Player Matchup

Achilles
Achilles
Auzzy16
Achilles
Level 95
God Stats
43W - 26L
1,576 SR
Queue Stats
650W - 517L
1,646 Elo+
Party 2
Neith
Neith
ThatSkullyDude
Neith
Level 15
God Stats
48W - 28L
1,627 SR
Queue Stats
89W - 55L
1,602 Elo+
Party 2
Jormungandr
Jormungandr
amusedpotato
Jormungandr
Level 109
God Stats
131W - 79L
1,641 SR
Queue Stats
746W - 593L
1,672 Elo+
Party 2
Team Averages
Level 73
1,615 SR
1,640 Elo+

VS

Team Averages
Level 17
1,625 SR
1,356 Elo+
Fenrir
Fenrir
HSTGoldman
Fenrir
Level 7
God Stats
9W - 9L
1,740 SR
Queue Stats
9W - 15L
1,220 Elo+
Party 1
Cthulhu
Cthulhu
TBonekiller2000
Cthulhu
Level 41
God Stats
1W - 4L
1,423 SR
Queue Stats
34W - 56L
1,347 Elo+
Party 1
Chang'e
Chang'e
blunterdragon56
Chang'e
Level 3
God Stats
1W - 5L
1,711 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Auzzy16
Achilles
11
6 / 0 / 5
7,827
783
6,335
7,134
6,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
2 / 1 / 9
7,050
705
4,524
4,698
1,525
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jormungandr
amusedpotato
Jormungandr
12
5 / 0 / 8
7,614
761
14,765
5,797
1,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HSTGoldman
Fenrir
9
1 / 5 / 0
5,993
599
1,861
9,703
2,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 5 / 0
5,609
561
5,300
11,719
6,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 4 / 1
5,780
578
1,636
7,949
1,978
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
2
13
Kills
1
1
Deaths
14
22
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Achilles
Auzzy16
Achilles
6
0
5
8.5
L
Fenrir
HSTGoldman
Fenrir
1
5
0
0.2
L
0
5
0
0
W
2
1
9
6.5
W
Jormungandr
amusedpotato
Jormungandr
5
0
8
9
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,624
Damage
8,797
17,629
Taken
29,371
9,723
Mitigated
11,186
3,119
Healing
6,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Auzzy16
Achilles
6,335
1,615
0
2,164
7,134
6,220
224
2,613
4,227
0
16,982
L
Fenrir
HSTGoldman
Fenrir
1,861
324
0
1,405
9,703
2,743
0
4,087
4,959
0
7,134
L
5,300
488
224
1,546
11,719
6,465
0
6,436
4,654
14,596
0
W
4,524
1,770
0
475
4,698
1,525
356
1,046
3,528
0
13,493
W
Jormungandr
amusedpotato
Jormungandr
14,765
1,584
0
480
5,797
1,978
0
3,263
2,119
30,219
0
L
1,636
358
1,533
1,579
7,949
1,978
0
3,870
3,488
12,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,491
Gold Earned
17,382
82
Minions Killed
60
5
Camps Cleared
4
612,759
Distance Traveled
540,941
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,827
783
19
2
1
204,573
5
L
Fenrir
5,993
599
14
1
1
187,871
1
L
Cthulhu
5,609
561
17
2
0
173,271
1
W
Neith
7,050
705
28
3
1
196,657
0
W
Jormungandr
7,614
761
35
4
3
211,529
3
L
Chang'e
5,780
578
29
3
3
179,799
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role