Player Matchup

Merlin
Merlin
Its Frylock
Merlin
Level 157
God Stats
4W - 4L
1,624 SR
Queue Stats
316W - 196L
1,688 Elo+
Party 1
Achilles
Achilles
MaleficAlloy
Achilles
Level 53
God Stats
5W - 7L
1,450 SR
Queue Stats
79W - 109L
1,334 Elo+
Party 1
Fenrir
Fenrir
Shake Zula5066
Fenrir
Level 118
God Stats
55W - 21L
1,778 SR
Queue Stats
573W - 379L
1,670 Elo+
Party 1
Team Averages
Level 109
1,617 SR
1,564 Elo+

VS

Team Averages
Level 121
1,541 SR
1,465 Elo+
Geb
Geb
TMellzz
Geb
Level 159
God Stats
15W - 15L
1,706 SR
Queue Stats
676W - 570L
1,541 Elo+
Party 2
Bakasura
Bakasura
Tiesha_2000
Bakasura
Level 120
God Stats
0W - 3L
1,425 SR
Queue Stats
326W - 370L
1,543 Elo+
Solo
Eset
Eset
istone54
Eset
Level 85
God Stats
5W - 5L
1,491 SR
Queue Stats
14W - 12L
1,310 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
1 / 1 / 7
7,859
714
8,236
5,455
1,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
MaleficAlloy
Achilles
12
3 / 0 / 6
8,027
730
6,190
8,075
7,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
6 / 3 / 3
8,653
787
9,043
11,631
7,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
11
2 / 2 / 2
7,392
672
6,027
12,656
10,436
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
Tiesha_2000
Bakasura
10
1 / 4 / 1
6,920
629
5,732
10,168
4,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Eset
11
1 / 4 / 2
7,031
639
5,366
6,276
2,307
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
10
Kills
4
4
Deaths
10
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
1
1
7
4.5
W
Achilles
MaleficAlloy
Achilles
3
0
6
6
W
6
3
3
2.5
L
Geb
2
2
2
1.5
L
Bakasura
Tiesha_2000
Bakasura
1
4
1
0.38
L
Eset
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,469
Damage
17,125
25,161
Taken
29,100
16,939
Mitigated
17,405
4,680
Healing
4,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
8,236
708
0
630
5,455
1,743
708
3,545
1,855
39,773
0
W
Achilles
MaleficAlloy
Achilles
6,190
971
0
1,240
8,075
7,723
102
3,104
4,811
0
12,958
W
9,043
1,804
0
2,810
11,631
7,473
152
5,121
6,135
0
23,649
L
Geb
6,027
685
0
1,590
12,656
10,436
0
3,216
8,619
16,795
0
L
Bakasura
Tiesha_2000
Bakasura
5,732
4,218
0
1,400
10,168
4,662
0
2,846
6,743
0
16,089
L
Eset
5,366
106
521
514
6,276
2,307
0
2,383
3,516
23,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,539
Gold Earned
21,343
127
Minions Killed
102
5
Camps Cleared
5
615,306
Distance Traveled
636,919
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,859
714
83
8
4
192,002
0
W
Achilles
8,027
730
13
1
0
218,802
0
W
Fenrir
8,653
787
31
3
1
204,502
2
L
Geb
7,392
672
18
2
1
211,422
0
L
Bakasura
6,920
629
38
3
4
222,797
2
L
Eset
7,031
639
46
4
0
202,700
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role