Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
HARITROLL777
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Mateomedina
Hun Batz
Level 129
God Stats
3W - 1L
1,744 SR
Queue Stats
99W - 89L
1,625 Elo+
Party 1
Bellona
Bellona
axdres
Bellona
Level 15
God Stats
2W - 1L
1,639 SR
Queue Stats
10W - 4L
1,681 Elo+
Party 1
Olorun
Olorun
yapita_colocolo
Olorun
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 30
1,576 SR
1,561 Elo+

VS

Team Averages
Level 19
1,487 SR
1,426 Elo+
Medusa
Medusa
Htown4Realxll
Medusa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 101L
1,329 Elo+
Solo
Susano
Susano
Malachtheguy
Susano
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Khepri
Khepri
RafikyLagosh
Khepri
Level 29
God Stats
117W - 113L
1,403 SR
Queue Stats
172W - 193L
1,384 Elo+
Solo
Da Ji
Da Ji
TheKing_alpha7
Da Ji
Level 29
God Stats
26W - 26L
1,538 SR
Queue Stats
135W - 121L
1,542 Elo+
Solo
Baron Samedi
Baron Samedi
blacknyellow81
Baron Samedi
Level 29
God Stats
4W - 5L
1,492 SR
Queue Stats
51W - 61L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
1 / 4 / 3
7,335
458
5,642
10,203
6,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 8 / 1
6,142
384
3,737
8,300
3,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
Mateomedina
Hun Batz
15
3 / 1 / 1
8,658
541
7,020
7,894
2,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bellona
axdres
Bellona
14
1 / 0 / 0
8,130
508
2,355
5,244
4,426
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

6
0 / 7 / 0
5,537
346
1,053
5,913
2,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,976
186
0
0
0
Susano
2
0 / 0 / 0
4,596
287
0
763
125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Khepri
12
4 / 2 / 7
7,712
482
5,623
12,493
12,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
8 / 2 / 1
8,065
504
6,680
9,388
3,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
blacknyellow81
Baron Samedi
12
5 / 1 / 5
7,696
481
7,677
7,669
3,327
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
5
Kills
17
20
Deaths
5
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
4
3
0.63
W
0
8
1
0.06
L
0
0
0
0
L
Susano
0
0
0
0
W
Hun Batz
Mateomedina
Hun Batz
3
1
1
3.5
L
Khepri
4
2
7
3.75
L
8
2
1
4.25
W
Bellona
axdres
Bellona
1
0
0
1
L
Baron Samedi
blacknyellow81
Baron Samedi
5
1
5
7.5
W
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,807
Damage
19,980
37,554
Taken
30,313
18,558
Mitigated
19,526
7,124
Healing
9,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
5,642
1,047
0
1,640
10,203
6,094
62
3,455
6,748
14,343
0
W
3,737
2,324
0
263
8,300
3,081
390
4,212
4,074
0
22,997
L
0
0
0
0
0
0
0
0
0
0
0
L
Susano
0
0
0
230
763
125
0
0
763
0
1,177
W
Hun Batz
Mateomedina
Hun Batz
7,020
2,184
0
2,516
7,894
2,890
0
1,729
6,165
0
60,645
L
Khepri
5,623
296
0
3,536
12,493
12,427
235
3,904
8,589
27,908
0
L
6,680
2,052
0
2,132
9,388
3,647
391
491
8,897
0
36,915
W
Bellona
axdres
Bellona
2,355
635
0
2,148
5,244
4,426
1,553
1,755
3,489
0
35,726
L
Baron Samedi
blacknyellow81
Baron Samedi
7,677
1,344
590
3,308
7,669
3,327
1,260
2,139
5,530
38,561
0
W
1,053
553
0
557
5,913
2,067
127
2,135
3,778
10,741
2,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,802
Gold Earned
31,045
289
Minions Killed
179
0
Camps Cleared
0
1,225,158
Distance Traveled
899,752
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,335
458
20
1
0
282,168
0
W
Neith
6,142
384
42
3
0
225,403
0
L
Medusa
2,976
186
0
0
0
0
0
L
Susano
4,596
287
6
0
0
35,223
0
W
Hun Batz
8,658
541
121
8
0
316,066
0
L
Khepri
7,712
482
31
2
0
305,821
0
L
Da Ji
8,065
504
71
4
0
308,847
4
W
Bellona
8,130
508
87
5
0
272,648
2
L
Baron Samedi
7,696
481
71
4
0
249,861
0
W
Olorun
5,537
346
19
1
0
128,873
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role