Player Matchup

Geb
Geb
Brett3721
Geb
Level 24
God Stats
0W - 2L
1,684 SR
Queue Stats
1W - 3L
1,419 Elo+
Party 2
Gilgamesh
Gilgamesh
Itstheyoungin
Gilgamesh
Level 59
God Stats
0W - 1L
1,818 SR
Queue Stats
1W - 3L
1,419 Elo+
Party 2
Ao Kuang
Ao Kuang
Vxlerio
Ao Kuang
Level 22
God Stats
0W - 2L
1,769 SR
Queue Stats
0W - 3L
1,390 Elo+
Party 2
Heimdallr
Heimdallr
provacateur
Heimdallr
Level 17
God Stats
0W - 1L
1,262 SR
Queue Stats
1W - 2L
1,638 Elo+
Party 2
Team Averages
Level 31
1,633 SR
1,467 Elo+

VS

Team Averages
Level 85
1,712 SR
1,590 Elo+
Zhong Kui
Zhong Kui
ClashClown
Zhong Kui
Level 106
God Stats
1W - 0L
1,658 SR
Queue Stats
28W - 21L
1,578 Elo+
Party 1
Geb
Geb
Jmystery234
Geb
Level 156
God Stats
10W - 5L
1,658 SR
Queue Stats
206W - 140L
1,673 Elo+
Party 1
Odin
Odin
ThickCowboy
Odin
Level 28
God Stats
1W - 1L
1,740 SR
Queue Stats
33W - 14L
1,680 Elo+
Party 1
Awilix
Awilix
woodsheder
Awilix
Level 48
God Stats
3W - 0L
1,793 SR
Queue Stats
10W - 8L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 2
8,240
687
5,541
14,879
13,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gilgamesh
Itstheyoungin
Gilgamesh
15
2 / 5 / 4
8,882
740
9,909
13,244
9,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ao Kuang
Vxlerio
Ao Kuang
13
0 / 8 / 3
7,868
656
3,550
10,616
3,753
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Heimdallr
provacateur
Heimdallr
14
3 / 6 / 2
9,149
762
6,118
9,420
4,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ClashClown
Zhong Kui
16
8 / 3 / 8
10,081
840
9,324
8,791
6,646
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 0 / 16
9,327
777
10,156
11,746
13,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
2 / 2 / 7
8,652
721
5,464
8,810
6,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Awilix
woodsheder
Awilix
16
11 / 2 / 6
10,327
861
14,074
10,820
9,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
61
7
Kills
24
24
Deaths
7
11
Assists
37
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
W
Zhong Kui
ClashClown
Zhong Kui
8
3
8
4
L
Gilgamesh
Itstheyoungin
Gilgamesh
2
5
4
0.8
W
3
0
16
11
W
2
2
7
2.75
L
Ao Kuang
Vxlerio
Ao Kuang
0
8
3
0.19
L
Heimdallr
provacateur
Heimdallr
3
6
2
0.67
W
Awilix
woodsheder
Awilix
11
2
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,118
Damage
39,018
48,159
Taken
40,167
31,425
Mitigated
35,441
3,786
Healing
6,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,541
601
0
341
14,879
13,882
0
4,971
8,978
13,490
0
W
Zhong Kui
ClashClown
Zhong Kui
9,324
1,384
0
3,691
8,791
6,646
852
2,229
6,252
36,592
0
L
Gilgamesh
Itstheyoungin
Gilgamesh
9,909
1,842
0
1,487
13,244
9,154
52
5,369
7,102
3,982
28,274
W
10,156
939
0
900
11,746
13,096
330
3,403
8,158
24,339
0
W
5,464
1,918
0
940
8,810
6,168
27
2,761
5,959
0
21,240
L
Ao Kuang
Vxlerio
Ao Kuang
3,550
846
0
1,910
10,616
3,753
0
4,520
5,629
17,100
0
L
Heimdallr
provacateur
Heimdallr
6,118
2,230
0
48
9,420
4,636
0
3,884
5,005
0
23,269
W
Awilix
woodsheder
Awilix
14,074
5,307
0
1,454
10,820
9,531
958
2,486
8,082
157
32,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,139
Gold Earned
38,387
128
Minions Killed
160
6
Camps Cleared
13
727,473
Distance Traveled
1,020,462
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,240
687
12
1
1
197,829
0
W
Zhong Kui
10,081
840
63
5
4
202,356
0
L
Gilgamesh
8,882
740
46
4
3
194,457
0
W
Geb
9,327
777
24
2
2
314,170
4
W
Odin
8,652
721
31
3
5
274,250
1
L
Ao Kuang
7,868
656
24
2
0
143,617
0
L
Heimdallr
9,149
762
46
4
2
191,570
0
W
Awilix
10,327
861
42
4
2
229,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role