Player Matchup

Anhur
Anhur
IxISpacerIxI
Anhur
Level 28
God Stats
2W - 2L
1,603 SR
Queue Stats
119W - 124L
1,647 Elo+
Solo
Discordia
Discordia
Lornd7
Discordia
Level 27
God Stats
10W - 5L
1,666 SR
Queue Stats
85W - 89L
1,565 Elo+
Solo
Thanatos
Thanatos
PuzzyDestroyer
Thanatos
Level 29
God Stats
4W - 0L
1,890 SR
Queue Stats
73W - 64L
1,631 Elo+
Solo
Ymir
Ymir
aimep2
Ymir
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 24L
1,545 Elo+
Solo
Susano
Susano
bongoç
Susano
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,476 Elo+
Solo
Team Averages
Level 22
1,632 SR
1,573 Elo+

VS

Team Averages
Level 11
1,583 SR
1,380 Elo+
Bellona
Bellona
AmericanPolack
Bellona
Level 13
God Stats
7W - 16L
1,293 SR
Queue Stats
41W - 69L
1,255 Elo+
Party 1
Olorun
Olorun
ArgoCrusader
Olorun
Level 8
God Stats
2W - 3L
1,756 SR
Queue Stats
19W - 38L
1,318 Elo+
Party 1
Thor
Thor
Dragonlox
Thor
Level 13
God Stats
8W - 11L
1,452 SR
Queue Stats
33W - 50L
1,219 Elo+
Party 1
Ganesha
Ganesha
GruntKing2nd
Ganesha
Level 17
God Stats
3W - 2L
1,694 SR
Queue Stats
205W - 228L
1,408 Elo+
Party 1
Artemis
Artemis
PapaSalazar
Artemis
Level 4
God Stats
1W - 1L
1,722 SR
Queue Stats
10W - 26L
1,702 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
22 / 1 / 7
12,484
657
27,946
10,060
4,132
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Discordia
Lornd7
Discordia
17
8 / 5 / 4
11,806
621
13,607
13,183
5,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
15
6 / 5 / 9
10,895
573
11,441
16,847
10,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
aimep2
Ymir
16
6 / 0 / 22
11,853
624
10,699
17,753
21,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Susano
bongoç
Susano
9
0 / 9 / 4
7,661
403
1,431
11,526
3,370
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 6 / 1
10,156
535
5,351
15,606
13,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
11
3 / 12 / 2
7,914
417
7,856
15,754
5,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
13
7 / 6 / 4
8,989
473
7,154
12,641
9,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
GruntKing2nd
Ganesha
11
0 / 9 / 7
7,907
416
6,488
24,187
21,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
PapaSalazar
Artemis
12
2 / 9 / 3
7,185
378
6,616
10,721
2,037
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
33
42
Kills
16
20
Deaths
42
46
Assists
17
Player
Kills
Deaths
Assists
KDA
L
4
6
1
0.75
L
Olorun
3
12
2
0.33
L
Thor
7
6
4
1.5
L
Ganesha
GruntKing2nd
Ganesha
0
9
7
0.39
W
22
1
7
25.5
W
Discordia
Lornd7
Discordia
8
5
4
2
L
Artemis
PapaSalazar
Artemis
2
9
3
0.39
W
Thanatos
6
5
9
2.1
W
Ymir
aimep2
Ymir
6
0
22
17
W
Susano
bongoç
Susano
0
9
4
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,124
Damage
33,465
69,369
Taken
78,909
44,380
Mitigated
51,964
24,457
Healing
5,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,351
1,267
0
1,188
15,606
13,876
2,209
2,489
13,067
8,908
35,937
L
Olorun
7,856
3,881
303
1,877
15,754
5,384
0
8,579
6,797
23,415
2,910
L
Thor
7,154
1,892
0
231
12,641
9,531
0
3,536
9,017
0
35,807
L
Ganesha
GruntKing2nd
Ganesha
6,488
584
0
1,097
24,187
21,136
46
6,372
17,695
23,403
0
W
27,946
15,161
0
3,108
10,060
4,132
5,003
1,986
8,074
0
96,664
W
Discordia
Lornd7
Discordia
13,607
1,828
0
3,112
13,183
5,563
2,874
4,448
8,735
76,653
0
L
Artemis
PapaSalazar
Artemis
6,616
3,864
0
364
10,721
2,037
93
2,644
8,027
0
25,827
W
Thanatos
11,441
3,905
0
12,270
16,847
10,102
2,794
1,859
14,988
0
60,490
W
Ymir
aimep2
Ymir
10,699
2,445
0
4,621
17,753
21,213
95
4,304
13,009
40,587
0
W
Susano
bongoç
Susano
1,431
414
0
1,346
11,526
3,370
584
1,929
9,597
0
13,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,699
Gold Earned
42,151
451
Minions Killed
277
0
Camps Cleared
0
1,663,889
Distance Traveled
1,641,476
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,156
535
95
5
0
384,097
3
L
Olorun
7,914
417
48
3
0
289,733
0
L
Thor
8,989
473
71
4
0
329,065
0
L
Ganesha
7,907
416
2
0
0
334,933
0
W
Anhur
12,484
657
139
7
0
345,270
0
W
Discordia
11,806
621
149
8
0
304,239
2
L
Artemis
7,185
378
61
3
0
303,648
0
W
Thanatos
10,895
573
102
5
0
367,149
1
W
Ymir
11,853
624
40
2
0
328,100
3
W
Susano
7,661
403
21
1
0
319,131
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role