Player Matchup

Merlin
Merlin
Quntake
Merlin
Level 26
God Stats
19W - 0L
1,706 SR
Queue Stats
99W - 34L
1,861 Elo+
Party 1
Mulan
Mulan
kingman617
Mulan
Level 107
God Stats
9W - 3L
1,556 SR
Queue Stats
28W - 14L
1,624 Elo+
Party 1
Chiron
Chiron
valkrien09876
Chiron
Level 40
God Stats
2W - 0L
1,847 SR
Queue Stats
152W - 45L
1,846 Elo+
Party 1
Team Averages
Level 58
1,703 SR
1,777 Elo+

VS

Team Averages
Level 36
1,595 SR
1,556 Elo+
Discordia
Discordia
Jestrus
Discordia
Level 61
God Stats
4W - 3L
1,565 SR
Queue Stats
58W - 40L
1,547 Elo+
Party 2
Bacchus
Bacchus
TenLnTwoWatts
Bacchus
Level 18
God Stats
6W - 1L
1,694 SR
Queue Stats
32W - 17L
1,567 Elo+
Party 2
Anhur
Anhur
haaaqs
Anhur
Level 28
God Stats
3W - 3L
1,526 SR
Queue Stats
27W - 16L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Quntake
Merlin
16
8 / 3 / 9
11,715
781
20,268
11,428
3,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mulan
15
5 / 5 / 12
10,420
695
7,211
15,260
10,485
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

16
5 / 6 / 13
11,334
756
9,844
12,311
3,426
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Jestrus
Discordia
14
3 / 6 / 9
10,081
672
9,996
12,448
4,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
15
7 / 5 / 6
11,769
785
7,702
17,289
25,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anhur
haaaqs
Anhur
14
4 / 7 / 9
10,706
714
12,785
13,207
5,012
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
38
18
Kills
14
14
Deaths
18
34
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Discordia
Jestrus
Discordia
3
6
9
1.25
W
Merlin
Quntake
Merlin
8
3
9
4.17
L
Bacchus
7
5
6
2
L
Anhur
haaaqs
Anhur
4
7
9
1.21
W
Mulan
5
5
12
2.2
W
5
6
13
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,323
Damage
30,483
38,999
Taken
42,944
17,887
Mitigated
35,109
5,881
Healing
6,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Jestrus
Discordia
9,996
52
328
2,585
12,448
4,787
60
7,465
4,983
27,216
0
W
Merlin
Quntake
Merlin
20,268
1,015
202
2,094
11,428
3,976
437
5,269
5,777
61,063
0
L
Bacchus
7,702
633
0
2,793
17,289
25,310
93
7,622
9,667
19,457
0
L
Anhur
haaaqs
Anhur
12,785
5,870
0
790
13,207
5,012
1,423
6,766
6,441
0
42,702
W
Mulan
7,211
608
0
931
15,260
10,485
76
7,041
7,883
2,232
18,245
W
9,844
3,884
492
2,162
12,311
3,426
1,648
4,807
7,272
0
41,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,469
Gold Earned
32,556
195
Minions Killed
149
11
Camps Cleared
2
752,669
Distance Traveled
753,652
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
10,081
672
46
3
2
250,531
2
W
Merlin
11,715
781
89
6
5
260,797
3
L
Bacchus
11,769
785
31
2
0
267,172
2
L
Anhur
10,706
714
72
5
0
235,949
4
W
Mulan
10,420
695
29
2
2
252,482
4
W
Chiron
11,334
756
77
5
4
239,390
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role