Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
Abdiel1995
Baron Samedi
Level 33
God Stats
20W - 11L
1,687 SR
Queue Stats
234W - 232L
1,549 Elo+
Party 3
Artemis
Artemis
CAHAlmond
Artemis
Level 37
God Stats
4W - 4L
1,484 SR
Queue Stats
317W - 292L
1,517 Elo+
Solo
Tiamat
Tiamat
CopperTerror
Tiamat
Level 28
God Stats
28W - 20L
1,546 SR
Queue Stats
92W - 79L
1,535 Elo+
Party 1
Set
Set
Sykura
Set
Level 68
God Stats
13W - 14L
1,564 SR
Queue Stats
485W - 462L
1,516 Elo+
Party 1
Team Averages
Level 56
1,556 SR
1,523 Elo+

VS

Team Averages
Level 52
1,438 SR
1,491 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
BBnjy
Ao Kuang
Level 45
God Stats
5W - 6L
1,543 SR
Queue Stats
77W - 76L
1,538 Elo+
Solo
Mulan
Mulan
Iseka1MC
Mulan
Level 16
God Stats
1W - 5L
1,292 SR
Queue Stats
11W - 18L
1,412 Elo+
Party 4
Nu Wa
Nu Wa
SwagDadyMcBigD
Nu Wa
Level 94
God Stats
0W - 1L
1,356 SR
Queue Stats
146W - 132L
1,556 Elo+
Party 4
Geb
Geb
redpanda1007
Geb
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
5 / 0 / 2
6,492
649
2,910
7,442
4,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
Abdiel1995
Baron Samedi
12
4 / 2 / 0
6,826
683
4,738
5,903
2,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
CAHAlmond
Artemis
11
3 / 0 / 4
6,491
649
8,569
4,640
1,262
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
10
2 / 2 / 3
5,832
583
3,915
5,472
2,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Set
Sykura
Set
12
2 / 1 / 2
6,465
647
3,391
6,722
2,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
9
0 / 2 / 0
5,152
515
3,329
7,588
1,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
BBnjy
Ao Kuang
9
2 / 3 / 0
5,432
543
4,573
8,955
2,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
Iseka1MC
Mulan
9
1 / 1 / 1
5,229
523
1,313
5,189
2,557
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 4 / 1
5,345
535
3,224
4,615
1,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
1 / 6 / 0
5,041
504
1,648
7,797
4,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
16
Kills
4
5
Deaths
16
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
5
0
2
6
L
Jing Wei
 
Jing Wei
0
2
0
0
W
Baron Samedi
Abdiel1995
Baron Samedi
4
2
0
2
L
Ao Kuang
BBnjy
Ao Kuang
2
3
0
0.67
W
Artemis
CAHAlmond
Artemis
3
0
4
5
W
Tiamat
2
2
3
1.75
L
Mulan
Iseka1MC
Mulan
1
1
1
1.5
L
0
4
1
0.13
W
Set
Sykura
Set
2
1
2
3
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,523
Damage
14,087
30,179
Taken
34,144
12,722
Mitigated
12,055
14,649
Healing
7,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
2,910
552
0
4,129
7,442
4,095
175
1,108
6,274
12,515
0
L
Jing Wei
 
Jing Wei
3,329
2,847
0
2,586
7,588
1,231
0
1,476
6,112
0
31,571
W
Baron Samedi
Abdiel1995
Baron Samedi
4,738
309
332
2,797
5,903
2,169
0
1,908
3,931
37,562
0
L
Ao Kuang
BBnjy
Ao Kuang
4,573
976
0
3,053
8,955
2,201
0
1,369
7,416
27,167
0
W
Artemis
CAHAlmond
Artemis
8,569
3,598
0
2,296
4,640
1,262
1,182
1,677
2,939
0
39,110
W
Tiamat
3,915
284
59
1,722
5,472
2,648
378
2,433
2,954
22,940
0
L
Mulan
Iseka1MC
Mulan
1,313
147
0
1,478
5,189
2,557
402
3,055
1,844
0
17,636
L
3,224
428
0
0
4,615
1,129
532
1,389
2,932
28,572
0
W
Set
Sykura
Set
3,391
1,363
0
3,314
6,722
2,548
52
1,940
4,636
0
36,827
L
1,648
184
0
688
7,797
4,937
0
3,376
4,277
10,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,106
Gold Earned
26,199
305
Minions Killed
266
0
Camps Cleared
0
992,289
Distance Traveled
937,489
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,492
649
28
3
0
211,390
3
L
Jing Wei
5,152
515
75
8
0
172,461
3
W
Baron Samedi
6,826
683
73
7
0
174,619
0
L
Ao Kuang
5,432
543
57
6
0
212,184
3
W
Artemis
6,491
649
67
7
0
193,036
1
W
Tiamat
5,832
583
53
5
0
207,053
2
L
Mulan
5,229
523
43
4
0
188,021
3
L
Nu Wa
5,345
535
73
7
0
185,259
3
W
Set
6,465
647
84
8
0
206,191
4
L
Geb
5,041
504
18
2
0
179,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role