Player Matchup

Neith
Neith
CarneFrescaa
Neith
Level 20
God Stats
19W - 19L
1,443 SR
Queue Stats
36W - 33L
1,407 Elo+
Party 1
Bakasura
Bakasura
Layonn737
Bakasura
Level 44
God Stats
1W - 1L
1,223 SR
Queue Stats
110W - 127L
1,433 Elo+
Solo
Cu Chulainn
Cu Chulainn
PapaCuPistola141
Cu Chulainn
Level 18
God Stats
10W - 2L
1,654 SR
Queue Stats
19W - 17L
1,450 Elo+
Party 1
Sol
Sol
gabriel310802
Sol
Level 129
God Stats
5W - 1L
1,713 SR
Queue Stats
343W - 363L
1,485 Elo+
Party 1
Jormungandr
Jormungandr
zatchbelz
Jormungandr
Level 141
God Stats
7W - 5L
1,531 SR
Queue Stats
186W - 188L
1,492 Elo+
Party 1
Team Averages
Level 70
1,513 SR
1,453 Elo+

VS

Team Averages
Level 55
1,462 SR
1,330 Elo+
Bakasura
Bakasura
COCEUM111
Bakasura
Level 93
God Stats
9W - 20L
1,293 SR
Queue Stats
125W - 174L
1,324 Elo+
Party 2
Cupid
Cupid
Escanor_law
Cupid
Level 49
God Stats
4W - 11L
1,500 SR
Queue Stats
19W - 27L
1,221 Elo+
Solo
Geb
Geb
KryStiller
Geb
Level 32
God Stats
1W - 4L
1,354 SR
Queue Stats
84W - 122L
1,335 Elo+
Solo
Scylla
Scylla
SandStorm_BR-_-
Scylla
Level 64
God Stats
4W - 6L
1,578 SR
Queue Stats
126W - 160L
1,365 Elo+
Party 2
Zhong Kui
Zhong Kui
Vinii_Santana
Zhong Kui
Level 38
God Stats
4W - 4L
1,585 SR
Queue Stats
45W - 47L
1,403 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 2
6,626
552
2,575
3,170
954
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bakasura
Layonn737
Bakasura
10
2 / 4 / 3
6,355
530
2,311
7,097
2,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cu Chulainn
PapaCuPistola141
Cu Chulainn
10
0 / 0 / 1
6,052
504
1,881
4,995
2,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
3 / 2 / 5
7,059
588
7,807
8,609
3,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jormungandr
zatchbelz
Jormungandr
11
3 / 0 / 6
6,795
566
6,161
8,374
6,169
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
COCEUM111
Bakasura
9
1 / 6 / 1
5,682
474
3,718
9,149
3,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

7
0 / 0 / 1
4,661
388
2,014
3,970
868
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 3 / 1
5,814
485
1,563
8,093
3,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

11
2 / 0 / 3
6,315
526
4,975
1,521
419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
Vinii_Santana
Zhong Kui
11
2 / 3 / 1
6,545
545
5,365
9,103
5,494
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
12
Kills
6
6
Deaths
12
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bakasura
COCEUM111
Bakasura
1
6
1
0.25
W
4
0
2
5
L
0
0
1
0.5
L
1
3
1
0.5
W
Bakasura
Layonn737
Bakasura
2
4
3
0.88
W
Cu Chulainn
PapaCuPistola141
Cu Chulainn
0
0
1
0.5
L
2
0
3
3.5
L
Zhong Kui
Vinii_Santana
Zhong Kui
2
3
1
0.83
W
3
2
5
2.75
W
Jormungandr
zatchbelz
Jormungandr
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,735
Damage
17,635
32,245
Taken
31,836
16,272
Mitigated
13,137
11,519
Healing
9,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
COCEUM111
Bakasura
3,718
2,313
0
2,821
9,149
3,182
0
4,653
4,416
0
19,845
W
2,575
1,290
0
1,850
3,170
954
1,165
602
2,568
0
24,164
L
2,014
1,099
51
1,195
3,970
868
87
1,222
2,748
0
16,379
L
1,563
146
0
2,640
8,093
3,174
52
2,871
4,973
15,736
0
W
Bakasura
Layonn737
Bakasura
2,311
1,474
0
1,498
7,097
2,831
0
3,088
3,816
0
18,362
W
Cu Chulainn
PapaCuPistola141
Cu Chulainn
1,881
172
0
1,532
4,995
2,934
66
1,503
3,492
0
22,560
L
4,975
339
0
0
1,521
419
415
677
844
26,438
0
L
Zhong Kui
Vinii_Santana
Zhong Kui
5,365
392
0
2,860
9,103
5,494
84
3,728
5,047
30,845
0
W
7,807
3,429
0
4,889
8,609
3,384
3,881
3,496
4,697
47,959
5,804
W
Jormungandr
zatchbelz
Jormungandr
6,161
2,474
0
1,750
8,374
6,169
1,248
2,857
5,304
32,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,887
Gold Earned
29,017
302
Minions Killed
239
0
Camps Cleared
0
1,122,545
Distance Traveled
1,078,509
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,682
474
66
6
0
201,017
0
W
Neith
6,626
552
39
3
0
224,623
0
L
Cupid
4,661
388
30
3
0
220,623
0
L
Geb
5,814
485
25
2
0
228,931
2
W
Bakasura
6,355
530
60
5
0
231,278
2
W
Cu Chulainn
6,052
504
52
4
0
227,715
0
L
Scylla
6,315
526
58
5
0
228,631
3
L
Zhong Kui
6,545
545
60
5
0
199,307
4
W
Sol
7,059
588
96
8
0
215,362
3
W
Jormungandr
6,795
566
55
5
0
223,567
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role