Player Matchup

Tiamat
Tiamat
Chris01_AUA
Tiamat
Level 147
God Stats
11W - 23L
1,438 SR
Queue Stats
258W - 267L
1,567 Elo+
Solo
King Arthur
King Arthur
Help_Me_Im_Done
King Arthur
Level 77
God Stats
0W - 1L
1,523 SR
Queue Stats
49W - 39L
1,586 Elo+
Party 2
Sylvanus
Sylvanus
thisguydude
Sylvanus
Level 86
God Stats
4W - 9L
1,392 SR
Queue Stats
188W - 96L
1,590 Elo+
Party 2
Team Averages
Level 103
1,451 SR
1,581 Elo+

VS

Team Averages
Level 122
1,494 SR
1,596 Elo+
Anhur
Anhur
HoneyPersephone
Anhur
Level 147
God Stats
4W - 4L
1,509 SR
Queue Stats
337W - 344L
1,626 Elo+
Party 1
Cerberus
Cerberus
SweetPersephone
Cerberus
Level 88
God Stats
11W - 10L
1,500 SR
Queue Stats
163W - 177L
1,609 Elo+
Party 1
Poseidon
Poseidon
XxSacredKingxX
Poseidon
Level 131
God Stats
20W - 30L
1,473 SR
Queue Stats
506W - 624L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
1 / 3 / 1
6,781
678
6,724
5,973
3,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
Help_Me_Im_Done
King Arthur
10
3 / 5 / 1
7,262
726
7,032
14,341
9,021
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
thisguydude
Sylvanus
11
1 / 3 / 1
6,728
673
4,139
9,482
7,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 1
7,629
763
7,754
7,039
2,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
12
2 / 0 / 8
7,205
721
4,765
9,735
8,625
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Poseidon
12
3 / 3 / 6
7,277
728
11,226
5,758
1,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
5
Kills
11
11
Deaths
5
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Tiamat
1
3
1
0.5
L
King Arthur
Help_Me_Im_Done
King Arthur
3
5
1
0.7
W
6
2
1
3.25
W
Cerberus
2
0
8
6
W
Poseidon
3
3
6
2
L
Sylvanus
thisguydude
Sylvanus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,895
Damage
23,745
29,796
Taken
22,532
19,218
Mitigated
13,438
6,587
Healing
5,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
6,724
602
0
683
5,973
3,158
0
3,085
2,770
18,284
0
L
King Arthur
Help_Me_Im_Done
King Arthur
7,032
984
132
1,818
14,341
9,021
25
6,883
7,089
0
22,347
W
7,754
3,674
0
671
7,039
2,983
106
3,555
3,316
0
22,803
W
Cerberus
4,765
475
592
3,407
9,735
8,625
0
4,069
5,292
13,745
0
W
Poseidon
11,226
2,227
0
598
5,758
1,830
0
2,361
3,275
28,956
0
L
Sylvanus
thisguydude
Sylvanus
4,139
832
1,606
2,348
9,482
7,039
0
5,718
3,346
11,317
1,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,771
Gold Earned
22,111
87
Minions Killed
151
4
Camps Cleared
5
546,153
Distance Traveled
537,660
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,781
678
43
4
2
175,542
2
L
King Arthur
7,262
726
22
2
1
179,174
0
W
Anhur
7,629
763
49
5
2
171,847
2
W
Cerberus
7,205
721
50
5
0
192,518
3
W
Poseidon
7,277
728
52
5
3
173,295
1
L
Sylvanus
6,728
673
22
2
1
191,437
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role