Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
BlCrowe
Awilix
Level 89
God Stats
8W - 16L
1,384 SR
Queue Stats
509W - 542L
1,474 Elo+
Solo
Cernunnos
Cernunnos
oLexRex
Cernunnos
Level 88
God Stats
45W - 31L
1,619 SR
Queue Stats
172W - 202L
1,498 Elo+
Party 2
Scylla
Scylla
oScylla
Scylla
Level 98
God Stats
78W - 92L
1,517 SR
Queue Stats
143W - 177L
1,495 Elo+
Party 2
King Arthur
King Arthur
soprano4
King Arthur
Level 48
God Stats
5W - 3L
1,587 SR
Queue Stats
111W - 71L
1,634 Elo+
Solo
Team Averages
Level 88
1,521 SR
1,520 Elo+

VS

Team Averages
Level 90
1,494 SR
1,530 Elo+
Medusa
Medusa
 
Medusa
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Deboswing
Geb
Level 61
God Stats
2W - 2L
1,181 SR
Queue Stats
254W - 248L
1,561 Elo+
Party 1
Mulan
Mulan
LimpWombRaider
Mulan
Level 27
God Stats
5W - 7L
1,628 SR
Queue Stats
73W - 58L
1,534 Elo+
Party 1
Nemesis
Nemesis
Niighttt
Nemesis
Level 94
God Stats
80W - 49L
1,661 SR
Queue Stats
198W - 194L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
3 / 1 / 3
5,883
490
4,482
9,473
7,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Awilix
BlCrowe
Awilix
11
1 / 3 / 3
6,027
502
4,779
9,235
2,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cernunnos
oLexRex
Cernunnos
11
3 / 4 / 3
6,361
530
6,153
8,495
2,263
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
oScylla
Scylla
11
1 / 1 / 0
6,003
500
2,872
3,594
1,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
soprano4
King Arthur
4
1 / 0 / 0
4,566
381
492
992
338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
3 / 1 / 1
7,149
596
3,791
5,897
2,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
 
Tiamat
12
0 / 1 / 1
6,826
569
4,627
4,594
1,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
1 / 3 / 6
5,698
475
4,079
10,438
5,694
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 2 / 0
6,336
528
3,286
6,417
3,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
Niighttt
Nemesis
11
3 / 2 / 4
6,454
538
6,274
7,200
2,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
20
9
Kills
8
9
Deaths
9
9
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
3
1
3
4.5
W
Medusa
 
Medusa
3
1
1
3.5
W
Tiamat
 
Tiamat
0
1
1
0.5
L
Awilix
BlCrowe
Awilix
1
3
3
0.83
W
1
3
6
1.33
W
1
2
0
0.5
W
Nemesis
Niighttt
Nemesis
3
2
4
2.5
L
Cernunnos
oLexRex
Cernunnos
3
4
3
1.13
L
Scylla
oScylla
Scylla
1
1
0
1
L
King Arthur
soprano4
King Arthur
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,778
Damage
22,057
31,789
Taken
34,546
13,749
Mitigated
15,849
9,780
Healing
11,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
4,482
954
988
4,043
9,473
7,182
89
3,504
5,893
17,262
6,296
W
Medusa
 
Medusa
3,791
1,568
0
2,088
5,897
2,214
448
570
5,287
0
48,710
W
Tiamat
 
Tiamat
4,627
545
0
2,320
4,594
1,937
342
1,567
2,928
44,479
0
L
Awilix
BlCrowe
Awilix
4,779
2,275
0
1,826
9,235
2,921
0
1,746
7,152
0
30,728
W
4,079
633
300
1,820
10,438
5,694
0
2,911
7,456
14,805
0
W
3,286
755
0
2,138
6,417
3,520
539
0
6,304
0
29,132
W
Nemesis
Niighttt
Nemesis
6,274
3,127
0
2,618
7,200
2,484
0
1,828
5,372
0
29,827
L
Cernunnos
oLexRex
Cernunnos
6,153
3,040
0
1,518
8,495
2,263
203
1,337
7,146
0
37,887
L
Scylla
oScylla
Scylla
2,872
136
0
691
3,594
1,045
0
1,789
1,655
34,570
0
L
King Arthur
soprano4
King Arthur
492
59
0
714
992
338
0
0
954
0
3,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,840
Gold Earned
32,463
242
Minions Killed
329
0
Camps Cleared
0
992,199
Distance Traveled
1,232,526
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,883
490
39
3
0
207,062
4
W
Medusa
7,149
596
85
7
0
224,675
0
W
Tiamat
6,826
569
94
8
0
252,545
3
L
Awilix
6,027
502
66
6
0
277,269
1
W
Geb
5,698
475
25
2
0
236,340
4
W
Mulan
6,336
528
70
6
0
236,968
1
W
Nemesis
6,454
538
55
5
0
281,998
0
L
Cernunnos
6,361
530
60
5
0
215,315
5
L
Scylla
6,003
500
71
6
0
247,296
4
L
King Arthur
4,566
381
6
1
0
45,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role