Player Matchup

Sun Wukong
Sun Wukong
Marega
Sun Wukong
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
28W - 30L
1,506 Elo+
Party 2
Olorun
Olorun
ghostman6777
Olorun
Level 29
God Stats
4W - 1L
1,912 SR
Queue Stats
124W - 132L
1,331 Elo+
Solo
Yemoja
Yemoja
jhujid
Yemoja
Level 8
God Stats
1W - 1L
1,731 SR
Queue Stats
8W - 18L
1,297 Elo+
Solo
Zeus
Zeus
kcormier
Zeus
Level 12
God Stats
1W - 1L
1,706 SR
Queue Stats
12W - 13L
1,404 Elo+
Party 2
Cliodhna
Cliodhna
silentoxo
Cliodhna
Level 26
God Stats
3W - 2L
1,250 SR
Queue Stats
46W - 51L
1,404 Elo+
Solo
Team Averages
Level 18
1,620 SR
1,389 Elo+

VS

Team Averages
Level 23
1,554 SR
1,368 Elo+
Anubis
Anubis
SupuuTai
Anubis
Level 16
God Stats
6W - 3L
1,801 SR
Queue Stats
118W - 134L
1,300 Elo+
Party 1
Hercules
Hercules
TrueSteil
Hercules
Level 27
God Stats
2W - 2L
1,449 SR
Queue Stats
64W - 77L
1,344 Elo+
Solo
Neith
Neith
elnefasto0
Neith
Level 17
God Stats
3W - 1L
1,676 SR
Queue Stats
35W - 43L
1,352 Elo+
Party 1
Loki
Loki
jumati21
Loki
Level 27
God Stats
8W - 6L
1,447 SR
Queue Stats
59W - 48L
1,417 Elo+
Party 1
King Arthur
King Arthur
kingoftheworid
King Arthur
Level 28
God Stats
8W - 13L
1,398 SR
Queue Stats
47W - 48L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Marega
Sun Wukong
11
1 / 4 / 2
7,200
450
6,134
11,738
5,419
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Olorun
14
3 / 6 / 1
8,236
515
6,663
11,890
4,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
jhujid
Yemoja
11
0 / 1 / 1
6,984
437
851
6,367
3,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Zeus
13
5 / 8 / 3
8,676
542
11,285
9,274
1,932
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cliodhna
silentoxo
Cliodhna
12
5 / 7 / 4
8,399
525
14,633
14,213
4,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
SupuuTai
Anubis
14
5 / 4 / 3
8,352
522
6,877
11,277
5,345
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hercules
TrueSteil
Hercules
13
6 / 2 / 5
8,327
520
5,524
11,342
5,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
13
2 / 3 / 6
7,687
480
4,760
8,023
2,560
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Loki
16
11 / 2 / 8
10,076
630
11,384
11,961
4,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
kingoftheworid
King Arthur
14
2 / 3 / 2
8,519
532
7,298
12,837
12,986
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
50
14
Kills
26
26
Deaths
14
11
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Marega
Sun Wukong
1
4
2
0.5
W
Anubis
SupuuTai
Anubis
5
4
3
1.63
W
Hercules
TrueSteil
Hercules
6
2
5
4.25
W
Neith
2
3
6
1.67
L
Olorun
3
6
1
0.58
L
Yemoja
jhujid
Yemoja
0
1
1
0.5
W
Loki
11
2
8
7.5
L
Zeus
5
8
3
0.81
W
King Arthur
kingoftheworid
King Arthur
2
3
2
1
L
Cliodhna
silentoxo
Cliodhna
5
7
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,566
Damage
35,843
53,482
Taken
55,440
19,535
Mitigated
30,648
13,052
Healing
13,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Marega
Sun Wukong
6,134
1,111
0
2,763
11,738
5,419
432
205
11,533
0
36,536
W
Anubis
SupuuTai
Anubis
6,877
432
0
4,088
11,277
5,345
0
5,786
5,491
30,210
0
W
Hercules
TrueSteil
Hercules
5,524
1,121
0
2,626
11,342
5,073
972
2,915
8,427
0
28,962
W
Neith
4,760
1,768
0
2,687
8,023
2,560
1,294
4,552
3,471
0
31,538
L
Olorun
6,663
2,584
0
3,152
11,890
4,580
426
1,207
10,683
46,937
5,900
L
Yemoja
jhujid
Yemoja
851
447
392
865
6,367
3,413
0
254
6,113
24,504
0
W
Loki
11,384
2,582
0
3,656
11,961
4,684
1,917
3,362
8,599
0
56,518
L
Zeus
11,285
1,883
0
815
9,274
1,932
812
2,945
6,329
43,440
0
W
King Arthur
kingoftheworid
King Arthur
7,298
465
0
460
12,837
12,986
624
1,522
11,315
3,399
41,411
L
Cliodhna
silentoxo
Cliodhna
14,633
3,190
367
4,698
14,213
4,191
0
2,564
11,649
0
49,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,495
Gold Earned
42,961
361
Minions Killed
348
0
Camps Cleared
0
1,356,746
Distance Traveled
1,494,748
1
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,200
450
66
4
0
294,302
0
W
Anubis
8,352
522
54
3
0
270,598
0
W
Hercules
8,327
520
58
4
0
314,338
4
W
Neith
7,687
480
50
3
0
279,817
4
L
Olorun
8,236
515
98
6
0
263,846
0
L
Yemoja
6,984
437
50
3
0
228,290
0
W
Loki
10,076
630
92
6
0
332,695
4
L
Zeus
8,676
542
76
5
0
259,789
0
W
King Arthur
8,519
532
94
6
0
297,300
2
L
Cliodhna
8,399
525
71
4
0
310,519
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role