Player Matchup

Janus
Janus
BySerGio5
Janus
Level 145
God Stats
14W - 15L
1,515 SR
Queue Stats
355W - 322L
1,616 Elo+
Party 2
Yemoja
Yemoja
Luiscarlo
Yemoja
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
MeatheadMaximus
Tsukuyomi
Level 2
God Stats
5W - 2L
1,500 SR
Queue Stats
6W - 2L
1,500 Elo+
Party 1
Sol
Sol
izeacao22
Sol
Level 32
God Stats
8W - 8L
1,511 SR
Queue Stats
45W - 48L
1,516 Elo+
Party 2
Osiris
Osiris
mojomojo48
Osiris
Level 86
God Stats
21W - 18L
1,495 SR
Queue Stats
204W - 214L
1,471 Elo+
Party 1
Team Averages
Level 53
1,504 SR
1,521 Elo+

VS

Team Averages
Level 28
1,511 SR
1,559 Elo+
Kukulkan
Kukulkan
GuaVa eLZabeL
Kukulkan
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
136W - 118L
1,521 Elo+
Party 4
Nemesis
Nemesis
SlappyDawg
Nemesis
Level 28
God Stats
8W - 8L
1,591 SR
Queue Stats
84W - 77L
1,529 Elo+
Party 4
Bellona
Bellona
Temeos96
Bellona
Level 27
God Stats
3W - 1L
1,500 SR
Queue Stats
23W - 15L
1,840 Elo+
Party 3
Thanatos
Thanatos
dashaev1337
Thanatos
Level 28
God Stats
23W - 17L
1,463 SR
Queue Stats
36W - 26L
1,404 Elo+
Solo
Olorun
Olorun
hasan2298
Olorun
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
83W - 55L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BySerGio5
Janus
15
12 / 1 / 5
10,723
596
13,239
7,021
2,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
Luiscarlo
Yemoja
11
0 / 2 / 10
8,001
445
2,761
7,705
6,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tsukuyomi
MeatheadMaximus
Tsukuyomi
15
5 / 2 / 2
9,398
522
7,228
10,295
4,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 3 / 9
8,056
448
2,594
9,659
3,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Osiris
mojomojo48
Osiris
13
3 / 2 / 5
9,196
511
5,342
12,720
9,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
GuaVa eLZabeL
Kukulkan
8
0 / 10 / 1
6,247
347
1,619
11,153
3,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Nemesis
SlappyDawg
Nemesis
3
0 / 0 / 0
5,214
290
354
1,639
297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
Temeos96
Bellona
12
0 / 4 / 7
7,643
425
4,381
8,828
9,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thanatos
dashaev1337
Thanatos
14
5 / 5 / 2
9,300
517
6,435
12,938
5,890
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Olorun
hasan2298
Olorun
14
5 / 4 / 3
8,495
472
10,731
13,056
5,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
23
22
Kills
10
10
Deaths
23
31
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Janus
BySerGio5
Janus
12
1
5
14.5
L
Kukulkan
GuaVa eLZabeL
Kukulkan
0
10
1
0.05
W
Yemoja
Luiscarlo
Yemoja
0
2
10
2.5
W
Tsukuyomi
MeatheadMaximus
Tsukuyomi
5
2
2
3
L
Nemesis
SlappyDawg
Nemesis
0
0
0
0
L
Bellona
Temeos96
Bellona
0
4
7
0.88
L
Thanatos
dashaev1337
Thanatos
5
5
2
1.2
L
Olorun
hasan2298
Olorun
5
4
3
1.63
W
2
3
9
2.17
W
Osiris
mojomojo48
Osiris
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,164
Damage
23,520
47,400
Taken
47,614
26,433
Mitigated
24,283
12,688
Healing
17,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
BySerGio5
Janus
13,239
1,182
0
715
7,021
2,221
818
2,088
4,933
58,829
0
L
Kukulkan
GuaVa eLZabeL
Kukulkan
1,619
144
0
1,427
11,153
3,761
192
5,374
5,779
20,157
0
W
Yemoja
Luiscarlo
Yemoja
2,761
816
2,664
1,406
7,705
6,621
864
2,288
5,417
12,881
0
W
Tsukuyomi
MeatheadMaximus
Tsukuyomi
7,228
1,722
0
4,020
10,295
4,116
537
2,515
7,780
0
51,392
L
Nemesis
SlappyDawg
Nemesis
354
201
0
916
1,639
297
0
0
1,639
0
4,099
L
Bellona
Temeos96
Bellona
4,381
342
0
1,340
8,828
9,075
0
4,108
4,720
0
12,330
L
Thanatos
dashaev1337
Thanatos
6,435
1,628
0
7,381
12,938
5,890
0
4,370
8,568
0
53,442
L
Olorun
hasan2298
Olorun
10,731
3,770
372
6,035
13,056
5,260
0
5,702
7,354
52,782
0
W
2,594
540
0
2,473
9,659
3,723
878
3,428
6,231
27,538
4,335
W
Osiris
mojomojo48
Osiris
5,342
1,641
0
1,410
12,720
9,752
1,674
2,655
10,065
9,383
34,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,374
Gold Earned
36,899
350
Minions Killed
252
0
Camps Cleared
0
1,660,936
Distance Traveled
1,293,439
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,723
596
96
5
0
380,392
2
L
Kukulkan
6,247
347
38
2
0
282,342
0
W
Yemoja
8,001
445
15
1
0
309,975
1
W
Tsukuyomi
9,398
522
106
6
0
339,997
0
L
Nemesis
5,214
290
13
1
0
42,361
0
L
Bellona
7,643
425
23
1
0
332,091
3
L
Thanatos
9,300
517
100
6
0
319,513
1
L
Olorun
8,495
472
78
4
0
317,132
3
W
Sol
8,056
448
58
3
0
317,831
4
W
Osiris
9,196
511
75
4
0
312,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role