Player Matchup

Heimdallr
Heimdallr
Gold V
RedNugent
Heimdallr
Gold V
Level 158
God Stats
0W - 2L
1,749 SR
Queue Stats
102W - 91L
2,286 MMR
Party 1
Artio
Artio
Platinum IV
Rivens Blurt
Artio
Platinum IV
Level 106
God Stats
26W - 14L
1,833 SR
Queue Stats
114W - 114L
1,960 MMR
Party 1
Hel
Hel
Diamond IV
carlitosPR7
Hel
Diamond IV
Level 160
God Stats
9W - 9L
1,612 SR
Queue Stats
161W - 159L
2,103 MMR
Solo
Athena
Athena
Platinum II
r4bidbadg3r
Athena
Platinum II
Level 160
God Stats
0W - 2L
1,923 SR
Queue Stats
50W - 35L
2,175 MMR
Solo
Apollo
Apollo
Diamond IV
you_play_fortman
Apollo
Diamond IV
Level 118
God Stats
1W - 1L
1,431 SR
Queue Stats
315W - 295L
2,115 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 140
1,709 SR
2,128 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 139
1,625 SR
1,973 MMR
Sylvanus
Sylvanus
Diamond III
 
Sylvanus
Diamond III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ra
Ra
Platinum III
Elpaituyo787
Ra
Platinum III
Level 128
God Stats
5W - 1L
1,603 SR
Queue Stats
172W - 161L
1,983 MMR
Solo
Cthulhu
Cthulhu
Platinum II
Solvyr
Cthulhu
Platinum II
Level 129
God Stats
3W - 2L
1,801 SR
Queue Stats
62W - 47L
2,079 MMR
Solo
Cliodhna
Cliodhna
Masters
guiccimayn
Cliodhna
Masters
Level 148
God Stats
3W - 1L
1,500 SR
Queue Stats
614W - 619L
2,222 MMR
Solo
Medusa
Medusa
Platinum III
vI Rock Iv
Medusa
Platinum III
Level 132
God Stats
95W - 78L
1,720 SR
Queue Stats
125W - 104L
2,079 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
RedNugent
Heimdallr
9
1 / 2 / 0
5,868
489
2,665
5,688
1,100
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 1 / 0
6,952
579
3,406
9,475
5,454
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
0 / 3 / 2
5,961
497
3,289
6,663
2,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Athena
8
0 / 3 / 3
4,904
409
3,329
9,223
4,444
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
1 / 2 / 2
6,592
549
3,872
9,135
2,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
OdinOlorunDanzaburou

VS

Bans
TiamatAchillesGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
0 / 1 / 4
5,404
450
3,142
7,704
5,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 1 / 3
7,240
603
5,653
5,523
2,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Solvyr
Cthulhu
12
1 / 0 / 3
6,562
547
4,523
7,954
5,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

Cliodhna
guiccimayn
Cliodhna
12
3 / 1 / 5
7,216
601
7,139
7,855
2,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
vI Rock Iv
Medusa
13
5 / 0 / 1
7,395
616
5,943
5,497
1,688
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
3
Kills
11
11
Deaths
3
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
1
4
2
W
2
1
3
3.5
L
Heimdallr
RedNugent
Heimdallr
1
2
0
0.5
L
1
1
0
1
W
Cthulhu
Solvyr
Cthulhu
1
0
3
2.5
L
0
3
2
0.33
W
Cliodhna
guiccimayn
Cliodhna
3
1
5
5.5
L
Athena
0
3
3
0.5
W
Medusa
vI Rock Iv
Medusa
5
0
1
5.5
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,561
Damage
26,400
40,184
Taken
34,533
15,728
Mitigated
18,186
18,615
Healing
14,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
3,142
642
1,356
3,548
7,704
5,572
140
2,416
5,226
16,397
7,339
W
5,653
685
546
1,523
5,523
2,583
188
2,958
2,565
49,070
0
L
Heimdallr
RedNugent
Heimdallr
2,665
911
0
720
5,688
1,100
0
686
4,956
0
27,034
L
3,406
274
1,409
5,401
9,475
5,454
0
2,936
5,756
44,525
0
W
Cthulhu
Solvyr
Cthulhu
4,523
172
77
1,936
7,954
5,687
0
3,002
4,825
32,392
0
L
3,289
222
3,237
2,934
6,663
2,239
0
2,461
4,054
38,795
0
W
Cliodhna
guiccimayn
Cliodhna
7,139
537
0
4,260
7,855
2,656
0
827
7,009
0
48,552
L
Athena
3,329
1,196
0
1,282
9,223
4,444
0
2,961
6,073
10,530
0
W
Medusa
vI Rock Iv
Medusa
5,943
2,201
0
1,640
5,497
1,688
256
613
4,884
0
51,117
L
3,872
1,840
0
3,632
9,135
2,491
0
2,675
6,279
0
36,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,277
Gold Earned
33,817
339
Minions Killed
394
0
Camps Cleared
0
1,229,315
Distance Traveled
1,328,865
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,404
450
45
4
0
249,268
2
W
Ra
7,240
603
103
9
0
255,664
6
L
Heimdallr
5,868
489
63
5
0
212,074
3
L
Artio
6,952
579
94
8
0
258,245
3
W
Cthulhu
6,562
547
78
7
0
287,137
2
L
Hel
5,961
497
85
7
0
242,799
5
W
Cliodhna
7,216
601
74
6
0
288,309
2
L
Athena
4,904
409
23
2
0
261,558
6
W
Medusa
7,395
616
94
8
0
248,487
3
L
Apollo
6,592
549
74
6
0
254,639
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role