Player Matchup

Merlin
Merlin
Insほへ
Merlin
Level 27
God Stats
5W - 5L
1,807 SR
Queue Stats
146W - 164L
1,555 Elo+
Solo
Bakasura
Bakasura
ZMxck72
Bakasura
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,819 Elo+
Party 1
He Bo
He Bo
Zomok40
He Bo
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 41L
1,504 Elo+
Party 1
Neith
Neith
blamed elf
Neith
Level 3
God Stats
5W - 11L
1,500 SR
Queue Stats
18W - 41L
1,500 Elo+
Solo
Yemoja
Yemoja
tim_Tastic_77
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 21
1,561 SR
1,576 Elo+

VS

Team Averages
Level 22
1,450 SR
1,450 Elo+
Fenrir
Fenrir
 
Fenrir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Chickenmeatballl
Cthulhu
Level 17
God Stats
4W - 4L
1,423 SR
Queue Stats
11W - 24L
1,254 Elo+
Solo
Olorun
Olorun
Darkknight4492
Olorun
Level 28
God Stats
34W - 31L
1,527 SR
Queue Stats
103W - 142L
1,342 Elo+
Solo
Izanami
Izanami
Jbs1120
Izanami
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,552 Elo+
Solo
Ullr
Ullr
YokohamaShi
Ullr
Level 20
God Stats
1W - 1L
1,298 SR
Queue Stats
44W - 31L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Insほへ
Merlin
11
1 / 8 / 1
6,812
454
2,481
9,372
2,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
ZMxck72
Bakasura
9
0 / 11 / 2
6,021
401
3,126
10,645
3,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
Zomok40
He Bo
11
3 / 6 / 0
7,118
475
10,726
9,699
1,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
9
0 / 7 / 0
5,782
385
2,678
8,249
2,585
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

3
0 / 3 / 0
4,439
296
81
2,150
497

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
17 / 2 / 4
10,485
699
12,883
9,393
4,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 1 / 0
6,768
451
1,923
5,710
2,934
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

13
6 / 0 / 1
8,836
589
3,572
6,791
3,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
Jbs1120
Izanami
16
7 / 0 / 2
9,980
665
6,251
8,493
2,896
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
5 / 1 / 5
9,103
607
6,112
6,596
2,253
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
47
4
Kills
35
35
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
17
2
4
9.5
W
0
1
0
0
W
6
0
1
6.5
L
Merlin
Insほへ
Merlin
1
8
1
0.19
W
Izanami
Jbs1120
Izanami
7
0
2
8
W
5
1
5
7.5
L
Bakasura
ZMxck72
Bakasura
0
11
2
0.09
L
He Bo
Zomok40
He Bo
3
6
0
0.5
L
Neith
0
7
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,092
Damage
30,741
40,115
Taken
36,983
10,094
Mitigated
15,919
2,430
Healing
12,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
12,883
3,849
0
3,360
9,393
4,734
0
3,363
5,338
0
52,228
W
1,923
41
0
202
5,710
2,934
56
2,956
2,427
18,974
0
W
3,572
1,899
122
3,402
6,791
3,102
3,194
0
6,751
31,207
7,233
L
Merlin
Insほへ
Merlin
2,481
95
0
684
9,372
2,320
0
828
8,456
30,854
0
W
Izanami
Jbs1120
Izanami
6,251
2,799
0
3,725
8,493
2,896
4,669
4,119
3,956
0
73,673
W
6,112
2,891
0
1,621
6,596
2,253
5,698
1,639
4,688
0
47,049
L
Bakasura
ZMxck72
Bakasura
3,126
2,073
0
754
10,645
3,067
0
437
10,208
0
16,189
L
He Bo
Zomok40
He Bo
10,726
856
0
486
9,699
1,625
0
887
8,692
29,269
0
L
Neith
2,678
1,521
0
472
8,249
2,585
1,032
2,631
5,618
0
18,374
L
81
0
34
0
2,150
497
0
0
2,150
1,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,172
Gold Earned
45,172
180
Minions Killed
436
0
Camps Cleared
0
1,033,114
Distance Traveled
1,253,136
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,485
699
81
5
0
293,538
3
W
Cthulhu
6,768
451
32
2
0
267,934
5
W
Olorun
8,836
589
76
5
0
205,291
0
L
Merlin
6,812
454
57
4
0
229,775
0
W
Izanami
9,980
665
151
10
0
292,348
1
W
Ullr
9,103
607
96
6
0
194,025
4
L
Bakasura
6,021
401
43
3
0
267,775
0
L
He Bo
7,118
475
37
2
0
261,603
0
L
Neith
5,782
385
42
3
0
194,756
2
L
Yemoja
4,439
296
1
0
0
79,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role