Player Matchup

Jing Wei
Jing Wei
Buddimus
Jing Wei
Level 28
God Stats
5W - 5L
1,500 SR
Queue Stats
49W - 49L
1,314 Elo+
Party 2
Ra
Ra
HypedxGamer
Ra
Level 18
God Stats
3W - 2L
1,500 SR
Queue Stats
5W - 5L
1,147 Elo+
Party 1
Susano
Susano
Kidthulhu
Susano
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Freya
Freya
KingCobain456
Freya
Level 18
God Stats
4W - 3L
1,679 SR
Queue Stats
5W - 5L
1,147 Elo+
Party 1
Geb
Geb
TheUnknwn0ne
Geb
Level 26
God Stats
5W - 3L
1,500 SR
Queue Stats
69W - 65L
1,338 Elo+
Party 2
Team Averages
Level 20
1,536 SR
1,289 Elo+

VS

Team Averages
Level 11
1,556 SR
1,400 Elo+
Cerberus
Cerberus
Crusader4207765
Cerberus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
Jaye-BirD
Nemesis
Level 6
God Stats
1W - 3L
1,681 SR
Queue Stats
38W - 34L
1,372 Elo+
Solo
Geb
Geb
RUMBLE DEATH
Geb
Level 24
God Stats
3W - 7L
1,665 SR
Queue Stats
41W - 58L
1,310 Elo+
Solo
Ra
Ra
aranha_alta6
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Loki
Loki
jam617letsgo
Loki
Level 19
God Stats
25W - 17L
1,435 SR
Queue Stats
174W - 190L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Buddimus
Jing Wei
12
5 / 0 / 4
7,223
556
7,041
5,963
1,885
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 2 / 1
6,967
536
2,746
3,724
1,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Susano
Kidthulhu
Susano
10
3 / 3 / 1
6,168
474
4,840
6,488
1,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
3 / 2 / 1
7,082
545
3,881
7,221
2,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
3 / 1 / 6
7,119
548
4,234
6,901
5,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
6
0 / 7 / 2
4,871
375
2,369
11,435
4,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
Jaye-BirD
Nemesis
9
2 / 4 / 1
5,884
453
5,082
7,274
1,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 2 / 3
5,405
416
4,143
11,632
5,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

1
0 / 0 / 0
3,996
307
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 1 / 0
7,109
547
4,015
6,058
1,895
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
14
Kills
6
8
Deaths
14
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Buddimus
Jing Wei
5
0
4
7
L
Cerberus
0
7
2
0.14
W
0
2
1
0.25
L
Nemesis
Jaye-BirD
Nemesis
2
4
1
0.63
W
Susano
Kidthulhu
Susano
3
3
1
1.17
W
3
2
1
1.75
L
0
2
3
0.75
W
3
1
6
6
L
0
0
0
0
L
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,742
Damage
15,609
30,297
Taken
36,399
12,482
Mitigated
13,790
9,426
Healing
6,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Buddimus
Jing Wei
7,041
5,902
0
2,909
5,963
1,885
643
1,744
4,219
0
39,342
L
Cerberus
2,369
769
0
1,069
11,435
4,651
0
2,580
8,855
12,248
0
W
2,746
593
0
762
3,724
1,465
1,666
0
3,724
38,472
0
L
Nemesis
Jaye-BirD
Nemesis
5,082
2,831
0
1,320
7,274
1,872
0
2,194
5,034
0
23,126
W
Susano
Kidthulhu
Susano
4,840
1,414
0
1,544
6,488
1,778
484
1,001
5,487
0
20,550
W
3,881
1,856
0
1,710
7,221
2,309
701
1,269
5,952
32,479
0
L
4,143
559
0
1,551
11,632
5,372
28
3,077
8,555
19,199
0
W
4,234
1,335
285
2,216
6,901
5,045
514
2,498
4,403
17,354
0
L
0
0
0
0
0
0
0
0
0
0
0
L
4,015
1,836
0
2,370
6,058
1,895
1,725
2,740
3,094
0
38,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,559
Gold Earned
27,265
282
Minions Killed
147
0
Camps Cleared
0
1,227,861
Distance Traveled
987,206
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,223
556
75
6
0
271,120
3
L
Cerberus
4,871
375
24
2
0
226,195
2
W
Ra
6,967
536
82
6
0
211,480
0
L
Nemesis
5,884
453
41
3
0
269,788
0
W
Susano
6,168
474
42
3
0
263,981
1
W
Freya
7,082
545
58
4
0
228,175
0
L
Geb
5,405
416
24
2
0
251,884
2
W
Geb
7,119
548
25
2
0
253,105
7
L
Ra
3,996
307
0
0
0
0
0
L
Loki
7,109
547
58
4
0
239,339
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role