Player Matchup

Bastet
Bastet
 
Bastet
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
 
Artio
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
FN Unruly
Sol
Level 160
God Stats
7W - 1L
1,690 SR
Queue Stats
282W - 173L
1,723 Elo+
Party 1
Team Averages
Level 157
1,547 SR
1,556 Elo+

VS

Team Averages
Level 118
1,570 SR
1,460 Elo+
Cu Chulainn
Cu Chulainn
EiEi69
Cu Chulainn
Level 143
God Stats
14W - 6L
1,632 SR
Queue Stats
67W - 52L
1,622 Elo+
Party 3
Sol
Sol
GrayRyu71
Sol
Level 153
God Stats
2W - 2L
1,626 SR
Queue Stats
64W - 45L
1,650 Elo+
Party 3
Tyr
Tyr
YodaBeatMyKids
Tyr
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,260 Elo+
Party 2
Cliodhna
Cliodhna
YodaStoleMyKids
Cliodhna
Level 59
God Stats
0W - 1L
1,524 SR
Queue Stats
4W - 12L
1,309 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
17
8 / 1 / 10
10,797
900
18,586
11,068
4,920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
 
Gilgamesh
15
7 / 3 / 8
10,204
850
11,273
15,216
13,933
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artio
 
Artio
15
3 / 2 / 9
9,826
819
7,626
18,786
22,039
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
3 / 2 / 10
9,910
826
13,291
13,039
9,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
EiEi69
Cu Chulainn
14
0 / 5 / 5
8,628
719
10,082
15,781
12,444
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
4 / 6 / 0
9,161
763
17,918
12,650
4,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
2 / 3 / 1
8,928
744
6,327
19,233
14,288
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cliodhna
13
2 / 7 / 1
8,215
685
5,550
11,311
3,773
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
15
21
Kills
8
8
Deaths
21
37
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
8
1
10
13
W
Gilgamesh
 
Gilgamesh
7
3
8
3.67
W
Artio
 
Artio
3
2
9
3.75
L
Cu Chulainn
EiEi69
Cu Chulainn
0
5
5
0.5
W
3
2
10
4
L
4
6
0
0.67
L
2
3
1
0.83
L
Cliodhna
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,776
Damage
39,877
58,109
Taken
58,975
50,507
Mitigated
34,810
23,209
Healing
7,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
18,586
4,430
0
3,312
11,068
4,920
1,146
4,059
7,009
0
40,256
W
Gilgamesh
 
Gilgamesh
11,273
2,836
0
3,565
15,216
13,933
1,448
4,997
10,219
3,502
23,703
W
Artio
 
Artio
7,626
601
3,876
6,518
18,786
22,039
58
7,958
10,828
27,481
0
L
Cu Chulainn
EiEi69
Cu Chulainn
10,082
1,054
0
1,422
15,781
12,444
252
6,458
9,323
5,116
18,208
W
13,291
5,212
0
5,938
13,039
9,615
2,471
2,178
10,861
48,822
4,325
L
17,918
5,757
0
2,441
12,650
4,305
1,618
3,531
9,119
48,354
3,489
L
6,327
453
0
2,962
19,233
14,288
0
6,512
12,721
0
21,068
L
Cliodhna
5,550
808
0
656
11,311
3,773
0
4,718
6,593
0
21,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,737
Gold Earned
34,932
184
Minions Killed
173
10
Camps Cleared
9
1,046,925
Distance Traveled
818,417
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,797
900
49
4
2
277,677
3
W
Gilgamesh
10,204
850
31
3
2
276,008
0
W
Artio
9,826
819
38
3
3
258,444
1
L
Cu Chulainn
8,628
719
35
3
0
217,127
0
W
Sol
9,910
826
66
6
3
234,796
4
L
Sol
9,161
763
81
7
6
188,881
1
L
Tyr
8,928
744
25
2
1
227,588
0
L
Cliodhna
8,215
685
32
3
2
184,821
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role