Player Matchup

Artemis
Artemis
BaNNeDAiD
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,695 Elo+
Solo
Odin
Odin
Cidthekidd
Odin
Level 29
God Stats
1W - 1L
1,710 SR
Queue Stats
79W - 89L
1,491 Elo+
Party 2
Ra
Ra
Donhunnit
Ra
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 59L
1,581 Elo+
Solo
Anhur
Anhur
Kleviiin
Anhur
Level 27
God Stats
0W - 3L
1,322 SR
Queue Stats
114W - 69L
1,597 Elo+
Party 2
Cabrakan
Cabrakan
aThousandQuokkas
Cabrakan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 64L
1,440 Elo+
Solo
Team Averages
Level 23
1,506 SR
1,561 Elo+

VS

Team Averages
Level 29
1,673 SR
1,598 Elo+
Cabrakan
Cabrakan
DrThane
Cabrakan
Level 29
God Stats
48W - 34L
1,623 SR
Queue Stats
143W - 133L
1,577 Elo+
Party 1
Geb
Geb
GEisenhorn
Geb
Level 29
God Stats
8W - 4L
1,646 SR
Queue Stats
151W - 139L
1,596 Elo+
Party 1
Jing Wei
Jing Wei
Hatcherade
Jing Wei
Level 29
God Stats
4W - 1L
1,780 SR
Queue Stats
64W - 47L
1,565 Elo+
Party 1
Cerberus
Cerberus
aShortMan
Cerberus
Level 29
God Stats
16W - 14L
1,808 SR
Queue Stats
289W - 294L
1,585 Elo+
Solo
Bastet
Bastet
x420x69xXDx
Bastet
Level 29
God Stats
3W - 1L
1,509 SR
Queue Stats
138W - 102L
1,666 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BaNNeDAiD
Artemis
10
2 / 5 / 1
6,409
458
6,651
10,217
3,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 4 / 0
7,004
500
3,199
12,508
5,285
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 6 / 1
7,182
513
6,356
11,301
3,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
Kleviiin
Anhur
10
0 / 7 / 0
6,125
438
3,924
13,301
3,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 3 / 3
6,039
431
4,145
10,074
10,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
DrThane
Cabrakan
14
5 / 1 / 2
8,466
605
7,669
5,064
2,913
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
1 / 1 / 8
7,403
529
3,754
13,261
7,708
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Jing Wei
Hatcherade
Jing Wei
13
4 / 1 / 7
7,945
568
9,531
8,971
2,932
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
aShortMan
Cerberus
14
1 / 2 / 7
8,712
622
9,370
10,226
5,496
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bastet
18
14 / 0 / 3
10,170
726
13,498
9,080
3,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
52
4
Kills
25
25
Deaths
5
5
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Artemis
BaNNeDAiD
Artemis
2
5
1
0.5
L
1
4
0
0.25
L
1
6
1
0.25
W
Cabrakan
DrThane
Cabrakan
5
1
2
6
W
1
1
8
5
W
Jing Wei
Hatcherade
Jing Wei
4
1
7
7.5
L
Anhur
Kleviiin
Anhur
0
7
0
0
W
Cerberus
aShortMan
Cerberus
1
2
7
2.25
L
0
3
3
0.5
W
Bastet
14
0
3
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,275
Damage
43,822
57,401
Taken
46,602
25,351
Mitigated
22,326
14,979
Healing
19,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
BaNNeDAiD
Artemis
6,651
3,161
0
2,591
10,217
3,009
0
2,308
7,909
0
40,650
L
3,199
720
0
4,098
12,508
5,285
0
7,449
5,059
0
37,178
L
6,356
711
245
3,996
11,301
3,501
24
6,523
4,778
46,838
0
W
Cabrakan
DrThane
Cabrakan
7,669
625
0
463
5,064
2,913
0
2,138
2,776
45,053
0
W
3,754
1,152
1,922
4,066
13,261
7,708
0
2,543
10,638
17,890
0
W
Jing Wei
Hatcherade
Jing Wei
9,531
7,354
0
3,832
8,971
2,932
1,225
3,288
5,597
0
55,860
L
Anhur
Kleviiin
Anhur
3,924
902
0
3,570
13,301
3,109
0
2,883
10,418
0
33,568
W
Cerberus
aShortMan
Cerberus
9,370
568
0
3,920
10,226
5,496
0
1,639
8,509
53,175
0
L
4,145
832
0
479
10,074
10,447
0
1,630
8,444
12,110
0
W
Bastet
13,498
3,337
0
5,312
9,080
3,277
500
574
8,470
0
79,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,759
Gold Earned
42,696
337
Minions Killed
476
0
Camps Cleared
0
1,287,062
Distance Traveled
1,441,641
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,409
458
63
5
0
225,067
5
L
Odin
7,004
500
91
7
0
289,856
0
L
Ra
7,182
513
95
7
0
278,676
4
W
Cabrakan
8,466
605
102
7
0
274,099
0
W
Geb
7,403
529
23
2
0
273,510
2
W
Jing Wei
7,945
568
94
7
0
250,113
1
L
Anhur
6,125
438
74
5
0
254,253
4
W
Cerberus
8,712
622
130
9
0
290,103
3
L
Cabrakan
6,039
431
14
1
0
239,210
0
W
Bastet
10,170
726
127
9
0
353,816
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role