Player Matchup

Tiamat
Tiamat
Gold II
FERGIE JENKINS
Tiamat
Gold II
Level 144
God Stats
0W - 1L
1,418 SR
Queue Stats
53W - 62L
1,604 MMR
Party 2
Chiron
Chiron
Gold II
Godly Finessed
Chiron
Gold II
Level 151
God Stats
9W - 2L
1,701 SR
Queue Stats
53W - 62L
1,604 MMR
Party 2
Jormungandr
Jormungandr
Platinum V
LimeyTimey
Jormungandr
Platinum V
Level 144
God Stats
8W - 21L
1,453 SR
Queue Stats
602W - 669L
1,542 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 146
1,524 SR
1,583 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 116
1,672 SR
1,913 MMR
Hera
Hera
Silver I
MariCancian
Hera
Silver I
Level 87
God Stats
1W - 2L
1,528 SR
Queue Stats
41W - 58L
1,307 MMR
Solo
Odin
Odin
Diamond III
StickyBrute
Odin
Diamond III
Level 124
God Stats
15W - 15L
1,684 SR
Queue Stats
241W - 210L
2,208 MMR
Party 1
Tsukuyomi
Tsukuyomi
Diamond III
iLogurt
Tsukuyomi
Diamond III
Level 137
God Stats
5W - 6L
1,805 SR
Queue Stats
167W - 153L
2,224 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 12 / 6
11,084
693
10,105
17,791
10,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
6 / 10 / 6
11,012
688
12,201
20,044
7,004
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jormungandr
LimeyTimey
Jormungandr
15
6 / 3 / 6
12,295
768
11,339
25,769
25,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
AthenaSolGebFenrirAphrodite

VS

Bans
AchillesMorgan Le FayKuzenboHadesKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 7 / 12
12,441
778
16,927
10,547
3,635
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
11 / 1 / 13
13,687
855
18,067
16,295
13,273
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tsukuyomi
iLogurt
Tsukuyomi
16
6 / 7 / 14
12,487
780
21,536
22,103
7,819
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
64
15
Kills
25
25
Deaths
15
18
Assists
39
Player
Kills
Deaths
Assists
KDA
L
3
12
6
0.5
L
6
10
6
0.9
L
Jormungandr
LimeyTimey
Jormungandr
6
3
6
3
W
8
7
12
2
W
11
1
13
17.5
W
Tsukuyomi
iLogurt
Tsukuyomi
6
7
14
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,645
Damage
56,530
63,604
Taken
48,945
42,857
Mitigated
24,727
15,630
Healing
12,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,105
637
0
3,202
17,791
10,800
180
5,263
12,394
29,705
0
L
12,201
3,910
557
2,767
20,044
7,004
924
4,901
14,951
0
40,831
L
Jormungandr
LimeyTimey
Jormungandr
11,339
1,622
0
9,104
25,769
25,053
0
9,272
16,059
42,074
0
W
16,927
4,803
0
1,670
10,547
3,635
1,123
6,247
4,175
51,662
0
W
18,067
4,648
0
1,762
16,295
13,273
890
6,050
9,878
5,714
34,637
W
Tsukuyomi
iLogurt
Tsukuyomi
21,536
6,626
0
8,808
22,103
7,819
992
8,807
12,890
0
60,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,391
Gold Earned
38,615
171
Minions Killed
204
5
Camps Cleared
10
738,927
Distance Traveled
916,181
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
11,084
693
46
3
3
224,897
0
L
Chiron
11,012
688
68
4
1
227,672
2
L
Jormungandr
12,295
768
57
4
1
286,358
4
W
Hera
12,441
778
81
5
3
271,473
3
W
Odin
13,687
855
51
3
2
334,564
1
W
Tsukuyomi
12,487
780
72
5
5
310,144
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role