47,289
L
9,012
1,723
589
1,468
10,487
2,946
96
2,019
8,253
40,070
0
W
15,207
6,570
0
8,395
19,545
10,152
0
5,834
13,475
0
63,251
W
Cthulhu
Solo0rTr0ll
Cthulhu
5,070
629
0
3,802
10,618
10,652
0
3,315
7,303
65,472
0
W
Neith
Tadn
Neith
19,013
10,365
0
3,463
11,465
5,126
3,663
1,105
10,306
0
91,909
L
Hades
6,812
268
80
7,009
15,828
11,535
0
4,740
11,045
52,872
0
L
Terra
izeacao22
Terra
1,752
291
508
1,523
13,578
10,421
0
3,852
9,151
14,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,926
Gold Earned
53,607
343
Minions Killed
514
0
Camps Cleared
0
1,599,727
Distance Traveled
1,663,831
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
10,100
561
84
5
0
366,377
0
L
Artemis
6,110
339
28
2
0
235,716
1
W
Kukulkan
9,892
550
76
4
0
332,171
3
W
Vamana
9,948
553
74
4
0
338,279
1
L
Ra
8,470
471
87
5
0
330,883
0
W
Hercules
11,402
633
100
6
0
353,228
4
W
Cthulhu
10,954
609
144
8
0
348,342
2
W
Neith
11,411
634
120
7
0
291,811
3
L
Hades
8,800
489
118
7
0
314,239
10
L
Terra
7,446
414
26
1
0
352,512
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role