Player Matchup

Osiris
Osiris
DL18373
Osiris
Level 23
God Stats
0W - 2L
1,212 SR
Queue Stats
33W - 32L
1,480 Elo+
Party 1
Hera
Hera
Frozen_Kit-Kat
Hera
Level 85
God Stats
2W - 3L
1,591 SR
Queue Stats
258W - 232L
1,555 Elo+
Party 1
Mulan
Mulan
darkestreaper666
Mulan
Level 124
God Stats
14W - 12L
1,612 SR
Queue Stats
281W - 247L
1,560 Elo+
Party 1
Team Averages
Level 77
1,472 SR
1,532 Elo+

VS

Team Averages
Level 79
1,652 SR
1,571 Elo+
Artio
Artio
Fear Psychology
Artio
Level 29
God Stats
9W - 3L
1,651 SR
Queue Stats
136W - 54L
1,662 Elo+
Party 2
Olorun
Olorun
I Is Blue
Olorun
Level 139
God Stats
4W - 0L
1,786 SR
Queue Stats
99W - 65L
1,694 Elo+
Party 2
Artemis
Artemis
RicksReckless
Artemis
Level 69
God Stats
23W - 10L
1,519 SR
Queue Stats
54W - 49L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
DL18373
Osiris
9
0 / 7 / 3
6,153
615
2,799
9,487
6,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

10
2 / 5 / 2
6,951
695
8,703
7,908
2,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
2 / 6 / 1
7,044
704
8,235
10,860
4,836
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 2 / 7
8,715
872
7,594
12,827
14,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Olorun
I Is Blue
Olorun
13
7 / 2 / 8
8,756
876
7,251
7,783
3,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
12
4 / 0 / 11
8,069
807
8,615
6,550
2,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
4
Kills
18
18
Deaths
4
6
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Osiris
DL18373
Osiris
0
7
3
0.21
W
7
2
7
5.25
L
2
5
2
0.6
W
Olorun
I Is Blue
Olorun
7
2
8
5.5
W
Artemis
4
0
11
9.5
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,737
Damage
23,460
28,255
Taken
27,160
14,017
Mitigated
19,844
768
Healing
12,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
DL18373
Osiris
2,799
833
0
0
9,487
6,492
0
4,608
4,879
0
14,115
W
7,594
519
1,202
5,474
12,827
14,097
74
4,321
8,506
16,082
0
L
8,703
1,705
0
0
7,908
2,689
0
6,025
1,883
20,570
0
W
Olorun
I Is Blue
Olorun
7,251
3,263
781
1,950
7,783
3,543
1,547
3,453
4,330
29,626
3,136
W
Artemis
8,615
2,714
420
2,491
6,550
2,204
1,192
1,298
5,252
0
25,387
L
8,235
539
0
768
10,860
4,836
0
4,050
6,810
0
21,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,148
Gold Earned
25,540
89
Minions Killed
124
3
Camps Cleared
6
515,566
Distance Traveled
552,386
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,153
615
28
3
1
183,863
3
W
Artio
8,715
872
20
2
1
193,283
3
L
Hera
6,951
695
30
3
1
166,867
2
W
Olorun
8,756
876
67
7
4
177,822
1
W
Artemis
8,069
807
37
4
1
181,281
4
L
Mulan
7,044
704
31
3
1
164,836
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role