Player Matchup

Nu Wa
Nu Wa
Bauster13
Nu Wa
Level 74
God Stats
26W - 21L
1,537 SR
Queue Stats
461W - 548L
1,404 Elo+
Party 1
Artio
Artio
Benimarusito
Artio
Level 73
God Stats
15W - 8L
1,562 SR
Queue Stats
556W - 636L
1,426 Elo+
Party 1
Jing Wei
Jing Wei
JudgeMortis69
Jing Wei
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
164W - 167L
1,565 Elo+
Solo
Cliodhna
Cliodhna
Mundore
Cliodhna
Level 158
God Stats
44W - 34L
1,670 SR
Queue Stats
518W - 495L
1,583 Elo+
Party 2
Mulan
Mulan
TheAlphaNerd
Mulan
Level 106
God Stats
3W - 3L
1,649 SR
Queue Stats
62W - 67L
1,596 Elo+
Party 2
Team Averages
Level 104
1,583 SR
1,515 Elo+

VS

Team Averages
Level 101
1,595 SR
1,500 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
BraveSirRobinnn
Mulan
Level 107
God Stats
10W - 6L
1,944 SR
Queue Stats
307W - 274L
1,592 Elo+
Solo
Danzaburou
Danzaburou
KGStrike
Danzaburou
Level 123
God Stats
33W - 31L
1,559 SR
Queue Stats
245W - 264L
1,417 Elo+
Solo
Nu Wa
Nu Wa
MaxCeltigar
Nu Wa
Level 87
God Stats
3W - 1L
1,572 SR
Queue Stats
350W - 310L
1,570 Elo+
Solo
Mercury
Mercury
Zet42001
Mercury
Level 80
God Stats
3W - 8L
1,400 SR
Queue Stats
195W - 203L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Bauster13
Nu Wa
12
3 / 6 / 4
7,780
486
9,212
9,446
3,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 5 / 3
6,727
420
3,644
16,961
13,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Jing Wei
JudgeMortis69
Jing Wei
16
3 / 2 / 2
9,083
568
9,209
10,241
2,944
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cliodhna
Mundore
Cliodhna
15
7 / 2 / 3
8,731
546
12,726
14,352
5,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
2 / 4 / 2
8,738
546
11,530
19,263
8,207
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
2 / 3 / 5
8,099
506
8,728
17,710
10,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
5 / 3 / 2
9,632
602
12,895
15,570
10,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
KGStrike
Danzaburou
14
2 / 3 / 2
8,743
546
6,996
12,940
4,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
1 / 1 / 7
8,259
516
13,615
7,075
2,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Zet42001
Mercury
14
9 / 6 / 4
8,873
555
7,319
11,231
4,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
39
16
Kills
19
19
Deaths
16
14
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
3
5
1.5
L
Nu Wa
Bauster13
Nu Wa
3
6
4
0.83
L
1
5
3
0.5
W
5
3
2
2
L
Jing Wei
JudgeMortis69
Jing Wei
3
2
2
2
W
Danzaburou
KGStrike
Danzaburou
2
3
2
1
W
1
1
7
4.5
L
Cliodhna
Mundore
Cliodhna
7
2
3
4.25
L
2
4
2
0.75
W
Mercury
Zet42001
Mercury
9
6
4
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,321
Damage
49,553
70,263
Taken
64,526
32,925
Mitigated
30,817
23,857
Healing
22,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,728
1,154
0
7,468
17,710
10,316
0
4,814
12,626
29,942
0
L
Nu Wa
Bauster13
Nu Wa
9,212
1,407
0
1,090
9,446
3,064
68
4,318
5,079
40,889
0
L
3,644
544
1,107
4,421
16,961
13,620
0
8,021
8,848
14,289
0
W
12,895
2,593
0
8,302
15,570
10,107
374
931
14,507
6,437
61,272
L
Jing Wei
JudgeMortis69
Jing Wei
9,209
7,133
0
4,980
10,241
2,944
756
2,383
7,858
0
69,038
W
Danzaburou
KGStrike
Danzaburou
6,996
3,705
0
4,699
12,940
4,023
778
1,271
11,557
0
68,725
W
13,615
1,234
0
569
7,075
2,077
141
2,014
4,807
61,297
0
L
Cliodhna
Mundore
Cliodhna
12,726
2,440
0
5,056
14,352
5,090
0
5,511
8,801
0
66,955
L
11,530
1,455
0
7,203
19,263
8,207
68
2,972
15,266
0
58,022
W
Mercury
Zet42001
Mercury
7,319
2,519
0
1,892
11,231
4,294
0
2,838
8,103
0
42,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,059
Gold Earned
43,606
459
Minions Killed
446
0
Camps Cleared
0
1,522,595
Distance Traveled
1,475,111
8
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,099
506
33
2
0
321,120
5
L
Nu Wa
7,780
486
71
4
0
252,253
0
L
Artio
6,727
420
15
1
0
256,794
3
W
Mulan
9,632
602
133
8
0
300,015
2
L
Jing Wei
9,083
568
140
9
0
312,067
0
W
Danzaburou
8,743
546
117
7
0
242,319
6
W
Nu Wa
8,259
516
93
6
0
283,941
6
L
Cliodhna
8,731
546
113
7
0
391,806
5
L
Mulan
8,738
546
120
8
0
309,675
0
W
Mercury
8,873
555
70
4
0
327,716
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role