Player Matchup

Pele
Pele
Kami162005
Pele
Level 144
God Stats
1W - 1L
1,395 SR
Queue Stats
67W - 80L
1,435 Elo+
Solo
Thoth
Thoth
Negrodamis202
Thoth
Level 66
God Stats
0W - 2L
1,240 SR
Queue Stats
276W - 291L
1,404 Elo+
Party 1
Tyr
Tyr
RoNrOn69
Tyr
Level 69
God Stats
0W - 2L
1,216 SR
Queue Stats
351W - 372L
1,388 Elo+
Party 1
Achilles
Achilles
datloudperuano
Achilles
Level 127
God Stats
2W - 5L
1,435 SR
Queue Stats
604W - 620L
1,467 Elo+
Party 1
Ao Kuang
Ao Kuang
grimm-reaper11
Ao Kuang
Level 107
God Stats
3W - 11L
1,117 SR
Queue Stats
620W - 617L
1,445 Elo+
Solo
Team Averages
Level 103
1,281 SR
1,428 Elo+

VS

Team Averages
Level 127
1,460 SR
1,445 Elo+
Poseidon
Poseidon
 
Poseidon
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
AyItsDoxx
Fafnir
Level 126
God Stats
5W - 2L
1,460 SR
Queue Stats
101W - 88L
1,390 Elo+
Party 2
Jing Wei
Jing Wei
Dat_Boi_Juic3_
Jing Wei
Level 109
God Stats
6W - 3L
1,450 SR
Queue Stats
87W - 65L
1,392 Elo+
Party 2
Medusa
Medusa
irishganja
Medusa
Level 89
God Stats
4W - 6L
1,390 SR
Queue Stats
333W - 346L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 3
7,203
720
5,043
9,538
3,999
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

13
0 / 5 / 2
6,958
696
6,095
7,999
2,862
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
1 / 4 / 1
7,262
726
4,170
14,649
16,510
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Achilles
13
0 / 2 / 3
6,730
673
5,519
12,330
12,844
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ao Kuang
12
2 / 7 / 1
7,005
701
4,423
11,583
9,709
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
17
7 / 1 / 10
9,960
996
12,943
5,547
2,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
 
Nemesis
14
1 / 0 / 17
8,044
804
4,661
8,305
9,237
Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fafnir
AyItsDoxx
Fafnir
15
6 / 1 / 12
9,230
923
7,490
8,294
11,061
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
14
4 / 1 / 14
8,568
857
10,718
7,116
2,771
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Medusa
irishganja
Medusa
15
5 / 1 / 14
8,666
867
13,726
5,195
2,222
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
90
4
Kills
23
23
Deaths
4
10
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
7
1
10
12
W
Nemesis
 
Nemesis
1
0
17
9.5
W
Fafnir
AyItsDoxx
Fafnir
6
1
12
12
W
Jing Wei
4
1
14
11
L
1
5
3
0.5
L
0
5
2
0.2
L
1
4
1
0.38
L
Achilles
0
2
3
0.75
L
Ao Kuang
2
7
1
0.36
W
Medusa
irishganja
Medusa
5
1
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,250
Damage
49,538
56,099
Taken
34,457
45,924
Mitigated
28,223
16,273
Healing
18,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
12,943
1,088
475
1,727
5,547
2,932
985
1,306
4,241
26,604
0
W
Nemesis
 
Nemesis
4,661
1,723
2,474
2,649
8,305
9,237
246
2,828
5,477
0
7,732
W
Fafnir
AyItsDoxx
Fafnir
7,490
988
1,428
3,280
8,294
11,061
129
1,750
6,544
11,253
0
W
Jing Wei
10,718
9,238
1,511
2,083
7,116
2,771
525
3,293
3,823
0
19,793
L
5,043
493
1,601
1,453
9,538
3,999
0
4,463
5,075
0
12,543
L
6,095
386
1,220
736
7,999
2,862
0
2,965
5,034
17,696
0
L
4,170
433
1,804
3,265
14,649
16,510
0
5,409
9,240
0
7,387
L
Achilles
5,519
952
1,045
3,220
12,330
12,844
0
4,044
8,286
709
9,310
L
Ao Kuang
4,423
1,168
351
1,578
11,583
9,709
0
3,552
8,031
9,953
0
W
Medusa
irishganja
Medusa
13,726
6,916
2,304
898
5,195
2,222
1,567
1,652
3,543
0
26,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,158
Gold Earned
44,468
70
Minions Killed
101
0
Camps Cleared
0
823,361
Distance Traveled
955,996
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
9,960
996
35
4
0
166,073
2
W
Nemesis
8,044
804
9
1
0
190,331
0
W
Fafnir
9,230
923
8
1
0
207,309
3
W
Jing Wei
8,568
857
22
2
0
191,071
0
L
Pele
7,203
720
17
2
0
148,984
0
L
Thoth
6,958
696
25
3
0
156,842
0
L
Tyr
7,262
726
10
1
0
177,484
0
L
Achilles
6,730
673
9
1
0
191,757
0
L
Ao Kuang
7,005
701
9
1
0
148,294
0
W
Medusa
8,666
867
27
3
0
201,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role