Player Matchup

King Arthur
King Arthur
AronDimitri
King Arthur
Level 106
God Stats
3W - 8L
1,074 SR
Queue Stats
248W - 264L
1,362 Elo+
Solo
Geb
Geb
Noncolorless
Geb
Level 108
God Stats
3W - 0L
1,714 SR
Queue Stats
9W - 12L
1,372 Elo+
Solo
Awilix
Awilix
Othrone
Awilix
Level 104
God Stats
4W - 4L
1,416 SR
Queue Stats
148W - 191L
1,363 Elo+
Party 2
Izanami
Izanami
Sventhn
Izanami
Level 82
God Stats
5W - 2L
1,448 SR
Queue Stats
190W - 207L
1,406 Elo+
Party 2
Merlin
Merlin
sgath018
Merlin
Level 154
God Stats
13W - 8L
1,532 SR
Queue Stats
385W - 410L
1,462 Elo+
Solo
Team Averages
Level 111
1,437 SR
1,393 Elo+

VS

Team Averages
Level 95
1,448 SR
1,434 Elo+
Ravana
Ravana
 
Ravana
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
YoItsCheeseCake
Anhur
Level 83
God Stats
0W - 5L
1,092 SR
Queue Stats
317W - 321L
1,429 Elo+
Party 1
Freya
Freya
YoungPapiiii
Freya
Level 88
God Stats
3W - 2L
1,722 SR
Queue Stats
322W - 318L
1,388 Elo+
Party 1
Ymir
Ymir
klifordsoup
Ymir
Level 62
God Stats
14W - 18L
1,425 SR
Queue Stats
109W - 135L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AronDimitri
King Arthur
8
3 / 1 / 1
4,896
699
3,654
5,280
3,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
1 / 1 / 2
4,389
627
1,422
2,974
898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
Othrone
Awilix
8
1 / 0 / 2
4,594
656
908
3,490
1,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
Sventhn
Izanami
8
2 / 0 / 1
4,738
677
949
2,039
439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Merlin
sgath018
Merlin
8
0 / 0 / 0
4,563
652
1,905
1,097
313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
8
1 / 1 / 0
4,568
653
2,173
3,928
1,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
 
Fenrir
5
1 / 4 / 1
3,792
542
2,392
4,473
1,059
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 1 / 1
4,258
608
743
3,006
701
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8
0 / 0 / 0
4,193
599
154
2,789
951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

3
0 / 1 / 0
3,228
461
354
1,598
660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
4
7
Kills
2
2
Deaths
7
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
1
1
0
1
L
Fenrir
 
Fenrir
1
4
1
0.38
W
King Arthur
AronDimitri
King Arthur
3
1
1
3.5
W
1
1
2
2
W
Awilix
Othrone
Awilix
1
0
2
2
W
Izanami
Sventhn
Izanami
2
0
1
2.5
L
0
1
1
0.5
L
0
0
0
0
L
0
1
0
0
W
Merlin
sgath018
Merlin
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,838
Damage
5,816
14,880
Taken
15,794
6,266
Mitigated
5,154
4,517
Healing
5,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
2,173
321
0
1,233
3,928
1,783
0
354
3,178
1,634
17,297
L
Fenrir
 
Fenrir
2,392
789
0
884
4,473
1,059
0
437
3,917
0
10,576
W
King Arthur
AronDimitri
King Arthur
3,654
518
0
1,518
5,280
3,389
0
282
4,998
2,831
14,439
W
1,422
323
0
1,099
2,974
898
0
286
2,688
4,751
0
W
Awilix
Othrone
Awilix
908
484
0
1,264
3,490
1,227
0
0
3,490
0
20,540
W
Izanami
Sventhn
Izanami
949
733
0
500
2,039
439
0
126
1,913
0
29,151
L
743
568
0
1,013
3,006
701
0
850
2,156
0
19,014
L
154
0
0
1,616
2,789
951
0
1,905
884
16,537
2,105
L
354
155
0
408
1,598
660
0
376
1,222
3,477
0
W
Merlin
sgath018
Merlin
1,905
0
0
136
1,097
313
0
154
943
24,105
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,180
Gold Earned
20,039
206
Minions Killed
161
0
Camps Cleared
0
718,882
Distance Traveled
595,352
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
4,568
653
44
6
0
130,751
2
L
Fenrir
3,792
542
21
3
0
144,342
0
W
King Arthur
4,896
699
37
5
0
146,638
3
W
Geb
4,389
627
7
1
0
147,873
3
W
Awilix
4,594
656
51
7
0
149,123
0
W
Izanami
4,738
677
64
9
0
135,101
2
L
Anhur
4,258
608
43
6
0
121,242
2
L
Freya
4,193
599
42
6
0
132,259
2
L
Ymir
3,228
461
11
2
0
66,758
1
W
Merlin
4,563
652
47
7
0
140,147
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role