Player Matchup

Geb
Geb
GangnamStar
Geb
Level 122
God Stats
1W - 6L
1,343 SR
Queue Stats
565W - 541L
1,552 Elo+
Party 3
Sobek
Sobek
ImThatRealBigga
Sobek
Level 107
God Stats
17W - 9L
1,693 SR
Queue Stats
519W - 465L
1,538 Elo+
Party 1
Gilgamesh
Gilgamesh
squall28438
Gilgamesh
Level 64
God Stats
21W - 12L
1,726 SR
Queue Stats
336W - 336L
1,487 Elo+
Party 3
Danzaburou
Danzaburou
woodvert
Danzaburou
Level 105
God Stats
12W - 13L
1,531 SR
Queue Stats
391W - 388L
1,527 Elo+
Party 1
Hera
Hera
x Antdawgg x
Hera
Level 80
God Stats
4W - 4L
1,604 SR
Queue Stats
150W - 146L
1,569 Elo+
Solo
Team Averages
Level 96
1,580 SR
1,534 Elo+

VS

Team Averages
Level 145
1,512 SR
1,488 Elo+
Izanami
Izanami
EVladimir
Izanami
Level 117
God Stats
5W - 5L
1,392 SR
Queue Stats
335W - 317L
1,436 Elo+
Solo
Fenrir
Fenrir
ReepsOne126
Fenrir
Level 147
God Stats
16W - 9L
1,592 SR
Queue Stats
221W - 211L
1,489 Elo+
Party 2
Geb
Geb
Scary_Clown6
Geb
Level 158
God Stats
4W - 3L
1,456 SR
Queue Stats
229W - 188L
1,487 Elo+
Solo
Tiamat
Tiamat
XxedgarBsxX9852
Tiamat
Level 160
God Stats
9W - 9L
1,519 SR
Queue Stats
487W - 465L
1,513 Elo+
Party 2
Xing Tian
Xing Tian
zooXgang
Xing Tian
Level 144
God Stats
20W - 25L
1,602 SR
Queue Stats
267W - 265L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 6 / 1
8,540
474
9,862
14,523
6,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
0 / 3 / 3
6,806
378
5,189
18,760
14,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
squall28438
Gilgamesh
12
0 / 6 / 0
7,429
413
5,390
18,578
12,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Danzaburou
woodvert
Danzaburou
10
1 / 4 / 1
6,892
383
6,221
10,201
2,903
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
2 / 5 / 2
7,933
441
11,324
7,612
2,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
EVladimir
Izanami
16
8 / 2 / 5
9,493
527
12,288
10,067
3,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
15
6 / 1 / 7
9,291
516
11,800
10,539
4,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 1 / 11
8,180
454
9,791
15,742
7,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
6 / 3 / 8
9,581
532
10,290
10,104
5,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
zooXgang
Xing Tian
15
4 / 0 / 4
8,948
497
8,655
12,887
14,693
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
59
7
Kills
24
24
Deaths
7
7
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Izanami
EVladimir
Izanami
8
2
5
5.25
L
4
6
1
0.75
L
0
3
3
0.5
W
Fenrir
6
1
7
9.5
W
0
1
11
5.5
W
6
3
8
3.33
L
Gilgamesh
squall28438
Gilgamesh
0
6
0
0
L
Danzaburou
woodvert
Danzaburou
1
4
1
0.38
L
2
5
2
0.6
W
Xing Tian
zooXgang
Xing Tian
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,986
Damage
52,824
69,674
Taken
59,339
37,675
Mitigated
35,877
15,414
Healing
17,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
EVladimir
Izanami
12,288
7,171
0
2,321
10,067
3,619
1,285
5,315
4,707
0
78,755
L
9,862
2,736
0
2,725
14,523
6,166
0
4,287
10,100
42,753
9,624
L
5,189
792
0
6,143
18,760
14,003
0
8,869
9,725
18,045
0
W
Fenrir
11,800
2,600
0
2,790
10,539
4,321
752
3,133
7,276
0
60,035
W
9,791
1,114
0
7,000
15,742
7,422
305
7,110
8,541
28,424
0
W
10,290
1,142
0
3,001
10,104
5,822
305
6,836
3,268
58,959
0
L
Gilgamesh
squall28438
Gilgamesh
5,390
1,146
0
4,597
18,578
12,336
0
6,085
12,449
0
43,083
L
Danzaburou
woodvert
Danzaburou
6,221
2,924
0
1,124
10,201
2,903
1,137
3,952
6,187
0
29,953
L
11,324
2,827
0
825
7,612
2,267
0
4,881
2,477
52,983
0
W
Xing Tian
zooXgang
Xing Tian
8,655
743
0
2,091
12,887
14,693
111
3,078
9,192
44,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,600
Gold Earned
45,493
341
Minions Killed
462
0
Camps Cleared
0
1,628,150
Distance Traveled
1,806,875
8
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,493
527
133
7
0
342,193
6
L
Geb
8,540
474
84
5
0
298,951
0
L
Sobek
6,806
378
24
1
0
343,871
0
W
Fenrir
9,291
516
102
6
0
398,524
3
W
Geb
8,180
454
43
2
0
380,950
3
W
Tiamat
9,581
532
117
7
0
335,186
4
L
Gilgamesh
7,429
413
79
4
0
305,232
2
L
Danzaburou
6,892
383
62
3
0
332,722
0
L
Hera
7,933
441
92
5
0
347,374
6
W
Xing Tian
8,948
497
67
4
0
350,022
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role