Player Matchup

Gilgamesh
Gilgamesh
ChineseBTR
Gilgamesh
Level 103
God Stats
4W - 11L
1,533 SR
Queue Stats
372W - 308L
1,609 Elo+
Party 2
Ra
Ra
D3adjr01
Ra
Level 43
God Stats
4W - 5L
1,513 SR
Queue Stats
183W - 204L
1,517 Elo+
Party 3
Geb
Geb
Fertmen1324
Geb
Level 62
God Stats
10W - 13L
1,583 SR
Queue Stats
37W - 55L
1,407 Elo+
Party 3
Jing Wei
Jing Wei
MlSTERAUTlSMO
Jing Wei
Level 146
God Stats
17W - 12L
1,616 SR
Queue Stats
453W - 335L
1,605 Elo+
Party 2
Hel
Hel
vRoguev
Hel
Level 48
God Stats
2W - 2L
1,499 SR
Queue Stats
149W - 74L
1,727 Elo+
Party 2
Team Averages
Level 80
1,549 SR
1,573 Elo+

VS

Team Averages
Level 70
1,590 SR
1,506 Elo+
Cupid
Cupid
 
Cupid
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
DankuDanku
Baron Samedi
Level 49
God Stats
4W - 3L
1,609 SR
Queue Stats
106W - 99L
1,390 Elo+
Solo
Chang'e
Chang'e
Its AUSSIIE
Chang'e
Level 84
God Stats
7W - 8L
1,546 SR
Queue Stats
95W - 98L
1,506 Elo+
Party 1
Odin
Odin
UrDadsYumSauce
Odin
Level 44
God Stats
2W - 2L
1,598 SR
Queue Stats
97W - 74L
1,602 Elo+
Party 1
Danzaburou
Danzaburou
thundarchief
Danzaburou
Level 128
God Stats
13W - 9L
1,696 SR
Queue Stats
121W - 130L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ChineseBTR
Gilgamesh
14
7 / 1 / 1
8,457
651
7,746
11,412
4,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
0 / 2 / 2
7,515
578
4,172
6,082
3,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 1 / 6
6,658
512
4,914
8,438
6,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
MlSTERAUTlSMO
Jing Wei
13
5 / 0 / 1
7,447
573
5,077
9,327
2,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hel
12
1 / 2 / 4
7,328
564
6,711
6,730
2,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
10
0 / 4 / 1
6,177
475
4,693
7,970
2,091
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
DankuDanku
Baron Samedi
11
2 / 4 / 1
6,698
515
6,586
8,881
2,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
Its AUSSIIE
Chang'e
12
1 / 3 / 0
7,057
543
3,375
10,035
3,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 1 / 0
5,836
449
3,392
8,630
4,240
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
thundarchief
Danzaburou
11
1 / 2 / 2
6,945
534
5,171
10,580
3,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
14
Kills
6
6
Deaths
14
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
4
1
0.13
W
Gilgamesh
ChineseBTR
Gilgamesh
7
1
1
7.5
W
0
2
2
0.5
L
Baron Samedi
DankuDanku
Baron Samedi
2
4
1
0.63
W
1
1
6
4
L
Chang'e
Its AUSSIIE
Chang'e
1
3
0
0.33
W
Jing Wei
MlSTERAUTlSMO
Jing Wei
5
0
1
5.5
L
2
1
0
2
L
Danzaburou
thundarchief
Danzaburou
1
2
2
1
W
Hel
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,620
Damage
23,217
41,989
Taken
46,096
19,544
Mitigated
16,242
18,349
Healing
16,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
4,693
1,844
156
2,428
7,970
2,091
1,007
2,368
5,562
0
35,842
W
Gilgamesh
ChineseBTR
Gilgamesh
7,746
2,043
0
4,441
11,412
4,403
0
901
10,389
0
63,688
W
4,172
542
197
3,485
6,082
3,640
128
2,802
3,038
50,119
0
L
Baron Samedi
DankuDanku
Baron Samedi
6,586
1,260
104
2,412
8,881
2,823
344
5,041
3,552
33,484
0
W
4,914
608
609
1,354
8,438
6,210
189
1,603
6,697
15,643
0
L
Chang'e
Its AUSSIIE
Chang'e
3,375
388
136
4,533
10,035
3,187
0
3,284
6,751
37,639
0
W
Jing Wei
MlSTERAUTlSMO
Jing Wei
5,077
3,383
0
3,254
9,327
2,847
1,033
633
8,668
0
44,679
L
3,392
951
30
2,459
8,630
4,240
0
2,840
5,708
0
16,035
L
Danzaburou
thundarchief
Danzaburou
5,171
2,485
0
4,027
10,580
3,901
671
1,770
8,726
0
49,643
W
Hel
6,711
1,237
1,706
3,303
6,730
2,444
295
3,394
3,075
46,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,405
Gold Earned
32,713
409
Minions Killed
353
0
Camps Cleared
0
1,322,433
Distance Traveled
1,208,637
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,177
475
76
6
0
244,053
4
W
Gilgamesh
8,457
651
106
8
0
281,758
3
W
Ra
7,515
578
101
8
0
239,412
4
L
Baron Samedi
6,698
515
71
5
0
227,788
5
W
Geb
6,658
512
23
2
0
270,742
2
L
Chang'e
7,057
543
89
7
0
209,243
8
W
Jing Wei
7,447
573
83
6
0
260,607
4
L
Odin
5,836
449
23
2
0
272,158
1
L
Danzaburou
6,945
534
94
7
0
255,395
1
W
Hel
7,328
564
96
7
0
269,914
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role