Player Matchup

Anubis
Anubis
DeivisoMorte
Anubis
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 19L
1,375 Elo+
Party 2
Kukulkan
Kukulkan
Negao77
Kukulkan
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 3L
1,707 Elo+
Party 2
Bellona
Bellona
StarkHome
Bellona
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 38L
1,505 Elo+
Solo
Vamana
Vamana
Wottermelon
Vamana
Level 14
God Stats
5W - 6L
1,287 SR
Queue Stats
29W - 22L
1,795 Elo+
Party 2
Ra
Ra
negao97
Ra
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 5L
1,841 Elo+
Party 2
Team Averages
Level 37
1,457 SR
1,645 Elo+

VS

Team Averages
Level 19
1,478 SR
1,471 Elo+
Bakasura
Bakasura
 
Bakasura
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
NickyMillnitz
Sol
Level 24
God Stats
20W - 14L
1,554 SR
Queue Stats
56W - 54L
1,500 Elo+
Party 1
Yemoja
Yemoja
Peão
Yemoja
Level 17
God Stats
5W - 6L
1,575 SR
Queue Stats
9W - 10L
1,612 Elo+
Party 3
Zeus
Zeus
felipercm
Zeus
Level 4
God Stats
0W - 6L
1,259 SR
Queue Stats
6W - 9L
1,243 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
10
7 / 1 / 2
6,296
630
3,596
4,243
2,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
Negao77
Kukulkan
11
4 / 1 / 6
6,518
652
5,656
4,206
1,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
StarkHome
Bellona
11
3 / 1 / 1
6,257
626
4,869
7,332
4,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vamana
10
5 / 1 / 2
5,939
594
3,482
6,165
2,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
8 / 3 / 6
7,270
727
7,992
5,972
1,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
10
2 / 5 / 2
6,026
603
4,343
8,874
3,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
 
Cthulhu
9
3 / 3 / 1
5,676
568
4,466
7,088
5,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

5
0 / 6 / 1
4,046
405
703
5,270
1,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
Peão
Yemoja
8
1 / 4 / 0
4,584
458
1,677
5,463
1,370
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Zeus
6
0 / 9 / 2
4,187
419
1,869
6,518
2,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
27
Kills
6
7
Deaths
27
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
2
5
2
0.6
L
Cthulhu
 
Cthulhu
3
3
1
1.17
W
Anubis
7
1
2
8
W
Kukulkan
Negao77
Kukulkan
4
1
6
7
L
0
6
1
0.08
L
Yemoja
Peão
Yemoja
1
4
0
0.25
W
Bellona
StarkHome
Bellona
3
1
1
3.5
W
Vamana
5
1
2
6
L
Zeus
0
9
2
0.11
W
8
3
6
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,595
Damage
13,058
27,918
Taken
33,213
13,297
Mitigated
13,610
12,043
Healing
6,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
4,343
3,159
0
3,323
8,874
3,580
0
2,789
6,041
0
23,132
L
Cthulhu
 
Cthulhu
4,466
528
0
1,472
7,088
5,632
0
1,837
5,194
18,209
0
W
Anubis
3,596
538
0
1,186
4,243
2,008
0
960
3,219
28,303
4,284
W
Kukulkan
Negao77
Kukulkan
5,656
1,700
0
1,554
4,206
1,767
176
540
3,551
30,891
5,194
L
703
188
0
485
5,270
1,009
0
3,874
1,372
9,160
1,625
L
Yemoja
Peão
Yemoja
1,677
178
257
774
5,463
1,370
319
3,185
2,238
9,437
0
W
Bellona
StarkHome
Bellona
4,869
1,955
0
3,742
7,332
4,634
0
1,626
5,170
0
33,708
W
Vamana
3,482
1,929
0
3,431
6,165
2,906
98
1,282
4,735
0
28,416
L
Zeus
1,869
951
0
150
6,518
2,019
658
4,377
1,905
12,430
0
W
7,992
1,222
107
2,023
5,972
1,982
0
3,235
2,316
38,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,280
Gold Earned
24,519
329
Minions Killed
161
0
Camps Cleared
0
964,111
Distance Traveled
928,421
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,026
603
64
6
0
202,849
2
L
Cthulhu
5,676
568
30
3
0
204,542
1
W
Anubis
6,296
630
53
5
0
173,377
0
W
Kukulkan
6,518
652
68
7
0
189,413
0
L
Sol
4,046
405
28
3
0
190,237
0
L
Yemoja
4,584
458
12
1
0
181,032
1
W
Bellona
6,257
626
77
8
0
184,405
0
W
Vamana
5,939
594
60
6
0
231,907
3
L
Zeus
4,187
419
27
3
0
149,761
0
W
Ra
7,270
727
71
7
0
185,009
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role