Player Matchup

Pele
Pele
 
Pele
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
 
Scylla
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Dharøk
Bacchus
Level 60
God Stats
2W - 4L
1,367 SR
Queue Stats
32W - 30L
1,501 Elo+
Party 1
Medusa
Medusa
Draconistaker
Medusa
Level 100
God Stats
2W - 4L
1,394 SR
Queue Stats
167W - 157L
1,460 Elo+
Party 1
Guan Yu
Guan Yu
Drfeelgood13
Guan Yu
Level 16
God Stats
1W - 4L
1,526 SR
Queue Stats
2W - 6L
1,389 Elo+
Party 1
Team Averages
Level 88
1,457 SR
1,470 Elo+

VS

Team Averages
Level 109
1,618 SR
1,555 Elo+
Zeus
Zeus
Eithyeth
Zeus
Level 82
God Stats
4W - 4L
1,653 SR
Queue Stats
239W - 187L
1,536 Elo+
Party 3
Medusa
Medusa
ProstatePanic
Medusa
Level 87
God Stats
59W - 53L
1,552 SR
Queue Stats
276W - 217L
1,545 Elo+
Party 3
Geb
Geb
RandomManGaming
Geb
Level 103
God Stats
11W - 4L
1,845 SR
Queue Stats
373W - 305L
1,590 Elo+
Party 3
Sobek
Sobek
crankmudkip
Sobek
Level 133
God Stats
10W - 15L
1,460 SR
Queue Stats
531W - 489L
1,564 Elo+
Party 2
Thanatos
Thanatos
iggs17
Thanatos
Level 142
God Stats
9W - 7L
1,582 SR
Queue Stats
973W - 879L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
4 / 4 / 3
7,738
516
5,469
12,420
3,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Scylla
 
Scylla
1
0 / 0 / 0
4,317
288
0
0
0
Bacchus
Dharøk
Bacchus
11
3 / 2 / 3
6,829
455
4,099
9,587
8,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
4 / 2 / 3
8,481
565
11,223
9,077
3,102
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
Drfeelgood13
Guan Yu
11
0 / 2 / 3
6,434
429
3,073
7,403
6,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
14
4 / 4 / 3
8,656
577
8,723
7,863
2,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 3 / 0
8,400
560
5,636
8,136
2,526
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 2 / 4
7,505
500
3,749
10,662
7,131
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
1 / 0 / 5
8,752
583
5,403
8,285
8,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thanatos
iggs17
Thanatos
14
1 / 2 / 3
8,135
542
3,948
10,550
3,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
25
11
Kills
10
10
Deaths
11
12
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
4
4
3
1.38
L
Scylla
 
Scylla
0
0
0
0
L
Bacchus
Dharøk
Bacchus
3
2
3
2.25
L
4
2
3
2.75
L
Guan Yu
Drfeelgood13
Guan Yu
0
2
3
0.75
W
Zeus
4
4
3
1.38
W
3
3
0
1
W
1
2
4
1.5
W
1
0
5
3.5
W
Thanatos
iggs17
Thanatos
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,864
Damage
27,459
38,487
Taken
45,496
22,215
Mitigated
24,042
6,203
Healing
22,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
5,469
1,448
0
2,213
12,420
3,753
0
3,866
8,203
0
45,685
L
Scylla
 
Scylla
0
0
0
0
0
0
0
0
0
0
0
L
Bacchus
Dharøk
Bacchus
4,099
292
0
1,490
9,587
8,759
0
5,821
3,558
21,792
0
L
11,223
5,003
0
375
9,077
3,102
0
3,253
5,714
0
60,249
L
Guan Yu
Drfeelgood13
Guan Yu
3,073
265
244
1,881
7,403
6,601
0
3,792
3,137
0
23,566
W
Zeus
8,723
1,483
41
1,372
7,863
2,308
132
1,524
6,339
51,608
0
W
5,636
2,502
0
1,322
8,136
2,526
588
556
7,580
0
54,792
W
3,749
1,105
1,137
1,986
10,662
7,131
138
1,310
9,267
21,528
0
W
5,403
207
0
4,709
8,285
8,491
0
30
7,971
55,806
0
W
Thanatos
iggs17
Thanatos
3,948
543
0
11,702
10,550
3,586
0
749
9,675
0
60,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,799
Gold Earned
41,448
290
Minions Killed
481
0
Camps Cleared
0
1,205,390
Distance Traveled
1,499,536
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,738
516
86
6
0
323,527
5
L
Scylla
4,317
288
0
0
0
3,143
0
L
Bacchus
6,829
455
32
2
0
306,830
3
L
Medusa
8,481
565
120
8
0
295,933
5
L
Guan Yu
6,434
429
52
3
0
275,957
4
W
Zeus
8,656
577
90
6
0
278,812
4
W
Medusa
8,400
560
106
7
0
301,222
6
W
Geb
7,505
500
22
1
0
299,878
1
W
Sobek
8,752
583
134
9
0
298,866
4
W
Thanatos
8,135
542
129
9
0
320,758
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role