Player Matchup

Fenrir
Fenrir
OTLPN
Fenrir
Level 29
God Stats
11W - 8L
1,750 SR
Queue Stats
239W - 137L
1,638 Elo+
Party 2
Achilles
Achilles
ROU6E ASSASSIN
Achilles
Level 72
God Stats
1W - 1L
1,672 SR
Queue Stats
275W - 164L
1,618 Elo+
Party 2
Janus
Janus
SnareSmasher
Janus
Level 29
God Stats
25W - 30L
1,497 SR
Queue Stats
207W - 113L
1,671 Elo+
Party 2
Team Averages
Level 43
1,640 SR
1,642 Elo+

VS

Team Averages
Level 28
1,764 SR
1,631 Elo+
Horus
Horus
OdyIsMyDog
Horus
Level 46
God Stats
59W - 9L
1,784 SR
Queue Stats
206W - 78L
1,687 Elo+
Party 1
Kukulkan
Kukulkan
PirateMarocain
Kukulkan
Level 27
God Stats
48W - 17L
1,738 SR
Queue Stats
214W - 72L
1,706 Elo+
Party 1
Bastet
Bastet
illinz4418
Bastet
Level 10
God Stats
29W - 10L
1,770 SR
Queue Stats
37W - 20L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
OTLPN
Fenrir
12
4 / 6 / 1
8,285
753
4,292
10,185
3,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Achilles
12
3 / 2 / 4
8,500
773
7,593
14,833
12,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
0 / 7 / 4
6,882
626
3,717
9,540
2,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
12
1 / 2 / 13
8,608
783
4,221
10,791
10,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
14
10 / 3 / 5
9,787
890
15,611
6,117
2,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bastet
illinz4418
Bastet
11
4 / 2 / 7
8,064
733
9,043
7,079
2,699
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
40
7
Kills
15
15
Deaths
7
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Fenrir
OTLPN
Fenrir
4
6
1
0.75
W
Horus
1
2
13
3.75
W
Kukulkan
10
3
5
4.17
L
Achilles
3
2
4
2.5
L
0
7
4
0.29
W
Bastet
illinz4418
Bastet
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,602
Damage
28,875
34,558
Taken
23,987
18,822
Mitigated
15,755
8,205
Healing
7,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
OTLPN
Fenrir
4,292
214
0
2,158
10,185
3,610
0
3,756
6,429
0
9,563
W
Horus
4,221
1,414
1,134
3,756
10,791
10,235
19
1,608
9,015
0
7,011
W
Kukulkan
15,611
2,081
0
500
6,117
2,821
0
803
5,234
51,098
0
L
Achilles
7,593
1,419
424
4,953
14,833
12,468
0
7,559
7,274
482
20,805
L
3,717
444
0
670
9,540
2,744
120
4,820
4,720
19,787
0
W
Bastet
illinz4418
Bastet
9,043
2,258
0
1,693
7,079
2,699
692
1,749
5,236
0
17,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,667
Gold Earned
26,459
95
Minions Killed
109
4
Camps Cleared
7
574,833
Distance Traveled
671,733
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,285
753
17
2
0
181,606
2
W
Horus
8,608
783
8
1
0
235,867
3
W
Kukulkan
9,787
890
85
8
3
203,675
2
L
Achilles
8,500
773
34
3
3
217,647
2
L
Janus
6,882
626
44
4
1
175,580
0
W
Bastet
8,064
733
16
1
4
232,191
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role