Player Matchup

Bellona
Bellona
Arnorki
Bellona
Level 97
God Stats
14W - 20L
1,384 SR
Queue Stats
450W - 613L
1,311 Elo+
Solo
Hun Batz
Hun Batz
CRAZZYWHITEBOY25
Hun Batz
Level 56
God Stats
62W - 75L
1,456 SR
Queue Stats
110W - 120L
1,386 Elo+
Solo
Jing Wei
Jing Wei
NsMoodyPark3
Jing Wei
Level 98
God Stats
26W - 25L
1,486 SR
Queue Stats
640W - 707L
1,450 Elo+
Solo
Tiamat
Tiamat
ninjask_99
Tiamat
Level 120
God Stats
7W - 13L
1,291 SR
Queue Stats
208W - 280L
1,360 Elo+
Party 1
Sylvanus
Sylvanus
x-medusssa
Sylvanus
Level 56
God Stats
6W - 4L
1,500 SR
Queue Stats
189W - 228L
1,312 Elo+
Party 1
Team Averages
Level 85
1,423 SR
1,364 Elo+

VS

Team Averages
Level 68
1,380 SR
1,351 Elo+
Nox
Nox
Aletheia006
Nox
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,634 Elo+
Solo
Gilgamesh
Gilgamesh
SenpaiSuccubus
Gilgamesh
Level 49
God Stats
5W - 9L
1,388 SR
Queue Stats
248W - 369L
1,238 Elo+
Solo
Hun Batz
Hun Batz
caltin31
Hun Batz
Level 40
God Stats
23W - 27L
1,102 SR
Queue Stats
489W - 542L
1,189 Elo+
Solo
Ares
Ares
iQxDaz
Ares
Level 66
God Stats
5W - 8L
1,445 SR
Queue Stats
48W - 72L
1,286 Elo+
Solo
Hou Yi
Hou Yi
jujudip
Hou Yi
Level 105
God Stats
30W - 35L
1,465 SR
Queue Stats
605W - 685L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Arnorki
Bellona
18
5 / 4 / 1
10,641
560
9,563
12,552
12,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

20
6 / 0 / 5
11,802
621
8,910
12,271
5,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
NsMoodyPark3
Jing Wei
15
4 / 1 / 7
9,556
503
8,623
11,474
4,254
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
ninjask_99
Tiamat
15
7 / 2 / 5
9,998
526
12,019
9,455
5,818
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
x-medusssa
Sylvanus
14
3 / 1 / 6
8,875
467
5,799
15,246
12,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 0
8,287
436
2,277
11,610
5,264
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gilgamesh
SenpaiSuccubus
Gilgamesh
15
1 / 4 / 2
9,818
517
7,900
15,854
12,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
caltin31
Hun Batz
14
4 / 5 / 0
9,067
477
8,075
14,611
4,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ares
iQxDaz
Ares
12
1 / 4 / 2
8,273
435
5,576
16,439
19,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hou Yi
jujudip
Hou Yi
14
2 / 7 / 0
9,145
481
8,554
12,697
4,044
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
12
25
Kills
8
8
Deaths
26
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
Bellona
Arnorki
Bellona
5
4
1
1.38
W
6
0
5
8.5
W
Jing Wei
NsMoodyPark3
Jing Wei
4
1
7
7.5
L
Gilgamesh
SenpaiSuccubus
Gilgamesh
1
4
2
0.5
L
Hun Batz
caltin31
Hun Batz
4
5
0
0.8
L
Ares
iQxDaz
Ares
1
4
2
0.5
L
Hou Yi
jujudip
Hou Yi
2
7
0
0.29
W
Tiamat
ninjask_99
Tiamat
7
2
5
4.75
W
Sylvanus
x-medusssa
Sylvanus
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,914
Damage
32,382
60,998
Taken
71,211
41,041
Mitigated
46,612
20,640
Healing
11,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,277
529
0
615
11,610
5,264
730
3,487
8,123
40,570
0
W
Bellona
Arnorki
Bellona
9,563
2,376
0
4,693
12,552
12,414
89
0
12,552
5,907
56,536
W
8,910
2,641
0
1,811
12,271
5,932
2,018
900
11,371
0
104,649
W
Jing Wei
NsMoodyPark3
Jing Wei
8,623
6,758
0
1,937
11,474
4,254
2,559
1,487
9,987
0
65,659
L
Gilgamesh
SenpaiSuccubus
Gilgamesh
7,900
2,954
0
3,823
15,854
12,923
549
1,018
14,836
0
52,218
L
Hun Batz
caltin31
Hun Batz
8,075
2,326
0
3,401
14,611
4,788
0
3,215
11,396
0
53,300
L
Ares
iQxDaz
Ares
5,576
380
333
1,627
16,439
19,593
582
5,554
10,885
26,625
0
L
Hou Yi
jujudip
Hou Yi
8,554
4,577
0
1,671
12,697
4,044
2,562
5,690
7,007
0
53,325
W
Tiamat
ninjask_99
Tiamat
12,019
2,197
0
2,734
9,455
5,818
1,439
2,213
7,242
51,693
0
W
Sylvanus
x-medusssa
Sylvanus
5,799
1,812
1,667
7,798
15,246
12,623
509
3,543
11,703
22,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,872
Gold Earned
44,590
544
Minions Killed
441
0
Camps Cleared
0
1,872,467
Distance Traveled
1,709,901
14
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
8,287
436
85
4
0
330,477
0
W
Bellona
10,641
560
126
7
0
400,589
8
W
Hun Batz
11,802
621
187
10
0
430,084
0
W
Jing Wei
9,556
503
117
6
0
376,917
1
L
Gilgamesh
9,818
517
115
6
0
329,179
0
L
Hun Batz
9,067
477
100
5
0
410,784
1
L
Ares
8,273
435
34
2
0
369,751
0
L
Hou Yi
9,145
481
107
6
0
269,710
0
W
Tiamat
9,998
526
88
5
0
354,734
4
W
Sylvanus
8,875
467
26
1
0
310,143
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role