Player Matchup

Mercury
Mercury
Artich_Boss99
Mercury
Level 87
God Stats
5W - 6L
1,455 SR
Queue Stats
71W - 96L
1,356 Elo+
Party 3
He Bo
He Bo
Drak3z669
He Bo
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 23L
1,354 Elo+
Party 4
Nemesis
Nemesis
Gardinor
Nemesis
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 27L
1,385 Elo+
Solo
Hera
Hera
Step922
Hera
Level 7
God Stats
2W - 8L
1,186 SR
Queue Stats
20W - 24L
1,346 Elo+
Party 3
Bellona
Bellona
blaid669
Bellona
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 28L
1,347 Elo+
Party 4
Team Averages
Level 30
1,428 SR
1,358 Elo+

VS

Team Averages
Level 26
1,580 SR
1,375 Elo+
Neith
Neith
 
Neith
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Accallonato01
Hel
Level 25
God Stats
22W - 20L
1,519 SR
Queue Stats
42W - 46L
1,403 Elo+
Party 1
Mercury
Mercury
KikkoSpano
Mercury
Level 21
God Stats
4W - 3L
1,718 SR
Queue Stats
32W - 29L
1,406 Elo+
Party 1
Odin
Odin
Naggsy
Odin
Level 28
God Stats
5W - 4L
1,770 SR
Queue Stats
46W - 69L
1,295 Elo+
Party 2
Aphrodite
Aphrodite
Teewi
Aphrodite
Level 28
God Stats
6W - 8L
1,392 SR
Queue Stats
23W - 38L
1,271 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
10
3 / 4 / 3
5,955
541
2,665
6,945
1,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

He Bo
Drak3z669
He Bo
8
1 / 5 / 1
4,929
448
3,206
5,066
1,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
Gardinor
Nemesis
7
0 / 4 / 0
4,435
403
1,894
5,741
1,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hera
Step922
Hera
7
2 / 3 / 3
4,971
452
2,652
4,127
1,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
blaid669
Bellona
7
1 / 2 / 1
4,614
419
1,653
6,722
3,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
5 / 0 / 2
6,412
583
4,445
3,545
1,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
6 / 3 / 5
6,529
594
8,263
7,903
2,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
KikkoSpano
Mercury
8
2 / 3 / 5
5,630
512
2,095
5,471
1,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odin
Naggsy
Odin
12
2 / 0 / 3
6,748
613
4,165
5,308
2,450
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
Teewi
Aphrodite
9
3 / 1 / 5
5,892
536
2,130
2,917
1,075
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
7
Kills
18
18
Deaths
7
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
0
2
6
W
6
3
5
2.83
L
Mercury
3
4
3
1.13
L
He Bo
Drak3z669
He Bo
1
5
1
0.3
L
Nemesis
Gardinor
Nemesis
0
4
0
0
W
Mercury
KikkoSpano
Mercury
2
3
5
1.5
W
Odin
Naggsy
Odin
2
0
3
3.5
L
Hera
Step922
Hera
2
3
3
1.17
W
Aphrodite
Teewi
Aphrodite
3
1
5
5.5
L
Bellona
blaid669
Bellona
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,070
Damage
21,098
28,601
Taken
25,144
10,295
Mitigated
8,797
6,540
Healing
11,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
4,445
1,770
0
854
3,545
1,246
1,295
967
2,426
0
34,601
W
8,263
358
777
4,284
7,903
2,487
272
2,276
5,375
26,803
0
L
Mercury
2,665
515
0
1,407
6,945
1,933
0
2,680
4,265
0
21,244
L
He Bo
Drak3z669
He Bo
3,206
432
0
329
5,066
1,503
0
3,143
1,923
13,034
0
L
Nemesis
Gardinor
Nemesis
1,894
1,139
0
1,320
5,741
1,784
0
0
5,741
0
11,276
W
Mercury
KikkoSpano
Mercury
2,095
485
134
1,110
5,471
1,539
51
859
4,508
0
13,799
W
Odin
Naggsy
Odin
4,165
584
0
1,640
5,308
2,450
229
0
5,308
0
30,364
L
Hera
Step922
Hera
2,652
830
0
833
4,127
1,387
208
2,704
1,423
11,936
0
W
Aphrodite
Teewi
Aphrodite
2,130
251
1,190
1,189
2,917
1,075
0
1,178
1,669
13,560
0
L
Bellona
blaid669
Bellona
1,653
545
0
2,651
6,722
3,688
0
1,866
4,856
0
14,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,904
Gold Earned
31,211
135
Minions Killed
262
0
Camps Cleared
0
1,010,430
Distance Traveled
1,030,553
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,412
583
71
6
0
198,011
3
W
Hel
6,529
594
51
5
0
210,641
0
L
Mercury
5,955
541
44
4
0
240,395
4
L
He Bo
4,929
448
20
2
0
173,585
4
L
Nemesis
4,435
403
24
2
0
184,301
0
W
Mercury
5,630
512
27
2
0
210,283
0
W
Odin
6,748
613
80
7
0
197,514
4
L
Hera
4,971
452
15
1
0
198,861
0
W
Aphrodite
5,892
536
33
3
0
214,104
5
L
Bellona
4,614
419
32
3
0
213,288
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role