Player Matchup

Ymir
Ymir
XDIlXD
Ymir
Level 18
God Stats
2W - 5L
1,464 SR
Queue Stats
44W - 38L
1,508 Elo+
Party 1
Bastet
Bastet
XDlIXD
Bastet
Level 18
God Stats
18W - 19L
1,435 SR
Queue Stats
51W - 55L
1,415 Elo+
Party 1
Ra
Ra
donnieboi4444
Ra
Level 106
God Stats
6W - 6L
1,402 SR
Queue Stats
95W - 151L
1,295 Elo+
Party 1
Team Averages
Level 47
1,434 SR
1,406 Elo+

VS

Team Averages
Level 80
1,560 SR
1,402 Elo+
Geb
Geb
HANDS_rcd
Geb
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
283W - 303L
1,416 Elo+
Party 2
Anhur
Anhur
PhattBoiBarrage
Anhur
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,287 Elo+
Solo
Agni
Agni
el_nino_beano
Agni
Level 94
God Stats
5W - 1L
1,679 SR
Queue Stats
168W - 179L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
XDIlXD
Ymir
11
0 / 9 / 2
7,386
568
7,072
16,760
9,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bastet
XDlIXD
Bastet
11
3 / 3 / 1
8,448
650
6,807
10,947
3,627
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 4 / 3
8,202
631
7,124
11,490
5,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 10
9,517
732
10,603
10,000
5,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
8 / 1 / 7
10,093
776
8,718
8,348
3,089
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
4 / 3 / 11
9,568
736
13,949
10,625
4,259
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
4
Kills
16
16
Deaths
4
6
Assists
28
Player
Kills
Deaths
Assists
KDA
W
4
0
10
9
W
8
1
7
11.5
L
Ymir
XDIlXD
Ymir
0
9
2
0.11
L
Bastet
XDlIXD
Bastet
3
3
1
1.17
L
1
4
3
0.63
W
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,003
Damage
33,270
39,197
Taken
28,973
18,394
Mitigated
12,350
7,761
Healing
11,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,603
1,668
292
3,611
10,000
5,002
414
5,901
4,099
30,789
0
W
8,718
4,584
0
2,233
8,348
3,089
1,539
3,439
4,909
0
35,956
L
Ymir
XDIlXD
Ymir
7,072
1,696
0
2,554
16,760
9,536
0
9,149
7,392
23,283
1,096
L
Bastet
XDlIXD
Bastet
6,807
1,665
0
1,810
10,947
3,627
0
6,193
4,620
0
18,042
L
7,124
275
507
2,890
11,490
5,231
0
8,957
2,261
24,832
0
W
13,949
1,534
0
5,402
10,625
4,259
617
5,410
5,215
40,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,036
Gold Earned
29,178
97
Minions Killed
166
5
Camps Cleared
6
733,558
Distance Traveled
737,218
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,517
732
47
4
1
281,614
1
W
Anhur
10,093
776
56
4
2
238,712
1
L
Ymir
7,386
568
40
3
3
202,922
3
L
Bastet
8,448
650
24
2
0
281,891
1
L
Ra
8,202
631
33
3
2
248,745
7
W
Agni
9,568
736
63
5
3
216,892
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role