Player Matchup

Guan Yu
Guan Yu
Badboyjoker
Guan Yu
Level 33
God Stats
0W - 2L
1,168 SR
Queue Stats
128W - 137L
1,364 Elo+
Solo
Bastet
Bastet
C4 Assassiin
Bastet
Level 98
God Stats
23W - 12L
1,512 SR
Queue Stats
733W - 532L
1,575 Elo+
Party 1
Geb
Geb
Hay Clyde
Geb
Level 124
God Stats
8W - 8L
1,609 SR
Queue Stats
1,214W - 882L
1,635 Elo+
Party 1
Sol
Sol
Pacem Custos
Sol
Level 25
God Stats
19W - 13L
1,624 SR
Queue Stats
71W - 48L
1,607 Elo+
Party 1
Neith
Neith
Tearindisup
Neith
Level 64
God Stats
27W - 19L
1,584 SR
Queue Stats
410W - 359L
1,608 Elo+
Party 1
Team Averages
Level 69
1,499 SR
1,558 Elo+

VS

Team Averages
Level 81
1,463 SR
1,554 Elo+
King Arthur
King Arthur
Ian Zinzu
King Arthur
Level 129
God Stats
32W - 36L
1,625 SR
Queue Stats
1,016W - 917L
1,666 Elo+
Party 2
Bastet
Bastet
OutlawUnicorn96
Bastet
Level 155
God Stats
4W - 3L
1,250 SR
Queue Stats
1,015W - 885L
1,658 Elo+
Party 2
Thoth
Thoth
TheHappyBean
Thoth
Level 43
God Stats
1W - 1L
1,278 SR
Queue Stats
392W - 265L
1,669 Elo+
Party 2
Izanami
Izanami
TheeBigCheeze
Izanami
Level 41
God Stats
7W - 5L
1,591 SR
Queue Stats
93W - 101L
1,411 Elo+
Solo
Ares
Ares
david_santos-re
Ares
Level 35
God Stats
9W - 4L
1,571 SR
Queue Stats
91W - 99L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Badboyjoker
Guan Yu
14
1 / 6 / 2
8,422
443
5,014
17,019
18,584
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bastet
16
5 / 2 / 2
10,183
536
10,411
14,870
5,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 2 / 6
8,724
459
8,065
14,217
12,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
2 / 9 / 2
9,102
479
5,903
16,148
4,432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
2 / 5 / 1
9,160
482
7,605
10,245
4,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ian Zinzu
King Arthur
19
9 / 1 / 3
11,859
624
15,167
12,515
11,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
7 / 1 / 10
10,592
557
13,163
13,099
4,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
4 / 3 / 9
10,566
556
17,779
10,343
4,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
14
2 / 7 / 3
9,146
481
4,811
12,071
4,312
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
2 / 0 / 8
10,225
538
5,752
12,431
11,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
57
12
Kills
24
24
Deaths
12
13
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Badboyjoker
Guan Yu
1
6
2
0.33
L
Bastet
5
2
2
3
L
2
2
6
2.5
W
King Arthur
Ian Zinzu
King Arthur
9
1
3
10.5
W
7
1
10
12
L
2
9
2
0.33
L
2
5
1
0.5
W
4
3
9
2.83
W
Izanami
2
7
3
0.5
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,998
Damage
56,672
72,499
Taken
60,459
45,562
Mitigated
35,967
21,816
Healing
17,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Badboyjoker
Guan Yu
5,014
1,184
150
5,940
17,019
18,584
0
1,979
13,804
0
40,145
L
Bastet
10,411
3,506
0
8,820
14,870
5,342
0
4,673
9,873
0
72,453
L
8,065
366
0
2,149
14,217
12,975
0
6,495
7,408
25,327
0
W
King Arthur
Ian Zinzu
King Arthur
15,167
2,857
0
3,028
12,515
11,157
150
528
11,987
445
80,316
W
13,163
4,489
0
6,497
13,099
4,807
675
3,583
9,516
0
77,003
L
5,903
1,507
0
3,133
16,148
4,432
0
7,997
7,731
57,263
0
L
7,605
1,436
0
1,624
10,245
4,229
0
1,970
8,171
0
75,410
W
17,779
398
104
3,078
10,343
4,001
0
4,605
5,738
85,674
0
W
Izanami
4,811
3,523
0
1,346
12,071
4,312
1,540
1,732
10,339
0
59,538
W
5,752
167
0
2,975
12,431
11,690
571
3,520
8,911
27,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,591
Gold Earned
52,388
495
Minions Killed
564
0
Camps Cleared
0
1,759,285
Distance Traveled
1,867,295
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,422
443
85
4
0
331,392
1
L
Bastet
10,183
536
132
7
0
415,283
5
L
Geb
8,724
459
43
2
0
341,531
6
W
King Arthur
11,859
624
162
9
0
400,071
4
W
Bastet
10,592
557
98
5
0
409,921
1
L
Sol
9,102
479
105
6
0
335,272
5
L
Neith
9,160
482
130
7
0
335,807
4
W
Thoth
10,566
556
147
8
0
353,622
6
W
Izanami
9,146
481
116
6
0
328,119
1
W
Ares
10,225
538
41
2
0
375,562
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role