Player Matchup

Zeus
Zeus
 
Zeus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
Sike420219
Anubis
Level 17
God Stats
1W - 1L
1,600 SR
Queue Stats
3W - 2L
1,691 Elo+
Party 3
Nemesis
Nemesis
dragonbornkil981
Nemesis
Level 85
God Stats
0W - 1L
1,264 SR
Queue Stats
15W - 17L
1,489 Elo+
Party 3
Cthulhu
Cthulhu
wrarriouse
Cthulhu
Level 41
God Stats
4W - 5L
1,493 SR
Queue Stats
61W - 79L
1,368 Elo+
Party 2
Achilles
Achilles
yourn3daddy11
Achilles
Level 96
God Stats
8W - 11L
1,493 SR
Queue Stats
156W - 175L
1,380 Elo+
Party 2
Team Averages
Level 77
1,470 SR
1,485 Elo+

VS

Team Averages
Level 100
1,544 SR
1,481 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
CrimsonKillbot
Bastet
Level 67
God Stats
1W - 1L
1,395 SR
Queue Stats
14W - 13L
1,535 Elo+
Party 1
Nu Wa
Nu Wa
CrownedVenus
Nu Wa
Level 159
God Stats
1W - 1L
1,588 SR
Queue Stats
7W - 6L
1,524 Elo+
Party 1
Freya
Freya
GeminiValkyrie
Freya
Level 27
God Stats
1W - 0L
1,738 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
ImmortalBlood
Sun Wukong
Level 95
God Stats
7W - 5L
1,498 SR
Queue Stats
64W - 75L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
1 / 3 / 4
6,844
684
7,784
7,085
2,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anubis
Sike420219
Anubis
11
0 / 6 / 4
6,000
600
3,961
8,976
3,701
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
0 / 6 / 6
6,135
614
4,179
9,898
3,609
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
wrarriouse
Cthulhu
13
3 / 2 / 2
7,730
773
7,390
11,319
8,237
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
yourn3daddy11
Achilles
15
2 / 2 / 3
7,721
772
4,350
6,398
3,067
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
14
1 / 0 / 11
8,147
815
3,242
9,925
7,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
8 / 1 / 3
9,645
965
10,236
5,844
2,149
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
2 / 1 / 11
7,646
765
7,050
3,925
1,412
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
5 / 3 / 8
8,492
849
10,462
8,728
3,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sun Wukong
ImmortalBlood
Sun Wukong
14
3 / 1 / 14
8,498
850
4,323
9,271
5,817
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
66
6
Kills
19
19
Deaths
6
19
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
3
4
1
W
Kumbhakarna
 
Kumbhakarna
1
0
11
6.5
W
8
1
3
9.5
W
2
1
11
7.5
W
5
3
8
3
W
Sun Wukong
ImmortalBlood
Sun Wukong
3
1
14
10
L
Anubis
Sike420219
Anubis
0
6
4
0.33
L
0
6
6
0.5
L
Cthulhu
wrarriouse
Cthulhu
3
2
2
2
L
Achilles
yourn3daddy11
Achilles
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,664
Damage
35,313
43,676
Taken
37,693
21,456
Mitigated
19,892
6,992
Healing
13,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
7,784
1,070
0
1,135
7,085
2,842
520
2,678
4,407
30,828
1,622
W
Kumbhakarna
 
Kumbhakarna
3,242
470
0
3,695
9,925
7,110
0
4,326
5,599
15,119
0
W
10,236
2,017
0
2,611
5,844
2,149
1,668
3,507
2,337
0
37,776
W
7,050
1,162
0
1,150
3,925
1,412
267
2,551
1,374
25,353
0
W
10,462
3,164
0
2,574
8,728
3,404
234
4,652
4,076
22,056
1,780
W
Sun Wukong
ImmortalBlood
Sun Wukong
4,323
645
201
3,606
9,271
5,817
400
4,346
4,925
0
15,127
L
Anubis
Sike420219
Anubis
3,961
827
397
1,269
8,976
3,701
323
5,168
3,808
14,710
0
L
4,179
935
492
861
9,898
3,609
0
5,386
4,512
0
9,400
L
Cthulhu
wrarriouse
Cthulhu
7,390
679
168
977
11,319
8,237
0
5,299
6,020
23,917
0
L
Achilles
yourn3daddy11
Achilles
4,350
914
0
1,693
6,398
3,067
0
1,571
4,827
0
30,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,430
Gold Earned
42,428
235
Minions Killed
203
6
Camps Cleared
10
866,297
Distance Traveled
971,606
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,844
684
60
6
5
171,343
0
W
Kumbhakarna
8,147
815
15
2
1
189,534
2
W
Bastet
9,645
965
65
7
7
219,882
0
W
Nu Wa
7,646
765
61
6
0
186,087
0
W
Freya
8,492
849
39
4
2
187,901
3
W
Sun Wukong
8,498
850
23
2
0
188,202
2
L
Anubis
6,000
600
30
3
1
134,950
0
L
Nemesis
6,135
614
16
2
0
183,000
2
L
Cthulhu
7,730
773
49
5
0
181,534
0
L
Achilles
7,721
772
80
8
0
195,470
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role