Player Matchup

Anubis
Anubis
 
Anubis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
AlphaChef
Hun Batz
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 52L
1,562 Elo+
Party 1
Chaac
Chaac
MrKoaliti
Chaac
Level 7
God Stats
67W - 62L
1,727 SR
Queue Stats
131W - 132L
1,405 Elo+
Party 1
Bacchus
Bacchus
RoarkRedbeard
Bacchus
Level 5
God Stats
11W - 10L
1,739 SR
Queue Stats
106W - 123L
1,501 Elo+
Party 1
Ullr
Ullr
Vampwood
Ullr
Level 80
God Stats
1W - 2L
1,259 SR
Queue Stats
362W - 328L
1,547 Elo+
Party 1
Team Averages
Level 53
1,545 SR
1,503 Elo+

VS

Team Averages
Level 22
1,517 SR
1,511 Elo+
Osiris
Osiris
Basicalee
Osiris
Level 19
God Stats
1W - 3L
1,633 SR
Queue Stats
75W - 72L
1,553 Elo+
Solo
Cthulhu
Cthulhu
BigDodgerBlue
Cthulhu
Level 23
God Stats
3W - 12L
1,338 SR
Queue Stats
133W - 137L
1,453 Elo+
Solo
Zeus
Zeus
X5Oblivious
Zeus
Level 17
God Stats
0W - 4L
1,500 SR
Queue Stats
7W - 11L
1,509 Elo+
Solo
Neith
Neith
XxxLiOnHeArTsxxX
Neith
Level 29
God Stats
16W - 19L
1,517 SR
Queue Stats
83W - 90L
1,536 Elo+
Solo
Arachne
Arachne
elmataancianos
Arachne
Level 21
God Stats
2W - 2L
1,596 SR
Queue Stats
46W - 37L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
7
4 / 0 / 1
4,590
918
1,304
2,699
1,127
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hun Batz
AlphaChef
Hun Batz
6
0 / 1 / 2
3,503
701
1,484
3,510
827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
MrKoaliti
Chaac
4
0 / 1 / 0
2,800
560
671
2,195
1,112
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bacchus
4
1 / 0 / 1
3,209
642
355
2,015
1,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ullr
5
2 / 1 / 1
3,590
718
1,756
2,638
613
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Basicalee
Osiris
6
2 / 1 / 0
3,770
754
2,152
3,052
1,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cthulhu
5
0 / 2 / 1
3,296
659
1,122
3,014
1,266
Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

1
0 / 1 / 0
2,564
513
387
493
66
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

5
1 / 2 / 1
3,428
686
1,858
2,245
539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 1 / 0
3,450
690
694
1,633
482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
7
Kills
3
3
Deaths
7
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
0
1
4.5
W
Hun Batz
AlphaChef
Hun Batz
0
1
2
1
L
Osiris
Basicalee
Osiris
2
1
0
2
L
Cthulhu
0
2
1
0.25
W
Chaac
MrKoaliti
Chaac
0
1
0
0
W
Bacchus
1
0
1
1.5
W
Ullr
2
1
1
2.5
L
0
1
0
0
L
1
2
1
0.75
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,570
Damage
6,213
13,057
Taken
10,437
4,758
Mitigated
3,878
5,470
Healing
3,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
1,304
260
0
1,885
2,699
1,127
0
349
2,312
16,747
0
W
Hun Batz
AlphaChef
Hun Batz
1,484
821
0
1,974
3,510
827
0
0
3,510
0
12,179
L
Osiris
Basicalee
Osiris
2,152
968
0
1,686
3,052
1,525
0
81
2,822
0
14,877
L
Cthulhu
1,122
133
0
372
3,014
1,266
0
245
2,769
9,592
0
W
Chaac
MrKoaliti
Chaac
671
110
0
263
2,195
1,112
0
0
2,195
0
5,245
W
Bacchus
355
58
0
598
2,015
1,079
0
416
1,599
3,524
0
W
Ullr
1,756
805
0
750
2,638
613
0
706
1,932
0
11,937
L
387
68
0
10
493
66
0
396
97
1,567
0
L
1,858
840
0
599
2,245
539
0
871
1,374
0
8,413
L
694
407
0
632
1,633
482
0
66
1,567
0
12,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,692
Gold Earned
16,508
121
Minions Killed
98
0
Camps Cleared
0
490,338
Distance Traveled
420,466
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
4,590
918
42
8
0
103,334
0
W
Hun Batz
3,503
701
40
8
0
107,771
0
L
Osiris
3,770
754
27
5
0
78,136
0
L
Cthulhu
3,296
659
15
3
0
102,571
0
W
Chaac
2,800
560
9
2
0
84,863
0
W
Bacchus
3,209
642
6
1
0
105,317
0
W
Ullr
3,590
718
24
5
0
89,053
0
L
Zeus
2,564
513
4
1
0
17,658
0
L
Neith
3,428
686
12
2
0
107,729
0
L
Arachne
3,450
690
40
8
0
114,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role