Player Matchup

Chang'e
Chang'e
AleiaBlackrose
Chang'e
Level 105
God Stats
1W - 2L
1,206 SR
Queue Stats
11W - 19L
1,300 Elo+
Party 1
Artio
Artio
FleekwoodMac
Artio
Level 108
God Stats
6W - 1L
1,527 SR
Queue Stats
280W - 283L
1,295 Elo+
Party 2
He Bo
He Bo
Kuroe-Akuma
He Bo
Level 120
God Stats
4W - 7L
1,334 SR
Queue Stats
305W - 306L
1,322 Elo+
Party 2
Sol
Sol
Lucky_Tuck_88
Sol
Level 121
God Stats
2W - 2L
1,454 SR
Queue Stats
105W - 115L
1,379 Elo+
Solo
Sun Wukong
Sun Wukong
randomzealot
Sun Wukong
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 13L
1,122 Elo+
Party 1
Team Averages
Level 95
1,404 SR
1,284 Elo+

VS

Team Averages
Level 113
1,649 SR
1,396 Elo+
Chang'e
Chang'e
 
Chang'e
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Lucariofan
Khepri
Level 148
God Stats
2W - 2L
1,660 SR
Queue Stats
152W - 160L
1,404 Elo+
Solo
Achilles
Achilles
NFontesJr
Achilles
Level 95
God Stats
2W - 2L
1,827 SR
Queue Stats
225W - 219L
1,341 Elo+
Solo
Thanatos
Thanatos
advinius
Thanatos
Level 105
God Stats
0W - 1L
1,759 SR
Queue Stats
18W - 31L
1,341 Elo+
Solo
Hera
Hera
elleb81
Hera
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
234W - 236L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 14
9,295
715
5,757
9,353
3,647
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
0 / 3 / 21
10,602
816
9,230
16,577
16,420
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
8 / 3 / 6
10,595
815
10,959
13,117
5,016
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

19
10 / 4 / 10
11,800
908
24,556
16,713
6,636
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
randomzealot
Sun Wukong
17
6 / 4 / 11
10,902
839
12,364
12,493
13,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
18
5 / 4 / 3
10,325
794
13,794
14,038
6,329
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
Lucariofan
Khepri
15
1 / 4 / 8
8,852
681
7,808
15,150
22,501
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate

Breastplate

+20
Physical Protection

Achilles
NFontesJr
Achilles
15
1 / 3 / 7
8,718
671
10,293
15,374
23,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
advinius
Thanatos
13
3 / 9 / 4
8,805
677
6,567
13,650
5,968
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hera
elleb81
Hera
18
4 / 5 / 6
10,112
778
14,793
13,600
6,212
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
42
25
Kills
14
15
Deaths
25
62
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
5
4
3
1.63
W
1
1
14
8
W
0
3
21
3.5
W
8
3
6
3.67
L
Khepri
Lucariofan
Khepri
1
4
8
1.25
W
10
4
10
3.75
L
Achilles
NFontesJr
Achilles
1
3
7
1.5
L
Thanatos
advinius
Thanatos
3
9
4
0.56
L
Hera
elleb81
Hera
4
5
6
1.4
W
Sun Wukong
randomzealot
Sun Wukong
6
4
11
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,866
Damage
53,255
68,253
Taken
71,812
44,814
Mitigated
64,259
37,480
Healing
31,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
13,794
934
5,048
6,932
14,038
6,329
801
9,816
4,222
33,850
0
W
5,757
358
6,904
4,412
9,353
3,647
1,574
6,961
2,300
16,402
0
W
9,230
894
3,636
5,252
16,577
16,420
64
6,497
9,651
21,131
0
W
10,959
1,090
3,681
3,218
13,117
5,016
318
8,524
4,508
19,257
0
L
Khepri
Lucariofan
Khepri
7,808
266
2,809
2,698
15,150
22,501
0
10,259
4,891
13,366
0
W
24,556
9,093
1,798
6,743
16,713
6,636
2,427
9,653
6,743
53,863
0
L
Achilles
NFontesJr
Achilles
10,293
1,232
934
3,984
15,374
23,249
0
10,258
5,116
3,431
13,622
L
Thanatos
advinius
Thanatos
6,567
1,477
632
3,547
13,650
5,968
0
10,218
3,432
0
9,870
L
Hera
elleb81
Hera
14,793
3,063
972
3,664
13,600
6,212
477
9,951
3,649
31,811
0
W
Sun Wukong
randomzealot
Sun Wukong
12,364
2,769
0
1,836
12,493
13,095
834
6,751
5,382
0
16,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,194
Gold Earned
46,812
130
Minions Killed
110
0
Camps Cleared
0
1,251,315
Distance Traveled
1,056,071
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
10,325
794
38
3
0
205,671
0
W
Chang'e
9,295
715
15
1
0
249,061
0
W
Artio
10,602
816
12
1
0
267,363
0
W
He Bo
10,595
815
15
1
0
243,998
1
L
Khepri
8,852
681
9
1
0
229,059
1
W
Sol
11,800
908
75
6
0
223,431
3
L
Achilles
8,718
671
19
1
0
194,248
5
L
Thanatos
8,805
677
2
0
0
204,876
1
L
Hera
10,112
778
42
3
0
222,217
0
W
Sun Wukong
10,902
839
13
1
0
267,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role