Player Matchup

Tiamat
Tiamat
BaronBunBun
Tiamat
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 85L
1,468 Elo+
Party 2
Jing Wei
Jing Wei
Clayton23
Jing Wei
Level 108
God Stats
7W - 10L
1,414 SR
Queue Stats
514W - 472L
1,518 Elo+
Party 3
Geb
Geb
Tempest1599
Geb
Level 17
God Stats
26W - 20L
1,595 SR
Queue Stats
50W - 35L
1,512 Elo+
Party 3
Susano
Susano
Zetajezu
Susano
Level 29
God Stats
2W - 3L
1,572 SR
Queue Stats
88W - 84L
1,493 Elo+
Party 2
Guan Yu
Guan Yu
holygamer88
Guan Yu
Level 39
God Stats
5W - 6L
1,734 SR
Queue Stats
130W - 124L
1,483 Elo+
Party 2
Team Averages
Level 44
1,563 SR
1,495 Elo+

VS

Team Averages
Level 54
1,478 SR
1,474 Elo+
Hades
Hades
EZIDAZIT
Hades
Level 97
God Stats
11W - 13L
1,526 SR
Queue Stats
658W - 720L
1,464 Elo+
Party 1
Sobek
Sobek
GodHuntrees
Sobek
Level 46
God Stats
7W - 8L
1,532 SR
Queue Stats
207W - 238L
1,444 Elo+
Solo
Set
Set
GoingToHell9
Set
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
206W - 204L
1,507 Elo+
Solo
Jing Wei
Jing Wei
LazDaBeast
Jing Wei
Level 39
God Stats
2W - 1L
1,590 SR
Queue Stats
53W - 67L
1,475 Elo+
Solo
Sun Wukong
Sun Wukong
Sirmerpy
Sun Wukong
Level 41
God Stats
3W - 6L
1,240 SR
Queue Stats
145W - 138L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
0 / 8 / 4
9,625
385
8,876
18,544
8,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
Clayton23
Jing Wei
20
11 / 5 / 1
14,018
561
23,177
23,466
8,826
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
0 / 1 / 5
10,358
414
6,608
16,137
15,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Susano
Zetajezu
Susano
17
2 / 7 / 4
11,138
446
15,043
22,304
8,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
holygamer88
Guan Yu
17
4 / 7 / 1
11,854
474
13,655
24,426
24,517
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
EZIDAZIT
Hades
20
10 / 1 / 6
14,778
591
25,861
20,633
11,273
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
2 / 3 / 5
11,561
462
5,699
24,359
22,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

20
11 / 6 / 5
13,307
532
22,331
23,284
11,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
LazDaBeast
Jing Wei
17
1 / 7 / 4
11,378
455
13,515
18,562
9,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
Sirmerpy
Sun Wukong
20
4 / 1 / 6
13,518
541
10,500
17,286
13,399
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
54
17
Kills
28
28
Deaths
18
15
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Tiamat
0
8
4
0.25
L
Jing Wei
Clayton23
Jing Wei
11
5
1
2.3
W
Hades
EZIDAZIT
Hades
10
1
6
13
W
2
3
5
1.5
W
11
6
5
2.25
W
Jing Wei
LazDaBeast
Jing Wei
1
7
4
0.43
W
Sun Wukong
Sirmerpy
Sun Wukong
4
1
6
7
L
0
1
5
2.5
L
Susano
Zetajezu
Susano
2
7
4
0.57
L
Guan Yu
holygamer88
Guan Yu
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,359
Damage
77,906
104,877
Taken
104,124
66,044
Mitigated
68,292
32,645
Healing
49,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
8,876
1,221
203
3,899
18,544
8,628
395
8,724
9,790
50,437
0
L
Jing Wei
Clayton23
Jing Wei
23,177
17,694
0
8,554
23,466
8,826
80
3,881
18,615
0
132,944
W
Hades
EZIDAZIT
Hades
25,861
2,476
1,332
16,692
20,633
11,273
3,320
6,774
13,526
122,301
0
W
5,699
371
778
7,677
24,359
22,159
364
2,705
21,459
36,204
0
W
22,331
8,721
0
7,338
23,284
11,569
0
2,342
20,690
0
100,714
W
Jing Wei
LazDaBeast
Jing Wei
13,515
9,617
0
5,799
18,562
9,892
2,038
1,708
16,808
0
79,589
W
Sun Wukong
Sirmerpy
Sun Wukong
10,500
2,199
0
9,452
17,286
13,399
0
1,083
16,157
7,596
77,332
L
6,608
257
562
4,580
16,137
15,791
0
9,428
6,376
33,549
0
L
Susano
Zetajezu
Susano
15,043
4,131
0
5,488
22,304
8,282
0
5,309
16,957
0
79,310
L
Guan Yu
holygamer88
Guan Yu
13,655
1,800
726
8,633
24,426
24,517
0
4,993
19,362
0
66,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,993
Gold Earned
64,542
545
Minions Killed
657
0
Camps Cleared
0
2,198,809
Distance Traveled
2,345,772
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,625
385
79
3
0
418,518
0
L
Jing Wei
14,018
561
210
8
0
454,002
6
W
Hades
14,778
591
194
8
0
494,758
3
W
Sobek
11,561
462
34
1
0
490,996
5
W
Set
13,307
532
125
5
0
453,947
4
W
Jing Wei
11,378
455
145
6
0
423,018
3
W
Sun Wukong
13,518
541
159
6
0
483,053
4
L
Geb
10,358
414
30
1
0
467,420
1
L
Susano
11,138
446
122
5
0
421,778
0
L
Guan Yu
11,854
474
104
4
0
437,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role